From: Holger Schemel Date: Thu, 13 Oct 2022 18:35:38 +0000 (+0200) Subject: changed using same (little endian) pixel format everywhere X-Git-Tag: 4.3.3.0~58 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=51370f0989549a08361b8f2939dbfec9b625b6a9;p=rocksndiamonds.git changed using same (little endian) pixel format everywhere This change also has the effect that the code compiles using versions of the SDL library older than 2.0.5 (which introduced the pixel format alias name used before). --- diff --git a/src/files.c b/src/files.c index cdb890b9..5e95fb80 100644 --- a/src/files.c +++ b/src/files.c @@ -13489,7 +13489,7 @@ void CreateCollectElementImages(void) SDL_MapRGB(dst_bitmap->surface->format, 0x00, 0x00, 0x00)); dst_bitmap->surface = - SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_RGBA32, 0); + SDL_ConvertSurfaceFormat(dst_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0); for (i = 0; i < MAX_NUM_ELEMENTS; i++) { @@ -13516,7 +13516,7 @@ void CreateCollectElementImages(void) SDL_MapRGB(tmp_bitmap->surface->format, 0x00, 0x00, 0x00)); tmp_bitmap->surface = - SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_RGBA32, 0); + SDL_ConvertSurfaceFormat(tmp_bitmap->surface, SDL_PIXELFORMAT_ARGB8888, 0); tmp_bitmap->surface_masked = tmp_bitmap->surface;