From: Holger Schemel Date: Thu, 9 May 2002 14:33:02 +0000 (+0200) Subject: rnd-20020509-1-src X-Git-Tag: 2.1.0^2~33 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=9a7426789c04bf396df78eb915522f9e57af985e;p=rocksndiamonds.git rnd-20020509-1-src --- diff --git a/src/game.c b/src/game.c index 63c05b56..d096ac20 100644 --- a/src/game.c +++ b/src/game.c @@ -1003,7 +1003,7 @@ void GameWon() { if (!tape.playing && setup.sound_loops) PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT, - PSND_LOOP); + SND_CTRL_PLAY_LOOP); while (TimeLeft > 0) { @@ -1029,7 +1029,7 @@ void GameWon() { if (!tape.playing && setup.sound_loops) PlaySoundExt(SND_GAME_LEVELTIME_BONUS, PSND_MAX_VOLUME, PSND_MAX_RIGHT, - PSND_LOOP); + SND_CTRL_PLAY_LOOP); while (TimePlayed < 999) { @@ -6460,7 +6460,7 @@ void PlaySoundLevel(int x, int y, int sound_nr) volume -= volume * (dx > dy ? dx : dy) / silence_distance; } - PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP); + PlaySoundExt(sound_nr, volume, stereo, SND_CTRL_PLAY_SOUND); } void RaiseScore(int value) diff --git a/src/libgame/sound.c b/src/libgame/sound.c index 84ca1984..e635c846 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -58,7 +58,11 @@ static int playing_sounds = 0; static struct SoundControl playlist[NUM_MIXER_CHANNELS]; static struct SoundControl emptySoundControl = { +#if 1 + FALSE, -1, 0, 0, FALSE, 0, 0, 0, NULL +#else -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE,FALSE, 0,0, 0,NULL +#endif }; #if defined(PLATFORM_UNIX) @@ -94,21 +98,30 @@ static void FreeSound(void *); #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { - int audio_fd; + int audio_device_fd; /* check if desired audio device is accessible */ if (access(audio_device_name, W_OK) != 0) return -1; /* try to open audio device in non-blocking mode */ - if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) - return audio_fd; + if ((audio_device_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) + return audio_device_fd; /* re-open audio device in blocking mode */ - close(audio_fd); - audio_fd = open(audio_device_name, O_WRONLY); + close(audio_device_fd); + audio_device_fd = open(audio_device_name, O_WRONLY); - return audio_fd; + return audio_device_fd; +} + +static void CloseAudioDevice(int *audio_device_fd) +{ + if (*audio_device_fd == 0) + return; + + close(*audio_device_fd); + *audio_device_fd = -1; } static boolean TestAudioDevices(void) @@ -118,21 +131,21 @@ static boolean TestAudioDevices(void) DEVICENAME_DSP, DEVICENAME_AUDIO }; - int audio_fd = -1; + int audio_device_fd = -1; int i; /* look for available audio devices, starting with preferred ones */ for (i=0; i= 0) + if ((audio_device_fd = OpenAudioDevice(audio_device_name[i])) >= 0) break; - if (audio_fd < 0) + if (audio_device_fd < 0) { Error(ERR_WARN, "cannot open audio device -- no sound"); return FALSE; } - close(audio_fd); + close(audio_device_fd); audio.device_name = audio_device_name[i]; @@ -201,57 +214,158 @@ void InitPlaylist(void) playing_sounds = 0; } -#if 0 +#if 1 +static void PlaylistRemoveSound(int pos) +{ + if (!playing_sounds || !playlist[pos].active) + return; + + playlist[pos] = emptySoundControl; + playing_sounds--; + + if (!playing_sounds) + CloseAudioDevice(&audio.device_fd); +} + +static void WriteReloadInfoToPipe(char *set_name, int type) +{ + struct SoundControl snd_ctrl = emptySoundControl; + TreeInfo *ti = (type == SND_CTRL_RELOAD_SOUNDS ? artwork.snd_current : + artwork.mus_current); + unsigned long str_size1 = strlen(leveldir_current->fullpath) + 1; + unsigned long str_size2 = strlen(ti->basepath) + 1; + unsigned long str_size3 = strlen(ti->fullpath) + 1; + + snd_ctrl.state = type; + snd_ctrl.data_len = strlen(set_name) + 1; + + if (write(audio.soundserver_pipe[1], &snd_ctrl, + sizeof(snd_ctrl)) < 0 || + write(audio.soundserver_pipe[1], set_name, + snd_ctrl.data_len) < 0 || + write(audio.soundserver_pipe[1], leveldir_current, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], ti, + sizeof(TreeInfo)) < 0 || + write(audio.soundserver_pipe[1], &str_size1, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size2, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], &str_size3, + sizeof(unsigned long)) < 0 || + write(audio.soundserver_pipe[1], leveldir_current->fullpath, + str_size1) < 0 || + write(audio.soundserver_pipe[1], ti->basepath, + str_size2) < 0 || + write(audio.soundserver_pipe[1], ti->fullpath, + str_size3) < 0) + { + Error(ERR_WARN, "cannot pipe to child process -- no sounds"); + audio.sound_available = audio.sound_enabled = FALSE; + return; + } +} + +static void ReadReloadInfoFromPipe(struct SoundControl snd_ctrl) +{ + TreeInfo **ti_ptr = ((snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) ? + &artwork.snd_current : &artwork.mus_current); + TreeInfo *ti = *ti_ptr; + unsigned long str_size1, str_size2, str_size3; + static char *set_name = NULL; + + if (set_name) + free(set_name); + + set_name = checked_malloc(snd_ctrl.data_len); + + if (leveldir_current == NULL) + leveldir_current = checked_calloc(sizeof(TreeInfo)); + if (ti == NULL) + ti = *ti_ptr = checked_calloc(sizeof(TreeInfo)); + if (leveldir_current->fullpath != NULL) + free(leveldir_current->fullpath); + if (ti->basepath != NULL) + free(ti->basepath); + if (ti->fullpath != NULL) + free(ti->fullpath); + + if (read(audio.soundserver_pipe[0], set_name, + snd_ctrl.data_len) != snd_ctrl.data_len || + read(audio.soundserver_pipe[0], leveldir_current, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], ti, + sizeof(TreeInfo)) != sizeof(TreeInfo) || + read(audio.soundserver_pipe[0], &str_size1, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size2, + sizeof(unsigned long)) != sizeof(unsigned long) || + read(audio.soundserver_pipe[0], &str_size3, + sizeof(unsigned long)) != sizeof(unsigned long)) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + leveldir_current->fullpath = checked_calloc(str_size1); + ti->basepath = checked_calloc(str_size2); + ti->fullpath = checked_calloc(str_size3); + + if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, + str_size1) != str_size1 || + read(audio.soundserver_pipe[0], ti->basepath, + str_size2) != str_size2 || + read(audio.soundserver_pipe[0], ti->fullpath, + str_size3) != str_size3) + Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); + + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + artwork.sounds_set_current = set_name; + else + artwork.music_set_current = set_name; +} + static void HandleSoundRequest(struct SoundControl snd_ctrl) { int i; - if (snd_ctrl.fade_sound) + if (IS_RELOADING(snd_ctrl)) { - if (!playing_sounds) - continue; + ReadReloadInfoFromPipe(snd_ctrl); + InitPlaylist(); + CloseAudioDevice(&audio.device_fd); - if (snd_ctrl.music) - playlist[audio.music_channel].fade_sound = TRUE; + if (snd_ctrl.state & SND_CTRL_RELOAD_SOUNDS) + ReloadCustomSounds(); else - for(i=0; ifullpath != NULL) - free(leveldir_current->fullpath); - if (ti->basepath != NULL) - free(ti->basepath); - if (ti->fullpath != NULL) - free(ti->fullpath); - - if (read(audio.soundserver_pipe[0], set_name, - snd_ctrl.data_len) != snd_ctrl.data_len || - read(audio.soundserver_pipe[0], leveldir_current, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], ti, - sizeof(TreeInfo)) != sizeof(TreeInfo) || - read(audio.soundserver_pipe[0], &str_size1, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size2, - sizeof(unsigned long)) != sizeof(unsigned long) || - read(audio.soundserver_pipe[0], &str_size3, - sizeof(unsigned long)) != sizeof(unsigned long)) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - leveldir_current->fullpath = checked_calloc(str_size1); - ti->basepath = checked_calloc(str_size2); - ti->fullpath = checked_calloc(str_size3); - - if (read(audio.soundserver_pipe[0], leveldir_current->fullpath, - str_size1) != str_size1 || - read(audio.soundserver_pipe[0], ti->basepath, - str_size2) != str_size2 || - read(audio.soundserver_pipe[0], ti->fullpath, - str_size3) != str_size3) - Error(ERR_EXIT_SOUND_SERVER, "broken pipe -- no sounds"); - - InitPlaylist(); - - close(audio.device_fd); - - if (snd_ctrl.reload_sounds) - { - artwork.sounds_set_current = set_name; - ReloadCustomSounds(); - } - else - { - artwork.music_set_current = set_name; - ReloadCustomMusic(); - } - - free(set_name); + HandleSoundRequest(snd_ctrl); + if (IS_RELOADING(snd_ctrl)) continue; - } #if defined(AUDIO_STREAMING_DSP) -#if 0 - HandleSoundRequest(snd_ctrl); -#else - - if (snd_ctrl.fade_sound) - { - if (!playing_sounds) - continue; - - if (snd_ctrl.music) - playlist[audio.music_channel].fade_sound = TRUE; - else - for(i=0; i= SOUND_FADING_VOLUME_THRESHOLD) playlist[i].volume -= SOUND_FADING_VOLUME_STEP; @@ -545,7 +543,7 @@ void SoundServer(void) /* delete completed sound entries from the playlist */ if (playlist[i].playingpos >= playlist[i].data_len) { - if (playlist[i].loop) + if (IS_LOOP(playlist[i])) playlist[i].playingpos = 0; else { @@ -600,7 +598,7 @@ void SoundServer(void) #else /* !AUDIO_STREAMING_DSP */ - if (snd_ctrl.active && !snd_ctrl.loop) + if (snd_ctrl.active && !IS_LOOP(snd_ctrl)) { struct timeval delay = { 0, 0 }; byte *sample_ptr; @@ -675,7 +673,7 @@ static void sound_handler(struct SoundControl snd_ctrl) playlist[i].fade_sound = TRUE; if (voice_check(playlist[i].voice)) voice_ramp_volume(playlist[i].voice, 1000, 0); - playlist[i].loop = PSND_NO_LOOP; + playlist[i].state &= ~SND_CTRL_IS_LOOP; } } else if (snd_ctrl.stop_all_sounds) @@ -715,55 +713,7 @@ static void sound_handler(struct SoundControl snd_ctrl) #if defined(TARGET_SDL) static void sound_handler_SDL(struct SoundControl snd_ctrl) { - int i; - - if (snd_ctrl.fade_sound) - { - if (!playing_sounds) - return; - - for (i=0; i= num_sounds) return; - snd_info = (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); + snd_info = (IS_MUSIC(snd_ctrl) ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); if (snd_info == NULL) { #if 0 @@ -813,7 +767,7 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) { int longest = 0, longest_nr = 0; - for (i=0; i longest) + if (!IS_LOOP(playlist[i]) && actual > longest) { longest = actual; longest_nr = i; @@ -836,22 +790,21 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) } /* check if sound is already being played (and how often) */ - for (k=0,i=0; i= 1 && snd_ctrl.loop) + if (k >= 1 && IS_LOOP(snd_ctrl)) { - for(i=0; idata_ptr; snd_ctrl.data_len = snd_info->data_len; @@ -914,7 +873,7 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) #endif #if 1 - if (snd_ctrl.music && i == audio.music_channel && playlist[i].active) + if (IS_MUSIC(snd_ctrl) && i == MUSIC_CHANNEL && playlist[i].active) { printf("THIS SHOULD NEVER HAPPEN! [adding music twice]\n"); @@ -928,6 +887,10 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) playlist[i] = snd_ctrl; playing_sounds++; +#if 0 + printf("NEW SOUND %d ADDED TO PLAYLIST\n", snd_ctrl.nr); +#endif + #if defined(PLATFORM_MSDOS) playlist[i].voice = allocate_voice((SAMPLE *)playlist[i].data_ptr); @@ -1605,25 +1568,25 @@ void PlayMusic(int nr) void PlaySound(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_SOUND); } void PlaySoundStereo(int nr, int stereo) { - PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, SND_CTRL_PLAY_SOUND); } void PlaySoundLoop(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_LOOP); } void PlaySoundMusic(int nr) { - PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_MUSIC); + PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, SND_CTRL_PLAY_MUSIC); } -void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) +void PlaySoundExt(int nr, int volume, int stereo, int state) { struct SoundControl snd_ctrl = emptySoundControl; @@ -1642,24 +1605,17 @@ void PlaySoundExt(int nr, int volume, int stereo, boolean loop_type) else if (stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; - snd_ctrl.nr = nr; - snd_ctrl.volume = volume; - snd_ctrl.stereo = stereo; - snd_ctrl.loop = (loop_type != PSND_NO_LOOP); - snd_ctrl.music = (loop_type == PSND_MUSIC); - snd_ctrl.active = TRUE; - -#if 0 - /* now only used internally in sound server child process */ - snd_ctrl.data_ptr = Sound[nr].data_ptr; - snd_ctrl.data_len = Sound[nr].data_len; -#endif + snd_ctrl.active = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.volume = volume; + snd_ctrl.stereo = stereo; + snd_ctrl.state = state; #if defined(TARGET_SDL) if (Sound[nr]) { Mix_Volume(-1, SOUND_MAX_VOLUME); - Mix_PlayChannel(-1, Sound[nr]->data_ptr, (loop_type ? -1 : 0)); + Mix_PlayChannel(-1, Sound[nr]->data_ptr, (state & SND_CTRL_LOOP ? -1 : 0)); } #elif defined(PLATFORM_UNIX) if (audio.soundserver_pid == 0) /* we are child process */ @@ -1685,19 +1641,19 @@ void FadeMusic(void) Mix_FadeOutMusic(SOUND_FADING_INTERVAL); Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); #else - StopSoundExt(-1, SSND_FADE_MUSIC); + StopSoundExt(-1, SND_CTRL_FADE_MUSIC); #endif } void FadeSound(int nr) { - StopSoundExt(nr, SSND_FADE_SOUND); + StopSoundExt(nr, SND_CTRL_FADE_SOUND); } void FadeSounds() { FadeMusic(); - StopSoundExt(-1, SSND_FADE_ALL); + StopSoundExt(-1, SND_CTRL_FADE_ALL); } void StopMusic(void) @@ -1709,51 +1665,41 @@ void StopMusic(void) Mix_HaltMusic(); Mix_HaltChannel(audio.music_channel); #else - StopSoundExt(-1, SSND_STOP_MUSIC); + StopSoundExt(-1, SND_CTRL_STOP_MUSIC); #endif } void StopSound(int nr) { - StopSoundExt(nr, SSND_STOP_SOUND); + StopSoundExt(nr, SND_CTRL_STOP_SOUND); } void StopSounds() { - StopSoundExt(-1, SSND_STOP_ALL); + StopMusic(); + StopSoundExt(-1, SND_CTRL_STOP_ALL); } -void StopSoundExt(int nr, int method) +void StopSoundExt(int nr, int state) { struct SoundControl snd_ctrl = emptySoundControl; if (!audio.sound_available) return; - if (method & SSND_FADING) - snd_ctrl.fade_sound = TRUE; - - if (method & SSND_ALL) - snd_ctrl.stop_all_sounds = TRUE; - else - { - snd_ctrl.stop_sound = TRUE; - snd_ctrl.nr = nr; - } - - if (method & SSND_MUSIC) - snd_ctrl.music = TRUE; + snd_ctrl.nr = nr; + snd_ctrl.state = state; #if defined(TARGET_SDL) - if (method & SSND_FADING) + if (state & SND_CTRL_FADE) { int i; for (i=0; ifullpath) + 1; unsigned long str_size2 = strlen(ti->basepath) + 1; unsigned long str_size3 = strlen(ti->fullpath) + 1; +#endif #endif if (!audio.sound_available) return; #if defined(TARGET_SDL) || defined(TARGET_ALLEGRO) - if (type == SND_RELOAD_SOUNDS) + if (type == SND_CTRL_RELOAD_SOUNDS) ReloadCustomSounds(); else ReloadCustomMusic(); @@ -1956,8 +1908,11 @@ static void InitReloadSoundsOrMusic(char *set_name, int type) if (leveldir_current == NULL) /* should never happen */ Error(ERR_EXIT, "leveldir_current == NULL"); - snd_ctrl.reload_sounds = (type == SND_RELOAD_SOUNDS); - snd_ctrl.reload_music = (type == SND_RELOAD_MUSIC); +#if 1 + WriteReloadInfoToPipe(set_name, type); +#else + + snd_ctrl.state = type; snd_ctrl.data_len = strlen(set_name) + 1; if (write(audio.soundserver_pipe[1], &snd_ctrl, @@ -1986,16 +1941,18 @@ static void InitReloadSoundsOrMusic(char *set_name, int type) return; } #endif + +#endif } void InitReloadSounds(char *set_name) { - InitReloadSoundsOrMusic(set_name, SND_RELOAD_SOUNDS); + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_SOUNDS); } void InitReloadMusic(char *set_name) { - InitReloadSoundsOrMusic(set_name, SND_RELOAD_MUSIC); + InitReloadSoundsOrMusic(set_name, SND_CTRL_RELOAD_MUSIC); } void FreeSound(void *ptr) diff --git a/src/libgame/sound.h b/src/libgame/sound.h index 310308a8..4e26eba1 100644 --- a/src/libgame/sound.h +++ b/src/libgame/sound.h @@ -82,15 +82,18 @@ #endif #if defined(TARGET_SDL) -#define NUM_MIXER_CHANNELS MIX_CHANNELS +#define NUM_MIXER_CHANNELS MIX_CHANNELS #else -#define NUM_MIXER_CHANNELS 8 +#define NUM_MIXER_CHANNELS 8 #endif +#define MUSIC_CHANNEL 0 +#define FIRST_SOUND_CHANNEL 1 + #if !defined(PLATFORM_HPUX) -#define SND_BLOCKSIZE 4096 +#define SND_BLOCKSIZE 4096 #else -#define SND_BLOCKSIZE 32768 +#define SND_BLOCKSIZE 32768 #endif /* some values for PlaySound(), StopSound() and friends */ @@ -119,6 +122,7 @@ #endif +#if 0 #define PSND_NO_LOOP 0 #define PSND_LOOP 1 #define PSND_MUSIC 2 @@ -140,6 +144,7 @@ #define SND_RELOAD_SOUNDS 1 #define SND_RELOAD_MUSIC 2 +#endif #define SND_TYPE_NONE 0 #define SND_TYPE_WAV 1 @@ -217,13 +222,46 @@ struct SampleInfo typedef struct SampleInfo SoundInfo; typedef struct SampleInfo MusicInfo; +#define SND_CTRL_NONE (0) +#define SND_CTRL_MUSIC (1 << 0) +#define SND_CTRL_LOOP (1 << 1) +#define SND_CTRL_FADE (1 << 2) +#define SND_CTRL_STOP (1 << 3) +#define SND_CTRL_ALL_SOUNDS (1 << 4) +#define SND_CTRL_RELOAD_SOUNDS (1 << 5) +#define SND_CTRL_RELOAD_MUSIC (1 << 6) + +#define SND_CTRL_PLAY_SOUND (SND_CTRL_NONE) +#define SND_CTRL_PLAY_LOOP (SND_CTRL_LOOP) +#define SND_CTRL_PLAY_MUSIC (SND_CTRL_LOOP | SND_CTRL_MUSIC) + +#define SND_CTRL_FADE_SOUND (SND_CTRL_FADE) +#define SND_CTRL_FADE_MUSIC (SND_CTRL_FADE | SND_CTRL_MUSIC) +#define SND_CTRL_FADE_ALL (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS) + +#define SND_CTRL_STOP_SOUND (SND_CTRL_STOP) +#define SND_CTRL_STOP_MUSIC (SND_CTRL_STOP | SND_CTRL_MUSIC) +#define SND_CTRL_STOP_ALL (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS) + +#define IS_MUSIC(x) ((x).state & SND_CTRL_MUSIC) +#define IS_LOOP(x) ((x).state & SND_CTRL_LOOP) +#define IS_FADING(x) ((x).state & SND_CTRL_FADE) +#define IS_STOPPING(x) ((x).state & SND_CTRL_STOP) +#define IS_RELOADING(x) ((x).state & (SND_CTRL_RELOAD_SOUNDS | \ + SND_CTRL_RELOAD_MUSIC)) +#define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS) + struct SoundControl { + boolean active; + int nr; int volume; int stereo; - boolean active; +#if 1 + int state; +#else boolean loop; boolean music; boolean fade_sound; @@ -231,6 +269,7 @@ struct SoundControl boolean stop_all_sounds; boolean reload_sounds; boolean reload_music; +#endif int playingtime; long playingpos; @@ -259,7 +298,7 @@ void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); void PlaySoundMusic(int); -void PlaySoundExt(int, int, int, boolean); +void PlaySoundExt(int, int, int, int); void FadeMusic(void); void FadeSound(int); void FadeSounds(void); diff --git a/src/libgame/system.c b/src/libgame/system.c index 98b16c42..bebc59ce 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -745,7 +745,7 @@ inline void OpenAudio(void) audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; audio.soundserver_pid = -1; audio.device_name = NULL; - audio.device_fd = 0; + audio.device_fd = -1; audio.channels = 0; audio.music_channel = 0; diff --git a/src/timestamp.h b/src/timestamp.h index f83e369a..87d7f449 100644 --- a/src/timestamp.h +++ b/src/timestamp.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2002-05-06 02:45]" +#define COMPILE_DATE_STRING "[2002-05-09 15:49]"