From: Holger Schemel Date: Fri, 23 Dec 2005 00:47:57 +0000 (+0100) Subject: rnd-20051223-1-src X-Git-Tag: 3.1.2^2~17 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=84f2d2359ecfa6253804b353f92dd9b2ccb55887;p=rocksndiamonds.git rnd-20051223-1-src * added new player option "use level start element" in level editor to set the correct focus at level start to elements from which the player is created later (this did not work before for cascaded CE changes resulting in creation of the player; it is now also possible to create the player from a yam yam which is smashed at level start) --- diff --git a/ChangeLog b/ChangeLog index 6dfa1dac..3cd9694f 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,10 @@ +2005-12-22 + * added new player option "use level start element" in level editor + to set the correct focus at level start to elements from which the + player is created later (this did not work before for cascaded CE + changes resulting in creation of the player; it is now also possible + to create the player from a yam yam which is smashed at level start) + 2005-12-20 * added "set player speed: not moving / frozen" to CE action options * added "move player: l/r/u/d/trigger/-trigger" to CE action options diff --git a/src/conftime.h b/src/conftime.h index 908c365b..a80b1be9 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2005-12-21 01:10]" +#define COMPILE_DATE_STRING "[2005-12-23 01:40]" diff --git a/src/editor.c b/src/editor.c index 86413d27..8b736677 100644 --- a/src/editor.c +++ b/src/editor.c @@ -439,18 +439,19 @@ #define GADGET_ID_MAGIC_BALL_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 15) #define GADGET_ID_MAGIC_BALL_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 16) #define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 17) -#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 18) -#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 19) -#define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 20) -#define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 21) -#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 22) -#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 23) -#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 24) -#define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 25) -#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 26) +#define GADGET_ID_START_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 18) +#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 19) +#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 20) +#define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 21) +#define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 22) +#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 23) +#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 24) +#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 25) +#define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 26) +#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 27) /* text input identifiers */ -#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 27) +#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 28) #define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0) #define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1) @@ -547,38 +548,39 @@ #define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 11) #define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12) #define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 13) -#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 14) -#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 15) -#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 16) -#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 17) -#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 18) -#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 19) -#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 20) -#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 21) -#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 22) -#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 23) -#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 24) -#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 25) -#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 26) -#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 27) -#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 28) -#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29) -#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 30) -#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 31) -#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 32) -#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 33) -#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 34) -#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 35) -#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 36) -#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 37) -#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 38) -#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 39) -#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 40) -#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 41) -#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 42) +#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 14) +#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 15) +#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 16) +#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 17) +#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 18) +#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 19) +#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 20) +#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 21) +#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 22) +#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 23) +#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 24) +#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 25) +#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 26) +#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 27) +#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 28) +#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 29) +#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30) +#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 31) +#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 32) +#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 33) +#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 34) +#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 35) +#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 36) +#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 37) +#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 38) +#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 39) +#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 40) +#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 41) +#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 42) +#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 43) /* gadgets for buttons in element list */ -#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 43) +#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 44) #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) @@ -764,37 +766,38 @@ #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 9 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 10 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 11 -#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 12 -#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 13 -#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 14 -#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 15 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 16 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 17 -#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 18 -#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 19 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 20 -#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 21 -#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 22 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 23 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 24 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 25 -#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 26 -#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 27 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 28 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 29 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 30 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 31 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 32 -#define ED_CHECKBUTTON_ID_CHANGE_DELAY 33 -#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 34 -#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 35 -#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 36 -#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 37 -#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 38 -#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 39 -#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 40 - -#define ED_NUM_CHECKBUTTONS 41 +#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 12 +#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 13 +#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 14 +#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 15 +#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 16 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 17 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 18 +#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 19 +#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 20 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 21 +#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 22 +#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 23 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 24 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 25 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 26 +#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 27 +#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 28 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 29 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 30 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 31 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 32 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 33 +#define ED_CHECKBUTTON_ID_CHANGE_DELAY 34 +#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 35 +#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 36 +#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 37 +#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 38 +#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 39 +#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 40 +#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 41 + +#define ED_NUM_CHECKBUTTONS 42 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_INITIAL_GRAVITY #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED @@ -837,17 +840,18 @@ #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6 15 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7 16 #define ED_DRAWING_ID_AMOEBA_CONTENT 17 -#define ED_DRAWING_ID_CUSTOM_GRAPHIC 18 -#define ED_DRAWING_ID_CUSTOM_CONTENT 19 -#define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 20 -#define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 21 -#define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 22 -#define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 23 -#define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 24 -#define ED_DRAWING_ID_GROUP_CONTENT 25 -#define ED_DRAWING_ID_RANDOM_BACKGROUND 26 +#define ED_DRAWING_ID_START_ELEMENT 18 +#define ED_DRAWING_ID_CUSTOM_GRAPHIC 19 +#define ED_DRAWING_ID_CUSTOM_CONTENT 20 +#define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 21 +#define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 22 +#define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 23 +#define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 24 +#define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 25 +#define ED_DRAWING_ID_GROUP_CONTENT 26 +#define ED_DRAWING_ID_RANDOM_BACKGROUND 27 -#define ED_NUM_DRAWING_AREAS 27 +#define ED_NUM_DRAWING_AREAS 28 /* @@ -1594,25 +1598,28 @@ static struct ValueTextInfo options_change_replace_when[] = static struct ValueTextInfo options_action_type[] = { { CA_NO_ACTION, "no action" }, - { CA_EXIT_PLAYER, "exit player" }, - { CA_KILL_PLAYER, "kill player" }, - { CA_MOVE_PLAYER, "move player" }, + { CA_UNDEFINED, " " }, + { CA_HEADLINE_LEVEL_ACTIONS, "[level actions]" }, { CA_RESTART_LEVEL, "restart level" }, { CA_SHOW_ENVELOPE, "show envelope" }, - { CA_SET_TIME, "set level time" }, - { CA_SET_GEMS, "set needed gems" }, - { CA_SET_SCORE, "set level score" }, - { CA_SET_KEYS, "set player keys" }, - { CA_SET_SPEED, "set player speed" }, - { CA_SET_GRAVITY, "set gravity" }, - { CA_SET_WIND, "set wind dir." }, + { CA_SET_LEVEL_TIME, "set time" }, + { CA_SET_LEVEL_SCORE, "set score" }, + { CA_SET_LEVEL_GEMS, "set needed gems" }, + { CA_SET_LEVEL_GRAVITY, "set gravity" }, + { CA_SET_LEVEL_WIND, "set wind dir." }, + { CA_UNDEFINED, " " }, + { CA_HEADLINE_PLAYER_ACTIONS, "[player actions]" }, + { CA_MOVE_PLAYER, "move player" }, + { CA_EXIT_PLAYER, "exit player" }, + { CA_KILL_PLAYER, "kill player" }, + { CA_SET_PLAYER_KEYS, "set keys" }, + { CA_SET_PLAYER_SPEED, "set speed" }, + { CA_SET_PLAYER_SHIELD, "set shield" }, + { CA_SET_PLAYER_ARTWORK, "set artwork" }, + { CA_UNDEFINED, " " }, + { CA_HEADLINE_CE_ACTIONS, "[CE actions]" }, { CA_SET_CE_SCORE, "set CE score" }, { CA_SET_CE_VALUE, "set CE value" }, -#if 0 - { CA_SET_DYNABOMB_NUMBER, "set bomb number" }, - { CA_SET_DYNABOMB_SIZE, "set bomb size" }, - { CA_SET_DYNABOMB_POWER, "set bomb power" }, -#endif { -1, NULL } }; @@ -1702,17 +1709,13 @@ static struct ValueTextInfo options_action_arg_number[] = { -1, NULL } }; -static struct ValueTextInfo options_action_arg_key[] = +static struct ValueTextInfo options_action_arg_envelope[] = { { CA_ARG_NUMBER_HEADLINE, "[number]" }, { CA_ARG_1, "1" }, { CA_ARG_2, "2" }, { CA_ARG_3, "3" }, { CA_ARG_4, "4" }, - { CA_ARG_5, "5" }, - { CA_ARG_6, "6" }, - { CA_ARG_7, "7" }, - { CA_ARG_8, "8" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_HEADLINE, "[element]" }, { CA_ARG_ELEMENT_TARGET, "target" }, @@ -1721,13 +1724,17 @@ static struct ValueTextInfo options_action_arg_key[] = { -1, NULL } }; -static struct ValueTextInfo options_action_arg_envelope[] = +static struct ValueTextInfo options_action_arg_key[] = { { CA_ARG_NUMBER_HEADLINE, "[number]" }, { CA_ARG_1, "1" }, { CA_ARG_2, "2" }, { CA_ARG_3, "3" }, { CA_ARG_4, "4" }, + { CA_ARG_5, "5" }, + { CA_ARG_6, "6" }, + { CA_ARG_7, "7" }, + { CA_ARG_8, "8" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_HEADLINE, "[element]" }, { CA_ARG_ELEMENT_TARGET, "target" }, @@ -1755,6 +1762,25 @@ static struct ValueTextInfo options_action_arg_speed[] = { -1, NULL } }; +static struct ValueTextInfo options_action_arg_shield[] = +{ + { CA_ARG_SHIELD_HEADLINE, "[shield]" }, + { CA_ARG_SHIELD_OFF, "off" }, + { CA_ARG_SHIELD_NORMAL, "normal" }, + { CA_ARG_SHIELD_DEADLY, "deadly" }, + + { -1, NULL } +}; + +static struct ValueTextInfo options_action_arg_artwork[] = +{ + { CA_ARG_ELEMENT_HEADLINE, "[element]" }, + { CA_ARG_ELEMENT_TARGET, "target" }, + { CA_ARG_ELEMENT_TRIGGER, "trigger" }, + + { -1, NULL } +}; + static struct ValueTextInfo options_action_arg_gravity[] = { { CA_ARG_GRAVITY_HEADLINE, "[gravity]" }, @@ -1818,13 +1844,15 @@ action_arg_options[] = { CA_MOVE_PLAYER, 0, options_action_arg_direction, }, { CA_RESTART_LEVEL, 0, options_action_arg_none, }, { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, }, - { CA_SET_TIME, 3, options_action_arg_number, }, - { CA_SET_GEMS, 3, options_action_arg_number, }, - { CA_SET_SCORE, 3, options_action_arg_number, }, - { CA_SET_KEYS, 2, options_action_arg_key, }, - { CA_SET_SPEED, 1, options_action_arg_speed, }, - { CA_SET_GRAVITY, 1, options_action_arg_gravity, }, - { CA_SET_WIND, 1, options_action_arg_direction, }, + { CA_SET_LEVEL_TIME, 3, options_action_arg_number, }, + { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, }, + { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, }, + { CA_SET_LEVEL_GRAVITY, 1, options_action_arg_gravity, }, + { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, }, + { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, }, + { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, }, + { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, }, + { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, }, { CA_SET_CE_SCORE, 3, options_action_arg_number, }, { CA_SET_CE_VALUE, 3, options_action_arg_number, }, @@ -2391,6 +2419,13 @@ static struct NULL, "no scrolling when relocating", "player gets relocated without delay" }, + { + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), + GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE, + &level.use_start_element[0], + NULL, + "use level start element:", "start level at this element's position" + }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE, @@ -2589,130 +2624,140 @@ static struct static struct { int x, y; - int area_xsize, area_ysize; int gadget_id; int gadget_id_align; - char *text_left, *text_right, *text_below; + int *value; + int area_xsize, area_ysize; + char *text_left, *text_right, *text_below, *infotext; } drawingarea_info[ED_NUM_DRAWING_AREAS] = { /* ---------- level playfield content ------------------------------------ */ { - 0, 0, - MAX_ED_FIELDX, MAX_ED_FIELDY, + 0, 0, GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE, - NULL, NULL, NULL + NULL, MAX_ED_FIELDX, MAX_ED_FIELDY, + NULL, NULL, NULL, NULL }, /* ---------- yam yam content -------------------------------------------- */ { ED_AREA_YAMYAM_CONTENT_XPOS(0), ED_AREA_YAMYAM_CONTENT_YPOS(0), - 3, 3, GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE, - NULL, NULL, "1" + &level.yamyam_content[0].e[0][0], 3, 3, + NULL, NULL, "1", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(1), ED_AREA_YAMYAM_CONTENT_YPOS(1), - 3, 3, GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE, - NULL, NULL, "2" + &level.yamyam_content[1].e[0][0], 3, 3, + NULL, NULL, "2", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(2), ED_AREA_YAMYAM_CONTENT_YPOS(2), - 3, 3, GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE, - NULL, NULL, "3" + &level.yamyam_content[2].e[0][0], 3, 3, + NULL, NULL, "3", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(3), ED_AREA_YAMYAM_CONTENT_YPOS(3), - 3, 3, GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE, - NULL, NULL, "4" + &level.yamyam_content[3].e[0][0], 3, 3, + NULL, NULL, "4", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(4), ED_AREA_YAMYAM_CONTENT_YPOS(4), - 3, 3, GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE, - NULL, NULL, "5" + &level.yamyam_content[4].e[0][0], 3, 3, + NULL, NULL, "5", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(5), ED_AREA_YAMYAM_CONTENT_YPOS(5), - 3, 3, GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE, - NULL, NULL, "6" + &level.yamyam_content[5].e[0][0], 3, 3, + NULL, NULL, "6", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(6), ED_AREA_YAMYAM_CONTENT_YPOS(6), - 3, 3, GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE, - NULL, NULL, "7" + &level.yamyam_content[6].e[0][0], 3, 3, + NULL, NULL, "7", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(7), ED_AREA_YAMYAM_CONTENT_YPOS(7), - 3, 3, GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE, - NULL, NULL, "8" + &level.yamyam_content[7].e[0][0], 3, 3, + NULL, NULL, "8", NULL }, /* ---------- magic ball content ----------------------------------------- */ { ED_AREA_MAGIC_BALL_CONTENT_XPOS(0), ED_AREA_MAGIC_BALL_CONTENT_YPOS(0), - 3, 3, GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE, - NULL, NULL, "1" + &level.ball_content[0].e[0][0], 3, 3, + NULL, NULL, "1", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(1), ED_AREA_MAGIC_BALL_CONTENT_YPOS(1), - 3, 3, GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE, - NULL, NULL, "2" + &level.ball_content[1].e[0][0], 3, 3, + NULL, NULL, "2", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(2), ED_AREA_MAGIC_BALL_CONTENT_YPOS(2), - 3, 3, GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE, - NULL, NULL, "3" + &level.ball_content[2].e[0][0], 3, 3, + NULL, NULL, "3", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(3), ED_AREA_MAGIC_BALL_CONTENT_YPOS(3), - 3, 3, GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE, - NULL, NULL, "4" + &level.ball_content[3].e[0][0], 3, 3, + NULL, NULL, "4", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(4), ED_AREA_MAGIC_BALL_CONTENT_YPOS(4), - 3, 3, GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE, - NULL, NULL, "5" + &level.ball_content[4].e[0][0], 3, 3, + NULL, NULL, "5", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(5), ED_AREA_MAGIC_BALL_CONTENT_YPOS(5), - 3, 3, GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE, - NULL, NULL, "6" + &level.ball_content[5].e[0][0], 3, 3, + NULL, NULL, "6", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(6), ED_AREA_MAGIC_BALL_CONTENT_YPOS(6), - 3, 3, GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE, - NULL, NULL, "7" + &level.ball_content[6].e[0][0], 3, 3, + NULL, NULL, "7", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(7), ED_AREA_MAGIC_BALL_CONTENT_YPOS(7), - 3, 3, GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE, - NULL, NULL, "8" + &level.ball_content[7].e[0][0], 3, 3, + NULL, NULL, "8", NULL }, /* ---------- amoeba content --------------------------------------------- */ { ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3), - 1, 1, GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE, - "content:", NULL, NULL + &level.amoeba_content, 1, 1, + "content:", NULL, NULL, "amoeba content" + }, + + /* ---------- level start element ---------------------------------------- */ + + { + -1, ED_AREA_1X1_SETTINGS_YPOS(6), + GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT, + &level.start_element[0], 1, 1, + NULL, NULL, NULL, "level start element" }, /* ---------- element settings: configure 1 (custom elements) ----------- */ @@ -2721,9 +2766,9 @@ static struct { -1, ED_AREA_1X1_SETTINGS_YPOS(1), - 1, 1, GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC, - NULL, NULL, NULL + &custom_element.gfx_element, 1, 1, + NULL, NULL, NULL, "custom graphic element" }, /* ---------- element settings: configure 2 (custom elements) ----------- */ @@ -2732,24 +2777,24 @@ static struct { -1, ED_AREA_3X3_SETTINGS_YPOS(10), - 3, 3, GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, /* align three rows */ - "content:", NULL, NULL + &custom_element.content.e[0][0], 3, 3, + "content:", NULL, NULL, NULL }, /* ---------- custom enter and leave element (when moving) --------------- */ { ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3), - 1, 1, GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE, - "can dig:", " ", NULL + &custom_element.move_enter_element, 1, 1, + "can dig:", " ", NULL, "element that can be digged/collected" }, { -1, ED_AREA_1X1_SETTINGS_YPOS(3), - 1, 1, GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, - NULL, NULL, NULL + &custom_element.move_leave_element, 1, 1, + NULL, NULL, NULL, "element that will be left behind" }, /* ---------- element settings: advanced (custom elements) --------------- */ @@ -2758,45 +2803,45 @@ static struct { -1, ED_AREA_1X1_SETTINGS_YPOS(1), - 1, 1, GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE, - NULL, "after/when:", NULL + &custom_element_change.target_element, 1, 1, + NULL, "after/when:", NULL, "new target element after change" }, /* ---------- custom change content (extended change target) ------------- */ { -1, ED_AREA_3X3_SETTINGS_YPOS(10), - 3, 3, GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */ - NULL, NULL, NULL + &custom_element_change.target_content.e[0][0], 3, 3, + NULL, NULL, NULL, "new extended elements after change" }, /* ---------- custom change trigger (element causing change) ------------- */ { -1, ED_AREA_1X1_SETTINGS_YPOS(5), - 1, 1, GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION, - NULL, NULL, NULL + &custom_element_change.trigger_element, 1, 1, + NULL, NULL, NULL, "other element triggering change" }, /* ---------- group element content -------------------------------------- */ { ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4), - MAX_ELEMENTS_IN_GROUP, 1, GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE, - "content:", NULL, NULL + &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1, + "content:", NULL, NULL, NULL }, /* ---------- random background (for random painting) -------------------- */ { -1, ED_ELEMENT_SETTINGS_YPOS(14), - 1, 1, GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED, - NULL, NULL, NULL + &random_placement_background_element, 1, 1, + NULL, NULL, NULL, "random placement background" }, }; @@ -4403,64 +4448,16 @@ static void DrawDrawingArea(int id) struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id]; int x, y; - if (id == ED_DRAWING_ID_RANDOM_BACKGROUND) - DrawMiniGraphicExt(drawto, gi->x, gi->y, - el2edimg(random_placement_background_element)); - else if (id == ED_DRAWING_ID_AMOEBA_CONTENT) - DrawMiniGraphicExt(drawto, gi->x, gi->y, el2edimg(level.amoeba_content)); - else if (id == ED_DRAWING_ID_CUSTOM_GRAPHIC) - DrawMiniGraphicExt(drawto, gi->x, gi->y, - el2edimg(custom_element.gfx_element)); - else if (id == ED_DRAWING_ID_CUSTOM_CONTENT) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - DrawMiniGraphicExt(drawto, - gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY, - el2edimg(custom_element.content.e[x][y])); - else if (id == ED_DRAWING_ID_CUSTOM_MOVE_ENTER) - DrawMiniGraphicExt(drawto, gi->x, gi->y, - el2edimg(custom_element.move_enter_element)); - else if (id == ED_DRAWING_ID_CUSTOM_MOVE_LEAVE) - DrawMiniGraphicExt(drawto, gi->x, gi->y, - el2edimg(custom_element.move_leave_element)); - else if (id == ED_DRAWING_ID_CUSTOM_CHANGE_TARGET) - DrawMiniGraphicExt(drawto, gi->x, gi->y, - el2edimg(custom_element_change.target_element)); - else if (id == ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT) - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - DrawMiniGraphicExt(drawto, - gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY, - el2edimg(custom_element_change.target_content.e[x][y])); - else if (id == ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER) - DrawMiniGraphicExt(drawto, gi->x, gi->y, - el2edimg(custom_element_change.trigger_element)); - else if (id == ED_DRAWING_ID_GROUP_CONTENT) - for (x = 0; x < group_element_info.num_elements; x++) - DrawMiniGraphicExt(drawto, gi->x + x * MINI_TILEX, gi->y, - el2edimg(group_element_info.element[x])); - else if (id >= ED_DRAWING_ID_YAMYAM_CONTENT_0 && - id <= ED_DRAWING_ID_YAMYAM_CONTENT_7) - { - int nr = id - ED_DRAWING_ID_YAMYAM_CONTENT_0; + int *value = drawingarea_info[id].value; + int area_xsize = drawingarea_info[id].area_xsize; + int area_ysize = drawingarea_info[id].area_ysize; - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - DrawMiniGraphicExt(drawto, - gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY, - el2edimg(level.yamyam_content[nr].e[x][y])); - } - else if (id >= ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 && - id <= ED_DRAWING_ID_MAGIC_BALL_CONTENT_7) - { - int nr = id - ED_DRAWING_ID_MAGIC_BALL_CONTENT_0; - - for (y = 0; y < 3; y++) - for (x = 0; x < 3; x++) - DrawMiniGraphicExt(drawto, - gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY, - el2edimg(level.ball_content[nr].e[x][y])); - } + for (x = 0; x < area_xsize; x++) + for (y = 0; y < area_ysize; y++) + DrawMiniGraphicExt(drawto, + gi->x + x * MINI_TILEX, + gi->y + y * MINI_TILEY, + el2edimg(value[x * area_ysize + y])); } static void ScrollMiniLevel(int from_x, int from_y, int scroll) @@ -7363,14 +7360,27 @@ static void DrawPropertiesConfig() if (ELEM_IS_PLAYER(properties_element)) { + int player_nr = GET_PLAYER_NR(properties_element); + + /* this property can be set for every player individually */ + drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value = + &level.start_element[player_nr]; + + /* this property can be set for every player individually */ + checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value = + &level.use_start_element[player_nr]; + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID); MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ? ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD : ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION); + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DOUBLE_SPEED); + + MapDrawingArea(ED_DRAWING_ID_START_ELEMENT); } if (IS_GEM(properties_element)) @@ -8454,6 +8464,9 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) } else { + int type_id = gi->custom_type_id; + int pos = sx * drawingarea_info[type_id].area_ysize + sy; + if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY) DrawMiniGraphicExt(drawto, gi->x + sx * MINI_TILEX, @@ -8465,71 +8478,19 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) gi->y + sy * TILEY, el2img(new_element), 0); - if (id == GADGET_ID_AMOEBA_CONTENT) - level.amoeba_content = new_element; - else if (id == GADGET_ID_CUSTOM_GRAPHIC) - { + if (id == GADGET_ID_CUSTOM_GRAPHIC) new_element = GFX_ELEMENT(new_element); - custom_element.gfx_element = new_element; - - CopyElementPropertiesToGame(properties_element); - UpdateCustomElementGraphicGadgets(); - - FrameCounter = 0; /* restart animation frame counter */ - } - else if (id == GADGET_ID_CUSTOM_CONTENT) - { - custom_element.content.e[sx][sy] = new_element; + drawingarea_info[type_id].value[pos] = new_element; - CopyCustomElementPropertiesToGame(properties_element); - } - else if (id == GADGET_ID_CUSTOM_MOVE_ENTER) - { - custom_element.move_enter_element = new_element; + CopyElementPropertiesToGame(properties_element); - CopyCustomElementPropertiesToGame(properties_element); - } - else if (id == GADGET_ID_CUSTOM_MOVE_LEAVE) + if (id == GADGET_ID_CUSTOM_GRAPHIC) { - custom_element.move_leave_element = new_element; - - CopyCustomElementPropertiesToGame(properties_element); - } - else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET) - { - custom_element_change.target_element = new_element; - - CopyCustomElementPropertiesToGame(properties_element); - } - else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT) - { - custom_element_change.target_content.e[sx][sy] = new_element; - - CopyCustomElementPropertiesToGame(properties_element); - } - else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER) - { - custom_element_change.trigger_element = new_element; - - CopyCustomElementPropertiesToGame(properties_element); - } - else if (id == GADGET_ID_GROUP_CONTENT) - { - group_element_info.element[sx] = new_element; + UpdateCustomElementGraphicGadgets(); - CopyGroupElementPropertiesToGame(properties_element); + FrameCounter = 0; /* restart animation frame counter */ } - else if (id == GADGET_ID_RANDOM_BACKGROUND) - random_placement_background_element = new_element; - else if (id >= GADGET_ID_YAMYAM_CONTENT_0 && - id <= GADGET_ID_YAMYAM_CONTENT_7) - level.yamyam_content[id - GADGET_ID_YAMYAM_CONTENT_0].e[sx][sy] = - new_element; - else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 && - id <= GADGET_ID_MAGIC_BALL_CONTENT_7) - level.ball_content[id - GADGET_ID_MAGIC_BALL_CONTENT_0].e[sx][sy] = - new_element; } break; @@ -8628,39 +8589,12 @@ static void HandleDrawingAreas(struct GadgetInfo *gi) MB_LEFTBUTTON); else if (draw_level) PickDrawingElement(button, Feld[lx][ly]); - else if (id == GADGET_ID_AMOEBA_CONTENT) - PickDrawingElement(button, level.amoeba_content); - else if (id == GADGET_ID_CUSTOM_GRAPHIC) - PickDrawingElement(button, custom_element.gfx_element); - else if (id == GADGET_ID_CUSTOM_CONTENT) - PickDrawingElement(button, custom_element.content.e[sx][sy]); - else if (id == GADGET_ID_CUSTOM_MOVE_ENTER) - PickDrawingElement(button, custom_element.move_enter_element); - else if (id == GADGET_ID_CUSTOM_MOVE_LEAVE) - PickDrawingElement(button, custom_element.move_leave_element); - else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET) - PickDrawingElement(button, custom_element_change.target_element); - else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT) - PickDrawingElement(button, custom_element_change.target_content.e[sx][sy]); - else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER) - PickDrawingElement(button, custom_element_change.trigger_element); - else if (id == GADGET_ID_GROUP_CONTENT) - PickDrawingElement(button, group_element_info.element[sx]); - else if (id == GADGET_ID_RANDOM_BACKGROUND) - PickDrawingElement(button, random_placement_background_element); - else if (id >= GADGET_ID_YAMYAM_CONTENT_0 && - id <= GADGET_ID_YAMYAM_CONTENT_7) - { - int i = id - GADGET_ID_YAMYAM_CONTENT_0; - - PickDrawingElement(button, level.yamyam_content[i].e[sx][sy]); - } - else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 && - id <= GADGET_ID_MAGIC_BALL_CONTENT_7) + else { - int i = id - GADGET_ID_MAGIC_BALL_CONTENT_0; + int type_id = gi->custom_type_id; + int pos = sx * drawingarea_info[type_id].area_ysize + sy; - PickDrawingElement(button, level.ball_content[i].e[sx][sy]); + PickDrawingElement(button, drawingarea_info[type_id].value[pos]); } break; @@ -9511,6 +9445,7 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) { static int start_lx, start_ly; int id = gi->custom_id; + int type_id = gi->custom_type_id; int sx = gi->event.x; int sy = gi->event.y; int lx = sx + level_xpos; @@ -9629,67 +9564,27 @@ static void HandleDrawingAreaInfo(struct GadgetInfo *gi) } else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT) { - int element = EL_EMPTY; - - if (id == GADGET_ID_AMOEBA_CONTENT) - element = level.amoeba_content; - else if (id == GADGET_ID_CUSTOM_GRAPHIC) - element = custom_element.gfx_element; - else if (id == GADGET_ID_CUSTOM_CONTENT) - element = custom_element.content.e[sx][sy]; - else if (id == GADGET_ID_CUSTOM_MOVE_ENTER) - element = custom_element.move_enter_element; - else if (id == GADGET_ID_CUSTOM_MOVE_LEAVE) - element = custom_element.move_leave_element; - else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET) - element = custom_element_change.target_element; - else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT) - element = custom_element_change.target_content.e[sx][sy]; - else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER) - element = custom_element_change.trigger_element; - else if (id == GADGET_ID_GROUP_CONTENT) - element = group_element_info.element[sx]; - else if (id == GADGET_ID_RANDOM_BACKGROUND) - element = random_placement_background_element; - else if (id >= GADGET_ID_YAMYAM_CONTENT_0 && - id <= GADGET_ID_YAMYAM_CONTENT_7) - element = level.yamyam_content[id -GADGET_ID_YAMYAM_CONTENT_0].e[sx][sy]; - else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 && - id <= GADGET_ID_MAGIC_BALL_CONTENT_7) - element =level.ball_content[id-GADGET_ID_MAGIC_BALL_CONTENT_0].e[sx][sy]; + int pos = sx * drawingarea_info[type_id].area_ysize + sy; + int element = drawingarea_info[type_id].value[pos]; strncpy(infotext, getElementInfoText(element), max_infotext_len); } else { - if (id == GADGET_ID_AMOEBA_CONTENT) - strcpy(infotext, "Amoeba content"); - else if (id == GADGET_ID_CUSTOM_GRAPHIC) - strcpy(infotext, "Custom graphic element"); - else if (id == GADGET_ID_CUSTOM_CONTENT) - sprintf(infotext, "Custom element content position: %d, %d", sx, sy); - else if (id == GADGET_ID_CUSTOM_MOVE_ENTER) - strcpy(infotext, "Element that can be digged/collected"); - else if (id == GADGET_ID_CUSTOM_MOVE_LEAVE) - strcpy(infotext, "Element that will be left behind"); - else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET) - strcpy(infotext, "New target element after change"); - else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT) - strcpy(infotext, "New extended elements after change"); - else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER) - strcpy(infotext, "Other element triggering change"); + if (id == GADGET_ID_CUSTOM_CONTENT) + sprintf(infotext, "custom element content position: %d, %d", sx, sy); else if (id == GADGET_ID_GROUP_CONTENT) - sprintf(infotext, "Group element position: %d", sx + 1); - else if (id == GADGET_ID_RANDOM_BACKGROUND) - strcpy(infotext, "Random placement background"); + sprintf(infotext, "group element position: %d", sx + 1); else if (id >= GADGET_ID_YAMYAM_CONTENT_0 && id <= GADGET_ID_YAMYAM_CONTENT_7) - sprintf(infotext, "Content area %d position: %d, %d", + sprintf(infotext, "content area %d position: %d, %d", id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy); else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 && id <= GADGET_ID_MAGIC_BALL_CONTENT_7) - sprintf(infotext, "Content area %d position: %d, %d", + sprintf(infotext, "content area %d position: %d, %d", id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy); + else if (drawingarea_info[type_id].infotext != NULL) + strcpy(infotext, drawingarea_info[type_id].infotext); } infotext[max_infotext_len] = '\0'; diff --git a/src/files.c b/src/files.c index 5d651d5f..e49a2965 100644 --- a/src/files.c +++ b/src/files.c @@ -207,6 +207,40 @@ static struct EL_PLAYER_1, CONF_VALUE_BOOLEAN_1, &li.block_snap_field, TRUE }, + { + EL_PLAYER_1, CONF_VALUE_BOOLEAN_2, + &li.use_start_element[0], FALSE + }, + { + EL_PLAYER_2, CONF_VALUE_ELEMENT_2, + &li.use_start_element[1], FALSE + }, + { + EL_PLAYER_3, CONF_VALUE_ELEMENT_2, + &li.use_start_element[2], FALSE + }, + { + EL_PLAYER_4, CONF_VALUE_ELEMENT_2, + &li.use_start_element[3], FALSE + }, + + /* ---------- 2-byte values ---------------------------------------------- */ + { + EL_PLAYER_1, CONF_VALUE_ELEMENT_1, + &li.start_element[0], EL_PLAYER_1 + }, + { + EL_PLAYER_2, CONF_VALUE_ELEMENT_1, + &li.start_element[1], EL_PLAYER_2 + }, + { + EL_PLAYER_3, CONF_VALUE_ELEMENT_1, + &li.start_element[2], EL_PLAYER_3 + }, + { + EL_PLAYER_4, CONF_VALUE_ELEMENT_1, + &li.start_element[3], EL_PLAYER_4 + }, /* ---------- multi-byte values ------------------------------------------ */ { @@ -308,7 +342,7 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) change->delay_fixed = 0; change->delay_random = 0; - change->delay_frames = 1; + change->delay_frames = FRAMES_PER_SECOND; change->trigger_element = EL_EMPTY_SPACE; diff --git a/src/game.c b/src/game.c index 092e5cd2..346e1269 100644 --- a/src/game.c +++ b/src/game.c @@ -135,9 +135,6 @@ ((e) == EL_TRIGGER_ELEMENT ? (ch)->actual_trigger_element : \ (e) == EL_TRIGGER_PLAYER ? (ch)->actual_trigger_player : (e)) -#define GET_VALID_PLAYER_ELEMENT(e) \ - ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? (e) : EL_PLAYER_1) - #define CAN_GROW_INTO(e) \ ((e) == EL_SAND || (IS_DIGGABLE(e) && level.grow_into_diggable)) @@ -1932,6 +1929,7 @@ void InitGame() int start_x = 0, start_y = 0; int found_rating = 0; int found_element = EL_UNDEFINED; + int player_nr = local_player->index_nr; for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++) { @@ -1940,6 +1938,17 @@ void InitGame() int xx, yy; boolean is_player; + if (level.use_start_element[player_nr] && + level.start_element[player_nr] == element && + found_rating < 4) + { + start_x = x; + start_y = y; + + found_rating = 4; + found_element = element; + } + if (!IS_CUSTOM_ELEMENT(element)) continue; @@ -1947,6 +1956,7 @@ void InitGame() { for (i = 0; i < element_info[element].num_change_pages; i++) { + /* check for player created from custom element as single target */ content = element_info[element].change_page[i].target_element; is_player = ELEM_IS_PLAYER(content); @@ -1963,6 +1973,7 @@ void InitGame() for (yy = 0; yy < 3; yy++) for (xx = 0; xx < 3; xx++) { + /* check for player created from custom element as explosion content */ content = element_info[element].content.e[xx][yy]; is_player = ELEM_IS_PLAYER(content); @@ -1980,6 +1991,7 @@ void InitGame() for (i = 0; i < element_info[element].num_change_pages; i++) { + /* check for player created from custom element as extended target */ content = element_info[element].change_page[i].target_content.e[xx][yy]; @@ -2862,8 +2874,9 @@ void DrawRelocatePlayer(struct PlayerInfo *player) void RelocatePlayer(int jx, int jy, int el_player_raw) { - int el_player = GET_VALID_PLAYER_ELEMENT(el_player_raw); - struct PlayerInfo *player = &stored_player[el_player - EL_PLAYER_1]; + int el_player = GET_PLAYER_ELEMENT(el_player_raw); + int player_nr = GET_PLAYER_NR(el_player); + struct PlayerInfo *player = &stored_player[player_nr]; boolean ffwd_delay = (tape.playing && tape.fast_forward); boolean no_delay = (tape.warp_forward); int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay); @@ -6594,23 +6607,23 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) MV_NONE); int action_arg_number_min = - (action_type == CA_SET_SPEED ? MOVE_STEPSIZE_MIN : + (action_type == CA_SET_PLAYER_SPEED ? MOVE_STEPSIZE_MIN : CA_ARG_MIN); int action_arg_number_max = - (action_type == CA_SET_SPEED ? MOVE_STEPSIZE_MAX : - action_type == CA_SET_GEMS ? 999 : - action_type == CA_SET_TIME ? 9999 : - action_type == CA_SET_SCORE ? 99999 : + (action_type == CA_SET_PLAYER_SPEED ? MOVE_STEPSIZE_MAX : + action_type == CA_SET_LEVEL_GEMS ? 999 : + action_type == CA_SET_LEVEL_TIME ? 9999 : + action_type == CA_SET_LEVEL_SCORE ? 99999 : action_type == CA_SET_CE_SCORE ? 9999 : action_type == CA_SET_CE_VALUE ? 9999 : CA_ARG_MAX); int action_arg_number_reset = - (action_type == CA_SET_SPEED ? TILEX / game.initial_move_delay_value : - action_type == CA_SET_GEMS ? level.gems_needed : - action_type == CA_SET_TIME ? level.time : - action_type == CA_SET_SCORE ? 0 : + (action_type == CA_SET_PLAYER_SPEED ? TILEX/game.initial_move_delay_value : + action_type == CA_SET_LEVEL_GEMS ? level.gems_needed : + action_type == CA_SET_LEVEL_TIME ? level.time : + action_type == CA_SET_LEVEL_SCORE ? 0 : action_type == CA_SET_CE_SCORE ? 0 : #if 1 action_type == CA_SET_CE_VALUE ? GET_NEW_CUSTOM_VALUE(element) : @@ -6639,9 +6652,9 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) -1); int action_arg_number_old = - (action_type == CA_SET_GEMS ? local_player->gems_still_needed : - action_type == CA_SET_TIME ? TimeLeft : - action_type == CA_SET_SCORE ? local_player->score : + (action_type == CA_SET_LEVEL_GEMS ? local_player->gems_still_needed : + action_type == CA_SET_LEVEL_TIME ? TimeLeft : + action_type == CA_SET_LEVEL_SCORE ? local_player->score : action_type == CA_SET_CE_SCORE ? ei->collect_score : action_type == CA_SET_CE_VALUE ? CustomValue[x][y] : 0); @@ -6718,7 +6731,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) break; } - case CA_SET_KEYS: + case CA_SET_PLAYER_KEYS: { int key_state = (action_mode == CA_MODE_ADD ? TRUE : FALSE); int element = getSpecialActionElement(action_arg_element, @@ -6742,7 +6755,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) break; } - case CA_SET_SPEED: + case CA_SET_PLAYER_SPEED: { for (i = 0; i < MAX_PLAYERS; i++) { @@ -6779,7 +6792,43 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) break; } - case CA_SET_GRAVITY: + case CA_SET_PLAYER_SHIELD: + { + for (i = 0; i < MAX_PLAYERS; i++) + { + if (trigger_player_bits & (1 << i)) + { + if (action_arg == CA_ARG_SHIELD_OFF) + { + stored_player[i].shield_normal_time_left = 0; + stored_player[i].shield_deadly_time_left = 0; + } + else if (action_arg == CA_ARG_SHIELD_NORMAL) + { + stored_player[i].shield_normal_time_left = 999999; + } + else if (action_arg == CA_ARG_SHIELD_DEADLY) + { + stored_player[i].shield_normal_time_left = 999999; + stored_player[i].shield_deadly_time_left = 999999; + } + } + } + + break; + } + + case CA_SET_PLAYER_ARTWORK: + { + for (i = 0; i < MAX_PLAYERS; i++) + { + int element = action_arg_element; + } + + break; + } + + case CA_SET_LEVEL_GRAVITY: { game.gravity = (action_arg == CA_ARG_GRAVITY_OFF ? FALSE : action_arg == CA_ARG_GRAVITY_ON ? TRUE : @@ -6788,14 +6837,14 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) break; } - case CA_SET_WIND: + case CA_SET_LEVEL_WIND: { game.wind_direction = action_arg_direction; break; } - case CA_SET_GEMS: + case CA_SET_LEVEL_GEMS: { local_player->gems_still_needed = action_arg_number_new; @@ -6804,7 +6853,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) break; } - case CA_SET_TIME: + case CA_SET_LEVEL_TIME: { if (level.time > 0) /* only modify limited time value */ { @@ -6820,7 +6869,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) break; } - case CA_SET_SCORE: + case CA_SET_LEVEL_SCORE: { local_player->score = action_arg_number_new; @@ -6861,29 +6910,6 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page) break; } -#if 0 - case CA_SET_DYNABOMB_NUMBER: - { - printf("::: CA_SET_DYNABOMB_NUMBER -- not yet implemented\n"); - - break; - } - - case CA_SET_DYNABOMB_SIZE: - { - printf("::: CA_SET_DYNABOMB_SIZE -- not yet implemented\n"); - - break; - } - - case CA_SET_DYNABOMB_POWER: - { - printf("::: CA_SET_DYNABOMB_POWER -- not yet implemented\n"); - - break; - } -#endif - default: break; } diff --git a/src/main.h b/src/main.h index 7e708fd3..71bca9d7 100644 --- a/src/main.h +++ b/src/main.h @@ -280,23 +280,25 @@ #define CA_NO_ACTION 0 #define CA_EXIT_PLAYER 1 #define CA_KILL_PLAYER 2 -#define CA_RESTART_LEVEL 3 -#define CA_SHOW_ENVELOPE 4 -#define CA_SET_TIME 5 -#define CA_SET_GEMS 6 -#define CA_SET_SCORE 7 -#define CA_SET_WIND 8 -#define CA_SET_KEYS 9 -#define CA_SET_SPEED 10 -#define CA_SET_GRAVITY 11 -#define CA_SET_CE_SCORE 12 -#define CA_SET_CE_VALUE 13 -#define CA_MOVE_PLAYER 14 -#if 0 -#define CA_SET_DYNABOMB_NUMBER 15 -#define CA_SET_DYNABOMB_SIZE 16 -#define CA_SET_DYNABOMB_POWER 17 -#endif +#define CA_MOVE_PLAYER 3 +#define CA_RESTART_LEVEL 4 +#define CA_SHOW_ENVELOPE 5 +#define CA_SET_LEVEL_TIME 6 +#define CA_SET_LEVEL_GEMS 7 +#define CA_SET_LEVEL_SCORE 8 +#define CA_SET_LEVEL_WIND 9 +#define CA_SET_LEVEL_GRAVITY 10 +#define CA_SET_PLAYER_KEYS 11 +#define CA_SET_PLAYER_SPEED 12 +#define CA_SET_PLAYER_SHIELD 13 +#define CA_SET_PLAYER_ARTWORK 14 +#define CA_SET_CE_SCORE 15 +#define CA_SET_CE_VALUE 16 + +#define CA_HEADLINE_LEVEL_ACTIONS 250 +#define CA_HEADLINE_PLAYER_ACTIONS 251 +#define CA_HEADLINE_CE_ACTIONS 252 +#define CA_UNDEFINED 255 /* values for change action mode for custom elements */ #define CA_MODE_UNDEFINED 0 @@ -369,6 +371,11 @@ #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER) #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK) #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999) +#define CA_ARG_SHIELD 16000 +#define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0) +#define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1) +#define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2) +#define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999) #define CA_ARG_UNDEFINED 19999 /* values for custom move patterns (bits 0 - 3: basic move directions) */ @@ -643,6 +650,11 @@ #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1)) +#define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \ + (e) : EL_PLAYER_1) + +#define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1) + #define ANIM_FRAMES(g) (graphic_info[g].anim_frames) #define ANIM_DELAY(g) (graphic_info[g].anim_delay) #define ANIM_MODE(g) (graphic_info[g].anim_mode) @@ -1788,6 +1800,9 @@ struct LevelInfo int extra_time; int time_orb_time; + int start_element[MAX_PLAYERS]; + boolean use_start_element[MAX_PLAYERS]; + /* values for the new EMC elements */ int android_move_time; int android_clone_time; @@ -1935,13 +1950,13 @@ struct ElementChangeInfo int trigger_side; /* side triggering change */ int trigger_page; /* page triggering change */ - short target_element; /* target element after change */ + int target_element; /* target element after change */ int delay_fixed; /* added frame delay before changed (fixed) */ int delay_random; /* added frame delay before changed (random) */ int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */ - short trigger_element; /* element triggering change */ + int trigger_element; /* element triggering change */ struct Content target_content;/* elements for extended change target */ boolean use_target_content; /* use extended change target */ @@ -1981,7 +1996,7 @@ struct ElementChangeInfo struct ElementGroupInfo { int num_elements; /* number of elements in this group */ - short element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */ + int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */ int choice_mode; /* how to choose element from group */ @@ -2032,7 +2047,7 @@ struct ElementInfo /* ---------- special element property values ---------- */ boolean use_gfx_element; /* use custom graphic element */ - short gfx_element; /* optional custom graphic element */ + int gfx_element; /* optional custom graphic element */ int access_direction; /* accessible from which direction */