From: Holger Schemel Date: Thu, 25 Apr 2019 17:46:06 +0000 (+0200) Subject: added handling global animations during delays in Mirror Magic game engine X-Git-Tag: 4.1.3.0~2 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=a29d462b1da802456be5d55e67337541aa0cbcc5;p=rocksndiamonds.git added handling global animations during delays in Mirror Magic game engine --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index a9547155..6da722c1 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -3127,7 +3127,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); BackToFront(); - Delay(50); + Delay_WithScreenUpdates(50); } StopSound_MM(SND_MM_GAME_HEALTH_CHARGING); @@ -3264,7 +3264,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); BackToFront(); - Delay(50); + Delay_WithScreenUpdates(50); } DrawLaser(0, DL_LASER_DISABLED); @@ -3417,7 +3417,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawLaser(0, DL_LASER_ENABLED); - Delay(50); + Delay_WithScreenUpdates(50); } Feld[ELX][ELY] = element; @@ -3491,7 +3491,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawWallsAnimation_MM(ELX, ELY, Feld[ELX][ELY], phase, laser.wall_mask); BackToFront(); - Delay(100); + Delay_WithScreenUpdates(100); } if (Feld[ELX][ELY] == EL_WALL_ICE) @@ -3624,7 +3624,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) DrawWallsAnimation_MM(dx, dy, de, i, dm); BackToFront(); - Delay(20); + Delay_WithScreenUpdates(20); } DrawLaser(0, DL_LASER_ENABLED); @@ -3705,7 +3705,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) redraw_mask |= REDRAW_DOOR_1; BackToFront(); - Delay(20); + Delay_WithScreenUpdates(20); } game_mm.energy_left = MAX_LASER_ENERGY; @@ -3878,7 +3878,7 @@ void GameWon_MM(void) } BackToFront(); - Delay(10); + Delay_WithScreenUpdates(10); } if (setup.sound_loops) @@ -3906,7 +3906,7 @@ void GameWon_MM(void) */ BackToFront(); - Delay(10); + Delay_WithScreenUpdates(10); } if (setup.sound_loops)