From: Holger Schemel Date: Fri, 19 May 2023 10:16:37 +0000 (+0200) Subject: fixed small graphical bug with laser overloaded by slope in MM engine X-Git-Tag: 4.3.6.0~10 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=a7e9588a532f2f0ad0d6f93b9b8184fd41fd002d;p=rocksndiamonds.git fixed small graphical bug with laser overloaded by slope in MM engine --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index fbbffe18..6e04d476 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -1742,9 +1742,6 @@ static boolean HitElement(int element, int hit_mask) // check if laser is reflected by slope by 180° if (mirrored_angle == opposite_angle) { - LX += XS; - LY += YS; - AddDamagedField(LX / TILEX, LY / TILEY); laser.overloaded = TRUE;