From: Holger Schemel Date: Fri, 16 Mar 2018 15:26:59 +0000 (+0100) Subject: fixed bug with playing "timeout" and "player dies" sounds in SP engine X-Git-Tag: 4.0.1.4~1 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=4ecc38d301b990aa245a5e93adf1fcef8c9fd615;p=rocksndiamonds.git fixed bug with playing "timeout" and "player dies" sounds in SP engine - this bug occurred when playing a level using SP engine and time limit - the Supaplex game engine does not support levels with time limit - bug fixed by always setting level time to zero when using SP engine --- diff --git a/src/game.c b/src/game.c index e159b96e..13f264e8 100644 --- a/src/game.c +++ b/src/game.c @@ -3060,6 +3060,11 @@ static void InitGameEngine() strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_COLLECT) ? SNAPSHOT_MODE_EVERY_COLLECT : SNAPSHOT_MODE_OFF); game.snapshot.save_snapshot = FALSE; + + /* ---------- initialize level time for Supaplex engine ------------------- */ + /* Supaplex levels with time limit currently unsupported -- should be added */ + if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + level.time = 0; } int get_num_special_action(int element, int action_first, int action_last)