From: Holger Schemel Date: Wed, 26 Apr 2017 19:20:41 +0000 (+0200) Subject: added counting remaining health to score after solved game (MM engine) X-Git-Tag: 4.1.0.0~118 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=9923c6ae90268ef53e0e7411d29115ef2568b182;p=rocksndiamonds.git added counting remaining health to score after solved game (MM engine) --- diff --git a/src/game.c b/src/game.c index 96b3ca1a..b9e35f07 100644 --- a/src/game.c +++ b/src/game.c @@ -1002,6 +1002,8 @@ static struct GamePanelControlInfo game_panel_controls[] = #define IS_PASSABLE_FROM(e, d) (IS_PASSABLE(e) && ACCESS_FROM(e, d)) #define IS_ACCESSIBLE_FROM(e, d) (IS_ACCESSIBLE(e) && ACCESS_FROM(e, d)) +#define MM_HEALTH(x) (MIN(MAX(0, MAX_HEALTH - (x)), MAX_HEALTH)) + /* game button identifiers */ #define GAME_CTRL_ID_STOP 0 #define GAME_CTRL_ID_PAUSE 1 @@ -2205,8 +2207,11 @@ void UpdateGameControlValues() local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || local_player->lights_still_needed > 0); - int health = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? - MIN(MAX(0, 100 - game_mm.laser_overload_value), 100) : 100); + int health = (local_player->LevelSolved ? + local_player->LevelSolved_CountingHealth : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + MM_HEALTH(game_mm.laser_overload_value) : + local_player->health); UpdatePlayfieldElementCount(); @@ -3341,6 +3346,9 @@ void InitGame() player->score = 0; player->score_final = 0; + player->health = MAX_HEALTH; + player->health_final = MAX_HEALTH; + player->gems_still_needed = level.gems_needed; player->sokobanfields_still_needed = 0; player->lights_still_needed = 0; @@ -3476,8 +3484,10 @@ void InitGame() player->LevelSolved_PanelOff = FALSE; player->LevelSolved_SaveTape = FALSE; player->LevelSolved_SaveScore = FALSE; + player->LevelSolved_CountingTime = 0; player->LevelSolved_CountingScore = 0; + player->LevelSolved_CountingHealth = 0; map_player_action[i] = i; } @@ -4450,20 +4460,27 @@ static void PlayerWins(struct PlayerInfo *player) level.game_engine_type == GAME_ENGINE_TYPE_MM ? game_mm.score : player->score); + player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ? + MM_HEALTH(game_mm.laser_overload_value) : + player->health); player->LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : TimeLeft); player->LevelSolved_CountingScore = player->score_final; + player->LevelSolved_CountingHealth = player->health_final; } void GameWon() { static int time, time_final; static int score, score_final; + static int health, health_final; static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; + static int game_over_delay_3 = 0; int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 50; + int game_over_delay_value_2 = 25; + int game_over_delay_value_3 = 50; if (!local_player->LevelSolved_GameWon) { @@ -4490,10 +4507,12 @@ void GameWon() TapeStop(); game_over_delay_1 = game_over_delay_value_1; - game_over_delay_2 = game_over_delay_value_2; + game_over_delay_2 = 0; + game_over_delay_3 = game_over_delay_value_3; time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); score = score_final = local_player->score_final; + health = health_final = local_player->health_final; if (TimeLeft > 0) { @@ -4506,7 +4525,16 @@ void GameWon() score_final += (999 - TimePlayed) * level.score[SC_TIME_BONUS]; } + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + health_final = 0; + score_final += health * level.score[SC_TIME_BONUS]; + + game_over_delay_2 = game_over_delay_value_2; + } + local_player->score_final = score_final; + local_player->health_final = health_final; if (level_editor_test_game) { @@ -4601,8 +4629,6 @@ void GameWon() return; } - local_player->LevelSolved_PanelOff = TRUE; - if (game_over_delay_2 > 0) { game_over_delay_2--; @@ -4610,6 +4636,40 @@ void GameWon() return; } + if (health != health_final) + { + int health_count_dir = (health < health_final ? +1 : -1); + + health += health_count_dir; + score += level.score[SC_TIME_BONUS]; + + local_player->LevelSolved_CountingHealth = health; + local_player->LevelSolved_CountingScore = score; + + game_panel_controls[GAME_PANEL_HEALTH].value = health; + game_panel_controls[GAME_PANEL_SCORE].value = score; + + DisplayGameControlValues(); + + if (health == health_final) + StopSound(SND_GAME_LEVELTIME_BONUS); + else if (setup.sound_loops) + PlaySoundLoop(SND_GAME_LEVELTIME_BONUS); + else + PlaySound(SND_GAME_LEVELTIME_BONUS); + + return; + } + + local_player->LevelSolved_PanelOff = TRUE; + + if (game_over_delay_3 > 0) + { + game_over_delay_3--; + + return; + } + GameEnd(); } diff --git a/src/game.h b/src/game.h index 1d7f9cf5..1d9b786d 100644 --- a/src/game.h +++ b/src/game.h @@ -17,6 +17,8 @@ #define MAX_INVENTORY_SIZE 1000 +#define MAX_HEALTH 100 + #define STD_NUM_KEYS 4 #define MAX_NUM_KEYS 8 @@ -259,8 +261,10 @@ struct PlayerInfo boolean LevelSolved_PanelOff; boolean LevelSolved_SaveTape; boolean LevelSolved_SaveScore; + int LevelSolved_CountingTime; int LevelSolved_CountingScore; + int LevelSolved_CountingHealth; int last_move_dir; @@ -326,6 +330,9 @@ struct PlayerInfo int score; int score_final; + int health; + int health_final; + int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed;