From: Holger Schemel Date: Sat, 17 Feb 2024 13:04:23 +0000 (+0100) Subject: minor code cleanup X-Git-Tag: 4.4.0.0-test-1~351 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=a5625f62fe0e6212c4526637f23fa029f32301e8;p=rocksndiamonds.git minor code cleanup --- diff --git a/src/game_bd/bd_graphics.c b/src/game_bd/bd_graphics.c index 8938ab80..7472782e 100644 --- a/src/game_bd/bd_graphics.c +++ b/src/game_bd/bd_graphics.c @@ -369,18 +369,19 @@ int gd_drawcave(Bitmap *dest, GdGame *game, boolean force_redraw) int dy = (dir == GD_MV_UP ? +1 : dir == GD_MV_DOWN ? -1 : 0); int old_x = cave->getx(cave, x + dx, y + dy); int old_y = cave->gety(cave, x + dx, y + dy); - - if (old_x >= cave->x1 && - old_x <= cave->x2 && - old_y >= cave->y1 && - old_y <= cave->y2) + int tile_from = game->element_buffer[old_y][old_x]; + struct GraphicInfo_BD *g_from = &graphic_info_bd_object[tile_from][frame]; + boolean old_is_moving = (game->dir_buffer[old_y][old_x] != GD_MV_STILL); + boolean old_is_visible = (old_x >= cave->x1 && + old_x <= cave->x2 && + old_y >= cave->y1 && + old_y <= cave->y2); + + if (old_is_visible) { - if (game->dir_buffer[old_y][old_x] == GD_MV_STILL) + if (!old_is_moving) { /* redraw game element on the cave field the element is moving from */ - int tile_from = game->element_buffer[old_y][old_x]; - struct GraphicInfo_BD *g_from = &graphic_info_bd_object[tile_from][0]; - blit_bitmap(g_from->bitmap, dest, g_from->src_x, g_from->src_y, cell_size, cell_size, sx + dx * cell_size, sy + dy * cell_size); @@ -388,7 +389,7 @@ int gd_drawcave(Bitmap *dest, GdGame *game, boolean force_redraw) } else { - /* if old tile also moving (like pushing player), do not redraw it again */ + /* if old tile also moving (like pushing player), do not redraw tile background */ game->last_element_buffer[old_y][old_x] |= SKIPPED; } } @@ -397,11 +398,13 @@ int gd_drawcave(Bitmap *dest, GdGame *game, boolean force_redraw) int itercycle = MIN(MAX(0, game->itermax - game->itercycle - 1), game->itermax); int shift = cell_size * itercycle / game->itermax; - sx += dx * shift; - sy += dy * shift; + blit_bitmap(g->bitmap, dest, g->src_x, g->src_y, cell_size, cell_size, + sx + dx * shift, sy + dy * shift); + } + else + { + blit_bitmap(g->bitmap, dest, g->src_x, g->src_y, cell_size, cell_size, sx, sy); } - - blit_bitmap(g->bitmap, dest, g->src_x, g->src_y, cell_size, cell_size, sx, sy); #if DO_GFX_SANITY_CHECK if (use_native_bd_graphics_engine() && !setup.small_game_graphics && !program.headless)