From: Holger Schemel Date: Tue, 25 Aug 2020 07:43:28 +0000 (+0200) Subject: fixed handling of androids in EM engine for old tapes X-Git-Tag: 4.2.0.2~25 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=6eaf8f1f31cd229a7315063f4434389d00aa5cff;p=rocksndiamonds.git fixed handling of androids in EM engine for old tapes This change emulates slight differences in android handling between the old and new EM game engine to prevent old tapes from breaking. --- diff --git a/src/game.c b/src/game.c index 18a45fcf..46f173b4 100644 --- a/src/game.c +++ b/src/game.c @@ -2993,6 +2993,9 @@ static void InitGameEngine(void) game_em.use_old_explosions = (game.engine_version < VERSION_IDENT(4,1,4,2)); + game_em.use_old_android = + (game.engine_version < VERSION_IDENT(4,1,4,2)); + game_em.use_wrap_around = (game.engine_version > VERSION_IDENT(4,1,4,1)); diff --git a/src/game_em/convert.c b/src/game_em/convert.c index c311bffa..5c5e79be 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -461,6 +461,7 @@ void prepare_em_level(void) // - game_em.use_single_button (default: TRUE) // - game_em.use_snap_key_bug (default: FALSE) // - game_em.use_old_explosions (default: FALSE) + // - game_em.use_old_android (default: FALSE) // - game_em.use_wrap_around (default: TRUE) game_em.level_solved = FALSE; diff --git a/src/game_em/export.h b/src/game_em/export.h index e1519ea6..ddd32c9f 100644 --- a/src/game_em/export.h +++ b/src/game_em/export.h @@ -46,6 +46,7 @@ struct GameInfo_EM boolean use_single_button; boolean use_snap_key_bug; boolean use_old_explosions; + boolean use_old_android; boolean use_wrap_around; }; diff --git a/src/game_em/game.c b/src/game_em/game.c index 491c290d..3115fb5a 100644 --- a/src/game_em/game.c +++ b/src/game_em/game.c @@ -75,6 +75,8 @@ void InitGameEngine_EM(void) { prepare_em_level(); + logic_init(); + game_initscreen(); RedrawPlayfield_EM(FALSE); diff --git a/src/game_em/global.h b/src/game_em/global.h index 7dfbdca9..3efba447 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -19,6 +19,7 @@ void game_init_cave_buffers(void); void play_sound(int, int, int); void play_element_sound(int, int, int, int); +void logic_init(void); void logic(void); int cleanup_em_level(unsigned char *, int, char *); diff --git a/src/game_em/logic.c b/src/game_em/logic.c index 5d00cbf8..3c68bfb9 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -82,6 +82,21 @@ static const byte is_amoeba[GAME_TILE_MAX] = [Xamoeba_8] = 1 }; +static byte is_android_blank[GAME_TILE_MAX] = +{ + [Xblank] = 1, + [Xsplash_e] = 1, + [Xsplash_w] = 1, + [Xfake_acid_1] = 1, + [Xfake_acid_2] = 1, + [Xfake_acid_3] = 1, + [Xfake_acid_4] = 1, + [Xfake_acid_5] = 1, + [Xfake_acid_6] = 1, + [Xfake_acid_7] = 1, + [Xfake_acid_8] = 1 +}; + static const byte is_android_walkable[GAME_TILE_MAX] = { [Xblank] = 1, @@ -1553,14 +1568,14 @@ static void Landroid(int x, int y) if (lev.android_clone_cnt == 0) { - if (!is_blank[cave[x-1][y-1]] && - !is_blank[cave[x][y-1]] && - !is_blank[cave[x+1][y-1]] && - !is_blank[cave[x-1][y]] && - !is_blank[cave[x+1][y]] && - !is_blank[cave[x-1][y+1]] && - !is_blank[cave[x][y+1]] && - !is_blank[cave[x+1][y+1]]) + if (!is_android_blank[cave[x-1][y-1]] && + !is_android_blank[cave[x][y-1]] && + !is_android_blank[cave[x+1][y-1]] && + !is_android_blank[cave[x-1][y]] && + !is_android_blank[cave[x+1][y]] && + !is_android_blank[cave[x-1][y+1]] && + !is_android_blank[cave[x][y+1]] && + !is_android_blank[cave[x+1][y+1]]) goto android_move; switch (RANDOM(8)) @@ -1664,91 +1679,91 @@ static void Landroid(int x, int y) /* randomly find a direction to move */ case 0: /* S,NE,W,NW,SE,E,SW,N */ - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y-1]]) goto android_n; goto android_move; case 1: /* NW,SE,N,S,NE,SW,E,W */ - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y]]) goto android_w; goto android_move; case 2: /* SW,E,S,W,N,NW,SE,NE */ - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; goto android_move; case 3: /* N,SE,NE,E,W,S,NW,SW */ - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; goto android_move; case 4: /* SE,NW,E,NE,SW,W,N,S */ - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x][y+1]]) goto android_s; goto android_move; case 5: /* NE,W,SE,SW,S,N,E,NW */ - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; goto android_move; case 6: /* E,N,SW,S,NW,NE,SE,W */ - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x][y+1]]) goto android_s; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x-1][y]]) goto android_w; goto android_move; case 7: /* W,SW,NW,N,E,SE,NE,S */ - if (is_blank[cave[x-1][y]]) goto android_w; - if (is_blank[cave[x-1][y+1]]) goto android_sw; - if (is_blank[cave[x-1][y-1]]) goto android_nw; - if (is_blank[cave[x][y-1]]) goto android_n; - if (is_blank[cave[x+1][y]]) goto android_e; - if (is_blank[cave[x+1][y+1]]) goto android_se; - if (is_blank[cave[x+1][y-1]]) goto android_ne; - if (is_blank[cave[x][y+1]]) goto android_s; + if (is_android_blank[cave[x-1][y]]) goto android_w; + if (is_android_blank[cave[x-1][y+1]]) goto android_sw; + if (is_android_blank[cave[x-1][y-1]]) goto android_nw; + if (is_android_blank[cave[x][y-1]]) goto android_n; + if (is_android_blank[cave[x+1][y]]) goto android_e; + if (is_android_blank[cave[x+1][y+1]]) goto android_se; + if (is_android_blank[cave[x+1][y-1]]) goto android_ne; + if (is_android_blank[cave[x][y+1]]) goto android_s; goto android_move; } } @@ -7452,6 +7467,14 @@ static void logic_globals(void) next[x][y] = cave[x][y]; } +void logic_init(void) +{ + int splash_is_blank = !game_em.use_old_android; + + is_android_blank[Xsplash_e] = splash_is_blank; + is_android_blank[Xsplash_w] = splash_is_blank; +} + void logic(void) { if (frame == 0)