From: Holger Schemel Date: Wed, 29 Jun 2016 19:33:04 +0000 (+0200) Subject: changed loading images to use function for creating opaque surface X-Git-Tag: 4.0.0.0~52 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=6d17734e8b92345bb044aa7f0b48a10290692bec;p=rocksndiamonds.git changed loading images to use function for creating opaque surface --- diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 1b8d139e..f805ddfd 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -2254,14 +2254,8 @@ Bitmap *SDLLoadImage(char *filename) UPDATE_BUSY_STATE(); /* create native non-transparent surface for current image */ - if ((new_bitmap->surface = SDLGetNativeSurface(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDLGetNativeSurface() failed"); - - /* remove alpha channel from native non-transparent surface, if defined */ - SDLSetAlpha(new_bitmap->surface, FALSE, 0); - - /* remove transparent color from native non-transparent surface, if defined */ - SDL_SetColorKey(new_bitmap->surface, UNSET_TRANSPARENT_PIXEL, 0); + if ((new_bitmap->surface = SDLGetOpaqueSurface(sdl_image_tmp)) == NULL) + Error(ERR_EXIT, "SDLGetOpaqueSurface() failed"); print_timestamp_time("SDLGetNativeSurface (opaque)");