From: Holger Schemel Date: Thu, 9 Mar 2017 18:50:11 +0000 (+0100) Subject: stopped rotating objects hit by laser after game was solved (MM engine) X-Git-Tag: 4.1.0.0~170 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=921ef9da94834d92d32a87785fd35ab0615cba7a;p=rocksndiamonds.git stopped rotating objects hit by laser after game was solved (MM engine) --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 4de58b82..8a7d381e 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2444,6 +2444,10 @@ void ClickElement(int mx, int my, int button) int element; int x = (mx - SX) / TILEX, y = (my - SY) / TILEY; + /* do not rotate objects hit by the laser after the game was solved */ + if (game_mm.level_solved && Hit[x][y]) + return; + if (button == MB_RELEASED) { new_button = TRUE; @@ -2647,6 +2651,10 @@ void AutoRotateMirrors() { int element = Feld[x][y]; + /* do not rotate objects hit by the laser after the game was solved */ + if (game_mm.level_solved && Hit[x][y]) + continue; + if (IS_DF_MIRROR_AUTO(element) || IS_GRID_WOOD_AUTO(element) || IS_GRID_STEEL_AUTO(element) ||