From: Holger Schemel Date: Tue, 4 Feb 2020 18:31:44 +0000 (+0100) Subject: changed some EM engine game element names X-Git-Tag: 4.2.0.0~151 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=54fc619a9b7dcd29bc8f65fff83e6995378f8ed9;p=rocksndiamonds.git changed some EM engine game element names --- diff --git a/src/game.c b/src/game.c index e3729c08..1f019a4e 100644 --- a/src/game.c +++ b/src/game.c @@ -14806,7 +14806,7 @@ void PlayLevelSound_EM(int xx, int yy, int element_em, int sample) PlayLevelSoundElementAction(x, y, element, ACTION_DROPPING); break; - case SOUND_slidewall: + case SOUND_slide: PlayLevelSoundElementAction(x, y, element, ACTION_GROWING); break; diff --git a/src/game_em/convert.c b/src/game_em/convert.c index d25c4593..17f70985 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -536,7 +536,7 @@ static unsigned short remap_emerald[256] = Xblank, Xsand, Xsand, Xsand, Xsand_stone, Xsand_stone, Xsand_stone, Xsand, - Xstone, Xslidewall_ew, Xslidewall_ns, Xdynamite_1, + Xstone, Xslide_ew, Xslide_ns, Xdynamite_1, Xdynamite_2, Xdynamite_3, Xdynamite_4, Xacid_s, Xexit_1, Xexit_2, Xexit_3, Xballoon, diff --git a/src/game_em/emerald.h b/src/game_em/emerald.h index 52a81bce..4e2d8ab9 100644 --- a/src/game_em/emerald.h +++ b/src/game_em/emerald.h @@ -71,8 +71,8 @@ enum { Xblank = 0, - Xacid_splash_e, - Xacid_splash_w, + Xsplash_e, + Xsplash_w, Xplant, Yplant, @@ -419,10 +419,10 @@ enum Xsand_stonesand_quickout_1, /* newly added to EM engine */ Xsand_stonesand_quickout_2, - Xslidewall_ns, /* growing wall */ - Yslidewall_ns_blank, - Xslidewall_ew, - Yslidewall_ew_blank, + Xslide_ns, /* growing wall */ + Yslide_ns_blank, + Xslide_ew, + Yslide_ew_blank, Xwind_n, Xwind_e, @@ -597,7 +597,7 @@ enum SOUND_dirt, /* player digs into dirt */ SOUND_acid, /* acid splashes */ SOUND_ball, /* ball places something */ - SOUND_slidewall, /* slide wall grows */ + SOUND_slide, /* slide wall grows */ SOUND_wonder, /* wonderwall is active */ SOUND_door, /* player goes thru door (gate) */ SOUND_exit_open, /* exit opens */ diff --git a/src/game_em/logic.c b/src/game_em/logic.c index 5c9a6cb9..53a9f23b 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -172,8 +172,8 @@ static boolean player_killed(struct PLAYER *ply) switch (cave[x][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -359,8 +359,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) { /* fire is released */ case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: cave[x][y] = Zplayer; next[x][y] = Zplayer; case Xfake_acid_1: @@ -387,9 +387,9 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_7: case Xacid_8: if (cave[x+1][y-1] == Xblank) - cave[x+1][y-1] = Xacid_splash_e; + cave[x+1][y-1] = Xsplash_e; if (cave[x-1][y-1] == Xblank) - cave[x-1][y-1] = Xacid_splash_w; + cave[x-1][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); #endif @@ -563,8 +563,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch (cave[x+dx][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -586,9 +586,9 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_7: case Xacid_8: if (cave[x+dx+1][y-1] == Xblank) - cave[x+dx+1][y-1] = Xacid_splash_e; + cave[x+dx+1][y-1] = Xsplash_e; if (cave[x+dx-1][y-1] == Xblank) - cave[x+dx-1][y-1] = Xacid_splash_w; + cave[x+dx-1][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); stone_walk: @@ -610,8 +610,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch (cave[x+dx][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -633,9 +633,9 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_7: case Xacid_8: if (cave[x+dx+1][y-1] == Xblank) - cave[x+dx+1][y-1] = Xacid_splash_e; + cave[x+dx+1][y-1] = Xsplash_e; if (cave[x+dx-1][y-1] == Xblank) - cave[x+dx-1][y-1] = Xacid_splash_w; + cave[x+dx-1][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); bomb_walk: @@ -657,8 +657,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch (cave[x+dx][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -680,9 +680,9 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_7: case Xacid_8: if (cave[x+dx+1][y-1] == Xblank) - cave[x+dx+1][y-1] = Xacid_splash_e; + cave[x+dx+1][y-1] = Xsplash_e; if (cave[x+dx-1][y-1] == Xblank) - cave[x+dx-1][y-1] = Xacid_splash_w; + cave[x+dx-1][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); nut_walk: @@ -704,8 +704,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch (cave[x+dx][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -727,9 +727,9 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_7: case Xacid_8: if (cave[x+dx+1][y-1] == Xblank) - cave[x+dx+1][y-1] = Xacid_splash_e; + cave[x+dx+1][y-1] = Xsplash_e; if (cave[x+dx-1][y-1] == Xblank) - cave[x+dx-1][y-1] = Xacid_splash_w; + cave[x+dx-1][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); spring_walk: @@ -773,8 +773,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch (cave[x+dx][y+dy]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -797,9 +797,9 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_7: case Xacid_8: if (cave[x+dx+1][y+dy-1] == Xblank) - cave[x+dx+1][y+dy-1] = Xacid_splash_e; + cave[x+dx+1][y+dy-1] = Xsplash_e; if (cave[x+dx-1][y+dy-1] == Xblank) - cave[x+dx-1][y+dy-1] = Xacid_splash_w; + cave[x+dx-1][y+dy-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); balloon_walk: @@ -828,8 +828,8 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch (cave[x+dx][y+dy]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -853,9 +853,9 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xacid_7: case Xacid_8: if (cave[x+dx+1][y+dy-1] == Xblank) - cave[x+dx+1][y+dy-1] = Xacid_splash_e; + cave[x+dx+1][y+dy-1] = Xsplash_e; if (cave[x+dx-1][y+dy-1] == Xblank) - cave[x+dx-1][y+dy-1] = Xacid_splash_w; + cave[x+dx-1][y+dy-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); android_walk: @@ -1788,8 +1788,8 @@ static void Landroid_1_n(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -1816,9 +1816,9 @@ static void Landroid_1_n(int x, int y) cave[x][y] = Yandroid_nB; next[x][y] = Xblank; if (cave[x+1][y-2] == Xblank) - cave[x+1][y-2] = Xacid_splash_e; + cave[x+1][y-2] = Xsplash_e; if (cave[x-1][y-2] == Xblank) - cave[x-1][y-2] = Xacid_splash_w; + cave[x-1][y-2] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1833,8 +1833,8 @@ static void Landroid_2_n(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -1861,9 +1861,9 @@ static void Landroid_2_n(int x, int y) cave[x][y] = Yandroid_nB; next[x][y] = Xblank; if (cave[x+1][y-2] == Xblank) - cave[x+1][y-2] = Xacid_splash_e; + cave[x+1][y-2] = Xsplash_e; if (cave[x-1][y-2] == Xblank) - cave[x-1][y-2] = Xacid_splash_w; + cave[x-1][y-2] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1878,8 +1878,8 @@ static void Landroid_1_e(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -1906,9 +1906,9 @@ static void Landroid_1_e(int x, int y) cave[x][y] = Yandroid_eB; next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) - cave[x+2][y-1] = Xacid_splash_e; + cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_w; + cave[x][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1923,8 +1923,8 @@ static void Landroid_2_e(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -1951,9 +1951,9 @@ static void Landroid_2_e(int x, int y) cave[x][y] = Yandroid_eB; next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) - cave[x+2][y-1] = Xacid_splash_e; + cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_w; + cave[x][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -1968,8 +1968,8 @@ static void Landroid_1_s(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -1996,9 +1996,9 @@ static void Landroid_1_s(int x, int y) cave[x][y] = Yandroid_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2013,8 +2013,8 @@ static void Landroid_2_s(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2041,9 +2041,9 @@ static void Landroid_2_s(int x, int y) cave[x][y] = Yandroid_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2058,8 +2058,8 @@ static void Landroid_1_w(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2086,9 +2086,9 @@ static void Landroid_1_w(int x, int y) cave[x][y] = Yandroid_wB; next[x][y] = Xblank; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_e; + cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) - cave[x-2][y-1] = Xacid_splash_w; + cave[x-2][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2103,8 +2103,8 @@ static void Landroid_2_w(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2131,9 +2131,9 @@ static void Landroid_2_w(int x, int y) cave[x][y] = Yandroid_wB; next[x][y] = Xblank; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_e; + cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) - cave[x-2][y-1] = Xacid_splash_w; + cave[x-2][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2180,8 +2180,8 @@ static void Leater_n(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2210,9 +2210,9 @@ static void Leater_n(int x, int y) cave[x][y] = Yeater_nB; next[x][y] = Xblank; if (cave[x+1][y-2] == Xblank) - cave[x+1][y-2] = Xacid_splash_e; + cave[x+1][y-2] = Xsplash_e; if (cave[x-1][y-2] == Xblank) - cave[x-1][y-2] = Xacid_splash_w; + cave[x-1][y-2] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2260,8 +2260,8 @@ static void Leater_e(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2290,9 +2290,9 @@ static void Leater_e(int x, int y) cave[x][y] = Yeater_eB; next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) - cave[x+2][y-1] = Xacid_splash_e; + cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_w; + cave[x][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2340,8 +2340,8 @@ static void Leater_s(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2370,9 +2370,9 @@ static void Leater_s(int x, int y) cave[x][y] = Yeater_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2420,8 +2420,8 @@ static void Leater_w(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2450,9 +2450,9 @@ static void Leater_w(int x, int y) cave[x][y] = Yeater_wB; next[x][y] = Xblank; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_e; + cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) - cave[x-2][y-1] = Xacid_splash_w; + cave[x-2][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2484,8 +2484,8 @@ static void Lalien(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2515,9 +2515,9 @@ static void Lalien(int x, int y) cave[x][y] = Yalien_nB; next[x][y] = Xblank; if (cave[x+1][y-2] == Xblank) - cave[x+1][y-2] = Xacid_splash_e; + cave[x+1][y-2] = Xsplash_e; if (cave[x-1][y-2] == Xblank) - cave[x-1][y-2] = Xacid_splash_w; + cave[x-1][y-2] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; } @@ -2527,8 +2527,8 @@ static void Lalien(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2558,9 +2558,9 @@ static void Lalien(int x, int y) cave[x][y] = Yalien_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; } @@ -2573,8 +2573,8 @@ static void Lalien(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2604,9 +2604,9 @@ static void Lalien(int x, int y) cave[x][y] = Yalien_eB; next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) - cave[x+2][y-1] = Xacid_splash_e; + cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_w; + cave[x][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; } @@ -2616,8 +2616,8 @@ static void Lalien(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2647,9 +2647,9 @@ static void Lalien(int x, int y) cave[x][y] = Yalien_wB; next[x][y] = Xblank; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_e; + cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) - cave[x-2][y-1] = Xacid_splash_w; + cave[x-2][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; } @@ -2667,8 +2667,8 @@ static void Lbug_n(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2698,9 +2698,9 @@ static void Lbug_n(int x, int y) cave[x][y] = Ybug_nB; next[x][y] = Xblank; if (cave[x+1][y-2] == Xblank) - cave[x+1][y-2] = Xacid_splash_e; + cave[x+1][y-2] = Xsplash_e; if (cave[x-1][y-2] == Xblank) - cave[x-1][y-2] = Xacid_splash_w; + cave[x-1][y-2] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2727,8 +2727,8 @@ static void Lbug_1_n(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2779,8 +2779,8 @@ static void Lbug_e(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2810,9 +2810,9 @@ static void Lbug_e(int x, int y) cave[x][y] = Ybug_eB; next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) - cave[x+2][y-1] = Xacid_splash_e; + cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_w; + cave[x][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2839,8 +2839,8 @@ static void Lbug_1_e(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2891,8 +2891,8 @@ static void Lbug_s(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -2922,9 +2922,9 @@ static void Lbug_s(int x, int y) cave[x][y] = Ybug_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -2951,8 +2951,8 @@ static void Lbug_1_s(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3003,8 +3003,8 @@ static void Lbug_w(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3034,9 +3034,9 @@ static void Lbug_w(int x, int y) cave[x][y] = Ybug_wB; next[x][y] = Xblank; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_e; + cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) - cave[x-2][y-1] = Xacid_splash_w; + cave[x-2][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3063,8 +3063,8 @@ static void Lbug_1_w(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3115,8 +3115,8 @@ static void Ltank_n(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3146,9 +3146,9 @@ static void Ltank_n(int x, int y) cave[x][y] = Ytank_nB; next[x][y] = Xblank; if (cave[x+1][y-2] == Xblank) - cave[x+1][y-2] = Xacid_splash_e; + cave[x+1][y-2] = Xsplash_e; if (cave[x-1][y-2] == Xblank) - cave[x-1][y-2] = Xacid_splash_w; + cave[x-1][y-2] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3175,8 +3175,8 @@ static void Ltank_1_n(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3227,8 +3227,8 @@ static void Ltank_e(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3258,9 +3258,9 @@ static void Ltank_e(int x, int y) cave[x][y] = Ytank_eB; next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) - cave[x+2][y-1] = Xacid_splash_e; + cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_w; + cave[x][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3287,8 +3287,8 @@ static void Ltank_1_e(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3339,8 +3339,8 @@ static void Ltank_s(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3370,9 +3370,9 @@ static void Ltank_s(int x, int y) cave[x][y] = Ytank_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3399,8 +3399,8 @@ static void Ltank_1_s(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3451,8 +3451,8 @@ static void Ltank_w(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3482,9 +3482,9 @@ static void Ltank_w(int x, int y) cave[x][y] = Ytank_wB; next[x][y] = Xblank; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_e; + cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) - cave[x-2][y-1] = Xacid_splash_w; + cave[x-2][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3511,8 +3511,8 @@ static void Ltank_1_w(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3563,8 +3563,8 @@ static void Lemerald(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3590,9 +3590,9 @@ static void Lemerald(int x, int y) cave[x][y] = Yemerald_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3624,8 +3624,8 @@ static void Lemerald(int x, int y) case Xball_2: case Xnut: case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: + case Xslide_ns: + case Xslide_ew: case Xwonderwall: case Xkey_1: case Xkey_2: @@ -3706,8 +3706,8 @@ static void Lemerald_pause(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3733,9 +3733,9 @@ static void Lemerald_pause(int x, int y) cave[x][y] = Yemerald_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3751,8 +3751,8 @@ static void Lemerald_fall(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3779,9 +3779,9 @@ static void Lemerald_fall(int x, int y) cave[x][y] = Yemerald_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3814,8 +3814,8 @@ static void Ldiamond(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3841,9 +3841,9 @@ static void Ldiamond(int x, int y) cave[x][y] = Ydiamond_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -3875,8 +3875,8 @@ static void Ldiamond(int x, int y) case Xball_2: case Xnut: case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: + case Xslide_ns: + case Xslide_ew: case Xwonderwall: case Xkey_1: case Xkey_2: @@ -3957,8 +3957,8 @@ static void Ldiamond_pause(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -3984,9 +3984,9 @@ static void Ldiamond_pause(int x, int y) cave[x][y] = Ydiamond_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4002,8 +4002,8 @@ static void Ldiamond_fall(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4030,9 +4030,9 @@ static void Ldiamond_fall(int x, int y) cave[x][y] = Ydiamond_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4065,8 +4065,8 @@ static void Lstone(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4094,9 +4094,9 @@ static void Lstone(int x, int y) cave[x][y] = Ystone_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4135,8 +4135,8 @@ static void Lstone(int x, int y) case Xball_2: case Xnut: case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: + case Xslide_ns: + case Xslide_ew: case Xkey_1: case Xkey_2: case Xkey_3: @@ -4201,8 +4201,8 @@ static void Lstone_pause(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4228,9 +4228,9 @@ static void Lstone_pause(int x, int y) cave[x][y] = Ystone_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4246,8 +4246,8 @@ static void Lstone_fall(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4274,9 +4274,9 @@ static void Lstone_fall(int x, int y) cave[x][y] = Ystone_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4323,8 +4323,8 @@ static void Lstone_fall(int x, int y) switch (cave[x+1][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4348,8 +4348,8 @@ static void Lstone_fall(int x, int y) switch (cave[x-1][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4394,8 +4394,8 @@ static void Lstone_fall(int x, int y) switch (cave[x][y+2]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4495,8 +4495,8 @@ static void Lbomb(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4522,9 +4522,9 @@ static void Lbomb(int x, int y) cave[x][y] = Ybomb_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4556,8 +4556,8 @@ static void Lbomb(int x, int y) case Xball_2: case Xnut: case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: + case Xslide_ns: + case Xslide_ew: case Xkey_1: case Xkey_2: case Xkey_3: @@ -4620,8 +4620,8 @@ static void Lbomb_pause(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4647,9 +4647,9 @@ static void Lbomb_pause(int x, int y) cave[x][y] = Ybomb_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4665,8 +4665,8 @@ static void Lbomb_fall(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4692,9 +4692,9 @@ static void Lbomb_fall(int x, int y) cave[x][y] = Ybomb_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4710,8 +4710,8 @@ static void Lnut(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4737,9 +4737,9 @@ static void Lnut(int x, int y) cave[x][y] = Ynut_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4771,8 +4771,8 @@ static void Lnut(int x, int y) case Xball_2: case Xnut: case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: + case Xslide_ns: + case Xslide_ew: case Xkey_1: case Xkey_2: case Xkey_3: @@ -4835,8 +4835,8 @@ static void Lnut_pause(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4862,9 +4862,9 @@ static void Lnut_pause(int x, int y) cave[x][y] = Ynut_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4880,8 +4880,8 @@ static void Lnut_fall(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4908,9 +4908,9 @@ static void Lnut_fall(int x, int y) cave[x][y] = Ynut_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4927,8 +4927,8 @@ static void Lspring(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -4956,9 +4956,9 @@ static void Lspring(int x, int y) cave[x][y] = Yspring_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -4990,8 +4990,8 @@ static void Lspring(int x, int y) case Xball_2: case Xnut: case Xnut_pause: - case Xslidewall_ns: - case Xslidewall_ew: + case Xslide_ns: + case Xslide_ew: case Xkey_1: case Xkey_2: case Xkey_3: @@ -5082,8 +5082,8 @@ static void Lspring_pause(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5109,9 +5109,9 @@ static void Lspring_pause(int x, int y) cave[x][y] = Yspring_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -5127,8 +5127,8 @@ static void Lspring_e(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5154,9 +5154,9 @@ static void Lspring_e(int x, int y) cave[x][y] = Yspring_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -5167,8 +5167,8 @@ static void Lspring_e(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5198,9 +5198,9 @@ static void Lspring_e(int x, int y) cave[x][y] = Yspring_eB; next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) - cave[x+2][y-1] = Xacid_splash_e; + cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_w; + cave[x][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -5238,8 +5238,8 @@ static void Lspring_w(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5265,9 +5265,9 @@ static void Lspring_w(int x, int y) cave[x][y] = Yspring_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -5278,8 +5278,8 @@ static void Lspring_w(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5309,9 +5309,9 @@ static void Lspring_w(int x, int y) cave[x][y] = Yspring_wB; next[x][y] = Xblank; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_e; + cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) - cave[x-2][y-1] = Xacid_splash_w; + cave[x-2][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -5349,8 +5349,8 @@ static void Lspring_fall(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5377,9 +5377,9 @@ static void Lspring_fall(int x, int y) cave[x][y] = Yspring_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -5828,8 +5828,8 @@ static void Lballoon(int x, int y) switch (cave[x][y-1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5855,9 +5855,9 @@ static void Lballoon(int x, int y) cave[x][y] = Yballoon_nB; next[x][y] = Xblank; if (cave[x+1][y-2] == Xblank) - cave[x+1][y-2] = Xacid_splash_e; + cave[x+1][y-2] = Xsplash_e; if (cave[x-1][y-2] == Xblank) - cave[x-1][y-2] = Xacid_splash_w; + cave[x-1][y-2] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; } @@ -5867,8 +5867,8 @@ static void Lballoon(int x, int y) switch (cave[x+1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5894,9 +5894,9 @@ static void Lballoon(int x, int y) cave[x][y] = Yballoon_eB; next[x][y] = Xblank; if (cave[x+2][y-1] == Xblank) - cave[x+2][y-1] = Xacid_splash_e; + cave[x+2][y-1] = Xsplash_e; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_w; + cave[x][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; } @@ -5906,8 +5906,8 @@ static void Lballoon(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5933,9 +5933,9 @@ static void Lballoon(int x, int y) cave[x][y] = Yballoon_sB; next[x][y] = Xblank; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; } @@ -5945,8 +5945,8 @@ static void Lballoon(int x, int y) switch (cave[x-1][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -5972,9 +5972,9 @@ static void Lballoon(int x, int y) cave[x][y] = Yballoon_wB; next[x][y] = Xblank; if (cave[x][y-1] == Xblank) - cave[x][y-1] = Xacid_splash_e; + cave[x][y-1] = Xsplash_e; if (cave[x-2][y-1] == Xblank) - cave[x-2][y-1] = Xacid_splash_w; + cave[x-2][y-1] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; } @@ -6163,8 +6163,8 @@ static void Ldrip_fall(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -6193,9 +6193,9 @@ static void Ldrip_fall(int x, int y) cave[x][y] = Ydrip_1_sB; next[x][y] = Xdrip_stretchB; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -6275,8 +6275,8 @@ static void Lsand_stone(int x, int y) switch (cave[x][y+1]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -6302,9 +6302,9 @@ static void Lsand_stone(int x, int y) cave[x][y] = Xsand_stonesand_quickout_1; next[x][y] = Xsand_stonesand_quickout_2; if (cave[x+1][y] == Xblank) - cave[x+1][y] = Xacid_splash_e; + cave[x+1][y] = Xsplash_e; if (cave[x-1][y] == Xblank) - cave[x-1][y] = Xacid_splash_w; + cave[x-1][y] = Xsplash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; @@ -6397,37 +6397,37 @@ static void Lsand_stonesand_quickout_2(int x, int y) next[x][y] = Xsand; } -static void Lslidewall_ns(int x, int y) +static void Lslide_ns(int x, int y) { if (tab_blank[cave[x][y-1]]) { - cave[x][y-1] = Yslidewall_ns_blank; - next[x][y-1] = Xslidewall_ns; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); + cave[x][y-1] = Yslide_ns_blank; + next[x][y-1] = Xslide_ns; + play_element_sound(x, y, SOUND_slide, Xslide_ns); } if (tab_blank[cave[x][y+1]]) { - cave[x][y+1] = Yslidewall_ns_blank; - next[x][y+1] = Xslidewall_ns; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns); + cave[x][y+1] = Yslide_ns_blank; + next[x][y+1] = Xslide_ns; + play_element_sound(x, y, SOUND_slide, Xslide_ns); } } -static void Lslidewall_ew(int x, int y) +static void Lslide_ew(int x, int y) { if (tab_blank[cave[x+1][y]]) { - cave[x+1][y] = Yslidewall_ew_blank; - next[x+1][y] = Xslidewall_ew; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); + cave[x+1][y] = Yslide_ew_blank; + next[x+1][y] = Xslide_ew; + play_element_sound(x, y, SOUND_slide, Xslide_ew); } if (tab_blank[cave[x-1][y]]) { - cave[x-1][y] = Yslidewall_ew_blank; - next[x-1][y] = Xslidewall_ew; - play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew); + cave[x-1][y] = Yslide_ew_blank; + next[x-1][y] = Xslide_ew; + play_element_sound(x, y, SOUND_slide, Xslide_ew); } } @@ -6482,8 +6482,8 @@ static void Lamoeba(int x, int y) switch (cave[x][y]) { case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Xfake_acid_1: case Xfake_acid_2: case Xfake_acid_3: @@ -6709,8 +6709,8 @@ static void handle_tile(int x, int y) case Xsand_stonesand_quickout_1: Lsand_stonesand_quickout_1(x, y); break; case Xsand_stonesand_quickout_2: Lsand_stonesand_quickout_2(x, y); break; - case Xslidewall_ns: Lslidewall_ns(x, y); break; - case Xslidewall_ew: Lslidewall_ew(x, y); break; + case Xslide_ns: Lslide_ns(x, y); break; + case Xslide_ew: Lslide_ew(x, y); break; case Xexit: Lexit(x, y); break; case Xexit_1: Lexit_1(x, y); break; diff --git a/src/game_em/tab_generate.c b/src/game_em/tab_generate.c index 18520cab..2d7c1148 100644 --- a/src/game_em/tab_generate.c +++ b/src/game_em/tab_generate.c @@ -20,8 +20,8 @@ int tile_blank[] = { Xblank, 1, - Xacid_splash_e, 1, - Xacid_splash_w, 1, + Xsplash_e, 1, + Xsplash_w, 1, Xfake_acid_1, 1, Xfake_acid_2, 1, Xfake_acid_3, 1, @@ -37,8 +37,8 @@ int tile_blank[] = int tile_acid[] = { Xblank, 1, - Xacid_splash_e, 1, - Xacid_splash_w, 1, + Xsplash_e, 1, + Xsplash_w, 1, Xfake_acid_1, 1, Xfake_acid_2, 1, Xfake_acid_3, 1, @@ -92,8 +92,8 @@ int tile_amoeba[] = int tile_android_move[] = { Xblank, 1, - Xacid_splash_e, 1, - Xacid_splash_w, 1, + Xsplash_e, 1, + Xsplash_w, 1, Xfake_acid_1, 1, Xfake_acid_2, 1, Xfake_acid_3, 1, @@ -2816,23 +2816,23 @@ int obj_map[] = Xacid_8, 6, Xacid_8, 7, -1, - Xacid_splash_w, 4, - Xacid_splash_w, 5, + Xsplash_w, 4, + Xsplash_w, 5, -1, - Xacid_splash_w, 2, - Xacid_splash_w, 3, + Xsplash_w, 2, + Xsplash_w, 3, -1, - Xacid_splash_w, 0, - Xacid_splash_w, 1, + Xsplash_w, 0, + Xsplash_w, 1, -1, - Xacid_splash_e, 4, - Xacid_splash_e, 5, + Xsplash_e, 4, + Xsplash_e, 5, -1, - Xacid_splash_e, 2, - Xacid_splash_e, 3, + Xsplash_e, 2, + Xsplash_e, 3, -1, - Xacid_splash_e, 0, - Xacid_splash_e, 1, + Xsplash_e, 0, + Xsplash_e, 1, -1, Yball_2, 7, @@ -2884,53 +2884,53 @@ int obj_map[] = Yball_2, 6, -1, - Yslidewall_ew_blank, 7, - Xslidewall_ew, 0, - Xslidewall_ew, 1, - Xslidewall_ew, 2, - Xslidewall_ew, 3, - Xslidewall_ew, 4, - Xslidewall_ew, 5, - Xslidewall_ew, 6, - Xslidewall_ew, 7, + Yslide_ew_blank, 7, + Xslide_ew, 0, + Xslide_ew, 1, + Xslide_ew, 2, + Xslide_ew, 3, + Xslide_ew, 4, + Xslide_ew, 5, + Xslide_ew, 6, + Xslide_ew, 7, -1, - Yslidewall_ew_blank, 0, + Yslide_ew_blank, 0, -1, - Yslidewall_ew_blank, 1, + Yslide_ew_blank, 1, -1, - Yslidewall_ew_blank, 2, + Yslide_ew_blank, 2, -1, - Yslidewall_ew_blank, 3, + Yslide_ew_blank, 3, -1, - Yslidewall_ew_blank, 4, + Yslide_ew_blank, 4, -1, - Yslidewall_ew_blank, 5, + Yslide_ew_blank, 5, -1, - Yslidewall_ew_blank, 6, + Yslide_ew_blank, 6, -1, - Yslidewall_ns_blank, 7, - Xslidewall_ns, 0, - Xslidewall_ns, 1, - Xslidewall_ns, 2, - Xslidewall_ns, 3, - Xslidewall_ns, 4, - Xslidewall_ns, 5, - Xslidewall_ns, 6, - Xslidewall_ns, 7, + Yslide_ns_blank, 7, + Xslide_ns, 0, + Xslide_ns, 1, + Xslide_ns, 2, + Xslide_ns, 3, + Xslide_ns, 4, + Xslide_ns, 5, + Xslide_ns, 6, + Xslide_ns, 7, -1, - Yslidewall_ns_blank, 0, + Yslide_ns_blank, 0, -1, - Yslidewall_ns_blank, 1, + Yslide_ns_blank, 1, -1, - Yslidewall_ns_blank, 2, + Yslide_ns_blank, 2, -1, - Yslidewall_ns_blank, 3, + Yslide_ns_blank, 3, -1, - Yslidewall_ns_blank, 4, + Yslide_ns_blank, 4, -1, - Yslidewall_ns_blank, 5, + Yslide_ns_blank, 5, -1, - Yslidewall_ns_blank, 6, + Yslide_ns_blank, 6, -1, XwonderwallB, 7, diff --git a/src/tools.c b/src/tools.c index 24e22776..62f7314b 100644 --- a/src/tools.c +++ b/src/tools.c @@ -5746,11 +5746,11 @@ em_object_mapping_list[] = }, { - Xacid_splash_e, FALSE, FALSE, + Xsplash_e, FALSE, FALSE, EL_ACID_SPLASH_RIGHT, -1, -1 }, { - Xacid_splash_w, FALSE, FALSE, + Xsplash_w, FALSE, FALSE, EL_ACID_SPLASH_LEFT, -1, -1 }, @@ -7027,19 +7027,19 @@ em_object_mapping_list[] = }, { - Xslidewall_ns, TRUE, FALSE, + Xslide_ns, TRUE, FALSE, EL_EXPANDABLE_WALL_VERTICAL, -1, -1 }, { - Yslidewall_ns_blank, FALSE, FALSE, + Yslide_ns_blank, FALSE, FALSE, EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1 }, { - Xslidewall_ew, TRUE, FALSE, + Xslide_ew, TRUE, FALSE, EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1 }, { - Yslidewall_ew_blank, FALSE, FALSE, + Yslide_ew_blank, FALSE, FALSE, EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1 }, @@ -8249,8 +8249,8 @@ static int get_effective_element_EM(int tile, int frame_em) { switch (tile) { - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: return (frame_em > 5 ? EL_EMPTY : element); default: @@ -8261,8 +8261,8 @@ static int get_effective_element_EM(int tile, int frame_em) { switch (tile) { - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: return EL_EMPTY; case Ynut_stone: @@ -8330,8 +8330,8 @@ static boolean check_linear_animation_EM(int tile) case Ytank_s_e: case Ytank_w_s: case Ytank_n_w: - case Xacid_splash_e: - case Xacid_splash_w: + case Xsplash_e: + case Xsplash_w: case Ynut_stone: return TRUE; }