From: Holger Schemel Date: Mon, 16 Sep 2024 19:08:58 +0000 (+0200) Subject: changed some comments X-Git-Tag: 4.4.0.0-test-4~225 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=5ba39230e26db2c96c66644f0755b82ce620ee3a;p=rocksndiamonds.git changed some comments --- diff --git a/src/game_bd/bd_caveengine.c b/src/game_bd/bd_caveengine.c index 71e8bc59..86fd1a15 100644 --- a/src/game_bd/bd_caveengine.c +++ b/src/game_bd/bd_caveengine.c @@ -3959,8 +3959,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, } // this loop finds the coordinates of the player. needed for scrolling and chasing stone. - // but we only do this if a living player was found. if not yet, the setup - // routine coordinates are used + // but we only do this if a living player was found. otherwise "stay" at current coordinates. if (cave->player_state == GD_PL_LIVING) { if (cave->active_is_first_found) @@ -4009,9 +4008,11 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, // SCHEDULING - // update timing calculated by iterating and counting elements + // updates based on the calculated explosions and per element ckdelays. update_cave_speed(cave); + // SPECIAL SOUNDS + // cave 3 sounds. precedence is controlled by the sound_play function. // but we have to check amoeba&magic together as they had a different gritty sound when mixed if (found_water)