From: Holger Schemel Date: Sun, 5 May 2024 21:54:28 +0000 (+0200) Subject: added credits for the native BD engine X-Git-Tag: 4.4.0.0-test-1~12 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=90dbc259f992de0b8d46224383cf048676279de7;p=rocksndiamonds.git added credits for the native BD engine --- diff --git a/CREDITS b/CREDITS index db28dc63..2773d03a 100644 --- a/CREDITS +++ b/CREDITS @@ -7,8 +7,7 @@ somebody should be added to this list of credits, please let me know! Special thanks to Peter Liepa for creating "Boulder Dash" that started it all! -Special thanks to Klaus Heinz and Volker Wertich for creating "Emerald Mine", -which took this kind of game to a new level! +Special thanks to Klaus Heinz and Volker Wertich for creating "Emerald Mine"! Special thanks to Michael Stopp and Philip Jespersen for creating "Supaplex"! @@ -23,9 +22,13 @@ Thanks to Steffest for ideas and inspiration by DX-Boulderdash. Thanks to Guido Schulz for the initial MS-DOS port of the game. -The native Emerald mine engine was derived from Emerald Mine for X11 -which was developed by David Tritscher as a very compatible Emerald Mine clone. -Thanks a lot for this contribution! +The native Boulder Dash engine was derived from GDash, which was developed by +Czirkos Zoltan as a highly compatible Boulder Dash clone. Thanks a lot for this +contribution! + +The native Emerald mine engine was derived from Emerald Mine for X11, which was +developed by David Tritscher as a very compatible Emerald Mine clone. Thanks a +lot for this contribution! The native Supaplex engine is based on MegaPlex by Frank Schindler, which is based on the Supaplex Speed Fix by Herman Perk, which is based on the original diff --git a/docs/credits/credits_10.txt b/docs/credits/credits_10.txt new file mode 100644 index 00000000..d14c2fcb --- /dev/null +++ b/docs/credits/credits_10.txt @@ -0,0 +1,9 @@ +# .font: font.text_2 +And not to forget: + +Many thanks to + +# .font: font.text_3 +All those who contributed +levels to this game +since 1995 diff --git a/docs/credits/credits_7.txt b/docs/credits/credits_7.txt index 27d4e658..ee5f8fb7 100644 --- a/docs/credits/credits_7.txt +++ b/docs/credits/credits_7.txt @@ -1,20 +1,33 @@ # .font: font.text_2 -Thanks to +Special thanks to # .font: font.text_3 -David Tritscher +Czirkos Zoltan # .font: font.text_2 -for the code base used for the -native Emerald Mine engine +for creating + +# .font: font.text_3 +"GDash" + +# .font: font.text_2 +used for the +native Boulder Dash engine # .font: font.text_2 -Thanks to +Special thanks to # .font: font.text_3 -Guido Schulz +David Tritscher + +# .font: font.text_2 +for creating + +# .font: font.text_3 +"Emerald Mine for X11" # .font: font.text_2 -for the initial DOS/Windows port +used for the +native Emerald Mine engine diff --git a/docs/credits/credits_8.txt b/docs/credits/credits_8.txt index 8482f066..ae332473 100644 --- a/docs/credits/credits_8.txt +++ b/docs/credits/credits_8.txt @@ -1,17 +1,18 @@ # .font: font.text_2 -Thanks to +Special thanks to # .font: font.text_3 -Thomas Andrae +Frank Schindler # .font: font.text_2 -and +for creating # .font: font.text_3 -Karl Hörnell +"MegaPlex" # .font: font.text_2 -for additional toon animations +used for the +native Supaplex engine @@ -19,7 +20,7 @@ for additional toon animations Thanks to # .font: font.text_3 -Majid Katzer +Guido Schulz # .font: font.text_2 -for additional sounds and music +for the initial DOS/Windows port diff --git a/docs/credits/credits_9.txt b/docs/credits/credits_9.txt index d14c2fcb..8482f066 100644 --- a/docs/credits/credits_9.txt +++ b/docs/credits/credits_9.txt @@ -1,9 +1,25 @@ # .font: font.text_2 -And not to forget: +Thanks to -Many thanks to +# .font: font.text_3 +Thomas Andrae + +# .font: font.text_2 +and # .font: font.text_3 -All those who contributed -levels to this game -since 1995 +Karl Hörnell + +# .font: font.text_2 +for additional toon animations + + + +# .font: font.text_2 +Thanks to + +# .font: font.text_3 +Majid Katzer + +# .font: font.text_2 +for additional sounds and music