From: Holger Schemel Date: Wed, 18 Feb 2004 23:07:23 +0000 (+0100) Subject: rnd-20040219-1-src X-Git-Tag: 3.1.0^2~70 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=4d331e6a8db3d4b6f1006a70a0fad6f02323c9b9;p=rocksndiamonds.git rnd-20040219-1-src --- diff --git a/src/conftime.h b/src/conftime.h index 3a1d4df0..693dd203 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2004-02-18 02:49]" +#define COMPILE_DATE_STRING "[2004-02-18 20:22]" diff --git a/src/game.c b/src/game.c index 77df179d..c81c8603 100644 --- a/src/game.c +++ b/src/game.c @@ -213,6 +213,8 @@ static boolean MovePlayer(struct PlayerInfo *, int, int); static void ScrollPlayer(struct PlayerInfo *, int); static void ScrollScreen(struct PlayerInfo *, int); +int DigField(struct PlayerInfo *, int, int, int, int, int, int, int); + static void InitBeltMovement(void); static void CloseAllOpenTimegates(void); static void CheckGravityMovement(struct PlayerInfo *); @@ -1349,7 +1351,7 @@ void InitGame() player->inventory_size = 0; - DigField(player, 0, 0, 0, 0, DF_NO_PUSH); + DigField(player, 0, 0, 0, 0, 0, 0, DF_NO_PUSH); SnapField(player, 0, 0); player->LevelSolved = FALSE; @@ -3400,7 +3402,7 @@ inline static int getElementMoveStepsize(int x, int y) /* special values for move stepsize for spring and things on conveyor belt */ if (horiz_move) { -#if 1 +#if 0 if (element == EL_SPRING) step = sign * MOVE_STEPSIZE_NORMAL * 2; else if (CAN_FALL(element) && !CAN_MOVE(element) && @@ -4618,7 +4620,7 @@ void StartMoving(int x, int y) started_moving = TRUE; } } -#if 1 +#if 0 else if (IS_BELT_ACTIVE(Feld[x][y + 1]) && !CAN_MOVE(element)) #else else if (IS_BELT_ACTIVE(Feld[x][y + 1])) @@ -4632,11 +4634,24 @@ void StartMoving(int x, int y) if ((belt_dir == MV_LEFT && left_is_free) || (belt_dir == MV_RIGHT && right_is_free)) { +#if 1 + int nextx = (belt_dir == MV_LEFT ? x - 1 : x + 1); +#endif + InitMovingField(x, y, belt_dir); started_moving = TRUE; +#if 1 + Pushed[x][y] = TRUE; + Pushed[nextx][y] = TRUE; +#endif + GfxAction[x][y] = ACTION_DEFAULT; } + else + { + MovDir[x][y] = 0; /* if element was moving, stop it */ + } } } @@ -4922,7 +4937,7 @@ void StartMoving(int x, int y) } else if (IS_FOOD_PENGUIN(Feld[newx][newy])) { - if (DigField(local_player, newx, newy, 0, 0, DF_DIG) == MF_MOVING) + if (DigField(local_player, x, y, newx, newy, 0,0, DF_DIG) == MF_MOVING) DrawLevelField(newx, newy); else GfxDir[x][y] = MovDir[x][y] = MV_NO_MOVING; @@ -5212,12 +5227,25 @@ void ContinueMoving(int x, int y) #if 0 int nextx = newx + dx, nexty = newy + dy; #endif +#if 1 + boolean pushed = (Pushed[x][y] && IS_PLAYER(x, y)); + boolean pushed_by_conveyor = (Pushed[x][y] && !IS_PLAYER(x, y)); +#else boolean pushed = Pushed[x][y]; +#endif MovPos[x][y] += getElementMoveStepsize(x, y); +#if 0 + if (pushed && IS_PLAYER(x, y)) + { + /* special case: moving object pushed by player */ + MovPos[x][y] = SIGN(MovPos[x][y]) * (TILEX - ABS(PLAYERINFO(x,y)->MovPos)); + } +#else if (pushed) /* special case: moving object pushed by player */ MovPos[x][y] = SIGN(MovPos[x][y]) * (TILEX - ABS(PLAYERINFO(x,y)->MovPos)); +#endif if (ABS(MovPos[x][y]) < TILEX) { @@ -5374,6 +5402,13 @@ void ContinueMoving(int x, int y) !(element_info[element].move_pattern & direction)) TurnRound(newx, newy); +#if 1 + /* prevent elements on conveyor belt from moving on in last direction */ + if (pushed_by_conveyor && CAN_FALL(element) && + direction & MV_HORIZONTAL) + MovDir[newx][newy] = 0; +#endif + if (!pushed) /* special case: moving object pushed by player */ { WasJustMoving[newx][newy] = 3; @@ -6989,7 +7024,7 @@ static byte PlayerActions(struct PlayerInfo *player, byte player_action) /* no actions for this player (no input at player's configured device) */ - DigField(player, 0, 0, 0, 0, DF_NO_PUSH); + DigField(player, 0, 0, 0, 0, 0, 0, DF_NO_PUSH); SnapField(player, 0, 0); CheckGravityMovement(player); @@ -7070,7 +7105,7 @@ static void PlayerActions(struct PlayerInfo *player, byte player_action) /* no actions for this player (no input at player's configured device) */ - DigField(player, 0, 0, 0, 0, DF_NO_PUSH); + DigField(player, 0, 0, 0, 0, 0, 0, DF_NO_PUSH); SnapField(player, 0, 0); CheckGravityMovement(player); @@ -7893,7 +7928,7 @@ boolean MovePlayerOneStep(struct PlayerInfo *player, return MF_MOVING; } - can_move = DigField(player, new_jx, new_jy, real_dx, real_dy, DF_DIG); + can_move = DigField(player, jx, jy, new_jx, new_jy, real_dx,real_dy, DF_DIG); if (can_move != MF_MOVING) return can_move; @@ -8927,7 +8962,8 @@ static boolean checkDiagonalPushing(struct PlayerInfo *player, */ int DigField(struct PlayerInfo *player, - int x, int y, int real_dx, int real_dy, int mode) + int oldx, int oldy, int x, int y, + int real_dx, int real_dy, int mode) { static int change_sides[4] = { @@ -8937,7 +8973,7 @@ int DigField(struct PlayerInfo *player, CH_SIDE_TOP, /* moving down */ }; boolean use_spring_bug = (game.engine_version < VERSION_IDENT(2,2,0,0)); - int jx = player->jx, jy = player->jy; + int jx = oldx, jy = oldy; int dx = x - jx, dy = y - jy; int nextx = x + dx, nexty = y + dy; int move_direction = (dx == -1 ? MV_LEFT : @@ -9668,7 +9704,7 @@ boolean SnapField(struct PlayerInfo *player, int dx, int dy) player->is_dropping = FALSE; - if (DigField(player, x, y, 0, 0, DF_SNAP) == MF_NO_ACTION) + if (DigField(player, jx, jy, x, y, 0, 0, DF_SNAP) == MF_NO_ACTION) return FALSE; player->is_snapping = TRUE; diff --git a/src/game.h b/src/game.h index 8a402dcc..ba518365 100644 --- a/src/game.h +++ b/src/game.h @@ -72,7 +72,6 @@ void TestIfBadThingTouchesOtherBadThing(int, int); void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); -int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); boolean DropElement(struct PlayerInfo *); diff --git a/src/init.c b/src/init.c index 142c21bc..a7bb5979 100644 --- a/src/init.c +++ b/src/init.c @@ -3260,6 +3260,8 @@ void InitElementPropertiesEngine(int engine_version) { int element = EL_CUSTOM_START + i; + element_info[element].access_direction = MV_ALL_DIRECTIONS; + element_info[element].explosion_delay = 18; element_info[element].ignition_delay = 8; }