From: Holger Schemel Date: Fri, 27 Dec 2024 14:42:56 +0000 (+0100) Subject: fixed sound action ".growing" to be non-looping in native BD engine X-Git-Tag: 4.4.0.1~73 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=6ef30c9956e1dbe27bbfcb94a11539c474662641;p=rocksndiamonds.git fixed sound action ".growing" to be non-looping in native BD engine --- diff --git a/src/game.c b/src/game.c index db6de614..5f4178c6 100644 --- a/src/game.c +++ b/src/game.c @@ -15980,6 +15980,7 @@ void PlayLevelSound_BD(int xx, int yy, int element_bd, int sample) // some sound actions are always non-looping in native BD game engine if (sound_action == ACTION_FALLING || sound_action == ACTION_MOVING || + sound_action == ACTION_GROWING || sound_action == ACTION_OTHER) is_loop_sound = FALSE;