From: Holger Schemel Date: Fri, 7 Apr 2017 06:37:56 +0000 (+0200) Subject: fixed bug with laser still overloading after it was destroyed by bomb X-Git-Tag: 4.1.0.0~133 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=8336f54ae11ab053bf9cd57d01a74edeb974f0b2;p=rocksndiamonds.git fixed bug with laser still overloading after it was destroyed by bomb --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index b5416109..ced5a021 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2190,6 +2190,8 @@ static void Explode_MM(int x, int y, int phase, int mode) game_mm.game_over = TRUE; game_mm.game_over_cause = GAME_OVER_BOMB; + + laser.overloaded = FALSE; } else if (IS_MCDUFFIN(Store[x][y])) {