From: Holger Schemel Date: Mon, 9 Nov 1998 09:01:04 +0000 (+0100) Subject: rnd-19981109-1 X-Git-Tag: 1.2.0^2~34 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=90155265aeb1ad295a7425df5468123d151f7512;p=rocksndiamonds.git rnd-19981109-1 --- diff --git a/CHANGES b/CHANGES index 5ad2b64d..b51406b7 100644 --- a/CHANGES +++ b/CHANGES @@ -1,6 +1,63 @@ +Release Version 1.2 [WILL HOPEFULLY SOON BE RELEASED...] +-------------------------------------------------------- + - network multiplayer games with upto four players + - no separate network server needed; each client can + fork a network server at startup if there's no server + running at this moment + - possibility to invoke the game to act as a standalone + network server (on a separate machine, for example) + - local multiplayer games with upto four players + - support for upto four joysticks + - completely free customizable keyboard and joystick + for all four players individually + - new joystick calibration screen which can be left + (with Escape key) if no joystick is connected... ;-) + - new (working) GIF graphics loader (but still support + for the old XPM method) + - supports private colormap with extremely less flashing + on 8-bit (256 colors) displays + - soft-scrolling with 50 frames per second (which raises + the system requirements and makes it completely + unplayable on my "old reference" 486/33 (where 0.9b runs + smoothly) and running at 90% speed on my K6-200. + - completely new file format for personal setup data + in ASCII format which is human readable and easily + customizable even with a texteditor; stored in the + user's home directory and no longer somewhere in the + game's installation directory + - high score lists changed: now one file per level and + no longer one file per level series; now using readable + ASCII format + - useful command line options to specify the X11 display, + the game's base (installation) directory, an alternate + level directory, standalone server execution and verbose + execution + +Release Version 1.1 [NOT RELEASED] +---------------------------------- + - new (but broken) GIF graphics loader to be independent + from the XPM library and replace all graphics by GIFs. + +Release Version 1.0 [9 APR 97] [NOT RELEASED] +--------------------------------------------- + - the game now contains many really playable levels, + not only a few levels for testing + - the game is now even better playable by keyboard + (now you have the same gameplay functionality + compared to playing with a joystick. Especially + there are diagonal directions with keyboard playing + and the fire buttons are mapped to the shift keys) + - a lot of new elements for better emulation of levels + from the games "Boulderdash", "Emerald Mine" and + "Sokoban". New elements to build "Dynablaster" style + levels. + - enhanced functionality of the level tape recorder + to make it possible to go on with a game at any tape + position + Prerelease Version 0.9b [4 NOV 95] ------------------------------------- +---------------------------------- - the game is now completely Freeware - the game is now better playable by keyboard (in the last version, the player was making more than