From: Holger Schemel Date: Thu, 11 May 2017 19:03:03 +0000 (+0200) Subject: fixed drawing disabled fuse when redrawing level playfield (MM engine) X-Git-Tag: 4.1.0.0~111 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=8a80a96c98b079726cd9d08170187accf22c1a2d;p=rocksndiamonds.git fixed drawing disabled fuse when redrawing level playfield (MM engine) --- diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 8a9de52a..93ab8221 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -517,6 +517,11 @@ void DrawElement_MM(int x, int y, int element) #endif else if (element == EL_PACMAN) DrawLevelField_MM(x, y); + else if (element == EL_FUSE_ON && + laser.fuse_off && + laser.fuse_x == x && + laser.fuse_y == y) + DrawGraphic_MM(x, y, IMG_MM_FUSE); else DrawGraphic_MM(x, y, el2gfx(element)); }