From: Holger Schemel Date: Thu, 6 Apr 2017 10:53:58 +0000 (+0200) Subject: removed unneeded delayed screen update when overloading laser (MM engine) X-Git-Tag: 4.1.0.0~135 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=8d6944be7221fbf5902177e72cd6ce1f5298d55e;p=rocksndiamonds.git removed unneeded delayed screen update when overloading laser (MM engine) --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index ffb0fc5b..192dbf58 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2935,7 +2935,9 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode) (native_mm_level.laser_blue ? color_down : 0x00)); DrawLaser(0, DL_LASER_ENABLED); +#if 0 BackToFront(); +#endif } if (!laser.overloaded)