From: Holger Schemel Date: Sat, 27 Aug 2022 10:57:58 +0000 (+0200) Subject: merged functions for checking growing walls (normal and steel) X-Git-Tag: 4.3.3.0~67 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=4b754efd;p=rocksndiamonds.git merged functions for checking growing walls (normal and steel) --- diff --git a/src/game.c b/src/game.c index 15a390ba..4c4619c1 100644 --- a/src/game.c +++ b/src/game.c @@ -9721,6 +9721,46 @@ static void CheckWallGrowing(int ax, int ay) boolean stop_right = FALSE; boolean new_wall = FALSE; + boolean is_steelwall = (element == EL_EXPANDABLE_STEELWALL_HORIZONTAL || + element == EL_EXPANDABLE_STEELWALL_VERTICAL || + element == EL_EXPANDABLE_STEELWALL_ANY); + + boolean grow_vertical = (element == EL_EXPANDABLE_WALL_VERTICAL || + element == EL_EXPANDABLE_WALL_ANY || + element == EL_EXPANDABLE_STEELWALL_VERTICAL || + element == EL_EXPANDABLE_STEELWALL_ANY); + + boolean grow_horizontal = (element == EL_EXPANDABLE_WALL_HORIZONTAL || + element == EL_EXPANDABLE_WALL_ANY || + element == EL_EXPANDABLE_WALL || + element == EL_BD_EXPANDABLE_WALL || + element == EL_EXPANDABLE_STEELWALL_HORIZONTAL || + element == EL_EXPANDABLE_STEELWALL_ANY); + + boolean stop_vertical = (element == EL_EXPANDABLE_WALL_VERTICAL || + element == EL_EXPANDABLE_STEELWALL_VERTICAL); + + boolean stop_horizontal = (element == EL_EXPANDABLE_WALL_HORIZONTAL || + element == EL_EXPANDABLE_WALL || + element == EL_EXPANDABLE_STEELWALL_HORIZONTAL); + + int wall_growing = (is_steelwall ? + EL_EXPANDABLE_STEELWALL_GROWING : + EL_EXPANDABLE_WALL_GROWING); + + int gfx_wall_growing_up = (is_steelwall ? + IMG_EXPANDABLE_STEELWALL_GROWING_UP : + IMG_EXPANDABLE_WALL_GROWING_UP); + int gfx_wall_growing_down = (is_steelwall ? + IMG_EXPANDABLE_STEELWALL_GROWING_DOWN : + IMG_EXPANDABLE_WALL_GROWING_DOWN); + int gfx_wall_growing_left = (is_steelwall ? + IMG_EXPANDABLE_STEELWALL_GROWING_LEFT : + IMG_EXPANDABLE_WALL_GROWING_LEFT); + int gfx_wall_growing_right = (is_steelwall ? + IMG_EXPANDABLE_STEELWALL_GROWING_RIGHT : + IMG_EXPANDABLE_WALL_GROWING_RIGHT); + if (IS_ANIMATED(graphic)) DrawLevelGraphicAnimationIfNeeded(ax, ay, graphic); @@ -9743,59 +9783,55 @@ static void CheckWallGrowing(int ax, int ay) if (IN_LEV_FIELD(ax + 1, ay) && IS_FREE(ax + 1, ay)) free_right = TRUE; - if (element == EL_EXPANDABLE_WALL_VERTICAL || - element == EL_EXPANDABLE_WALL_ANY) + if (grow_vertical) { if (free_top) { - Tile[ax][ay - 1] = EL_EXPANDABLE_WALL_GROWING; + Tile[ax][ay - 1] = wall_growing; Store[ax][ay - 1] = element; GfxDir[ax][ay - 1] = MovDir[ax][ay - 1] = MV_UP; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay - 1))) - DrawLevelGraphic(ax, ay - 1, IMG_EXPANDABLE_WALL_GROWING_UP, 0); + DrawLevelGraphic(ax, ay - 1, gfx_wall_growing_up, 0); new_wall = TRUE; } if (free_bottom) { - Tile[ax][ay + 1] = EL_EXPANDABLE_WALL_GROWING; + Tile[ax][ay + 1] = wall_growing; Store[ax][ay + 1] = element; GfxDir[ax][ay + 1] = MovDir[ax][ay + 1] = MV_DOWN; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay + 1))) - DrawLevelGraphic(ax, ay + 1, IMG_EXPANDABLE_WALL_GROWING_DOWN, 0); + DrawLevelGraphic(ax, ay + 1, gfx_wall_growing_down, 0); new_wall = TRUE; } } - if (element == EL_EXPANDABLE_WALL_HORIZONTAL || - element == EL_EXPANDABLE_WALL_ANY || - element == EL_EXPANDABLE_WALL || - element == EL_BD_EXPANDABLE_WALL) + if (grow_horizontal) { if (free_left) { - Tile[ax - 1][ay] = EL_EXPANDABLE_WALL_GROWING; + Tile[ax - 1][ay] = wall_growing; Store[ax - 1][ay] = element; GfxDir[ax - 1][ay] = MovDir[ax - 1][ay] = MV_LEFT; if (IN_SCR_FIELD(SCREENX(ax - 1), SCREENY(ay))) - DrawLevelGraphic(ax - 1, ay, IMG_EXPANDABLE_WALL_GROWING_LEFT, 0); + DrawLevelGraphic(ax - 1, ay, gfx_wall_growing_left, 0); new_wall = TRUE; } if (free_right) { - Tile[ax + 1][ay] = EL_EXPANDABLE_WALL_GROWING; + Tile[ax + 1][ay] = wall_growing; Store[ax + 1][ay] = element; GfxDir[ax + 1][ay] = MovDir[ax + 1][ay] = MV_RIGHT; if (IN_SCR_FIELD(SCREENX(ax + 1), SCREENY(ay))) - DrawLevelGraphic(ax + 1, ay, IMG_EXPANDABLE_WALL_GROWING_RIGHT, 0); + DrawLevelGraphic(ax + 1, ay, gfx_wall_growing_right, 0); new_wall = TRUE; } @@ -9813,128 +9849,14 @@ static void CheckWallGrowing(int ax, int ay) if (!IN_LEV_FIELD(ax + 1, ay) || IS_WALL(Tile[ax + 1][ay])) stop_right = TRUE; - if (((stop_top && stop_bottom) || - element == EL_EXPANDABLE_WALL_HORIZONTAL || - element == EL_EXPANDABLE_WALL) && - ((stop_left && stop_right) || - element == EL_EXPANDABLE_WALL_VERTICAL)) + if (((stop_top && stop_bottom) || stop_horizontal) && + ((stop_left && stop_right) || stop_vertical)) Tile[ax][ay] = EL_WALL; if (new_wall) PlayLevelSoundAction(ax, ay, ACTION_GROWING); } -static void CheckSteelWallGrowing(int ax, int ay) -{ - int element = Tile[ax][ay]; - int graphic = el2img(element); - boolean free_top = FALSE; - boolean free_bottom = FALSE; - boolean free_left = FALSE; - boolean free_right = FALSE; - boolean stop_top = FALSE; - boolean stop_bottom = FALSE; - boolean stop_left = FALSE; - boolean stop_right = FALSE; - boolean new_wall = FALSE; - - if (IS_ANIMATED(graphic)) - DrawLevelGraphicAnimationIfNeeded(ax, ay, graphic); - - if (!MovDelay[ax][ay]) // start building new wall - MovDelay[ax][ay] = 6; - - if (MovDelay[ax][ay]) // wait some time before building new wall - { - MovDelay[ax][ay]--; - if (MovDelay[ax][ay]) - return; - } - - if (IN_LEV_FIELD(ax, ay - 1) && IS_FREE(ax, ay - 1)) - free_top = TRUE; - if (IN_LEV_FIELD(ax, ay + 1) && IS_FREE(ax, ay + 1)) - free_bottom = TRUE; - if (IN_LEV_FIELD(ax - 1, ay) && IS_FREE(ax - 1, ay)) - free_left = TRUE; - if (IN_LEV_FIELD(ax + 1, ay) && IS_FREE(ax + 1, ay)) - free_right = TRUE; - - if (element == EL_EXPANDABLE_STEELWALL_VERTICAL || - element == EL_EXPANDABLE_STEELWALL_ANY) - { - if (free_top) - { - Tile[ax][ay - 1] = EL_EXPANDABLE_STEELWALL_GROWING; - Store[ax][ay - 1] = element; - GfxDir[ax][ay - 1] = MovDir[ax][ay - 1] = MV_UP; - - if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay - 1))) - DrawLevelGraphic(ax, ay - 1, IMG_EXPANDABLE_STEELWALL_GROWING_UP, 0); - - new_wall = TRUE; - } - - if (free_bottom) - { - Tile[ax][ay + 1] = EL_EXPANDABLE_STEELWALL_GROWING; - Store[ax][ay + 1] = element; - GfxDir[ax][ay + 1] = MovDir[ax][ay + 1] = MV_DOWN; - - if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay + 1))) - DrawLevelGraphic(ax, ay + 1, IMG_EXPANDABLE_STEELWALL_GROWING_DOWN, 0); - - new_wall = TRUE; - } - } - - if (element == EL_EXPANDABLE_STEELWALL_HORIZONTAL || - element == EL_EXPANDABLE_STEELWALL_ANY) - { - if (free_left) - { - Tile[ax - 1][ay] = EL_EXPANDABLE_STEELWALL_GROWING; - Store[ax - 1][ay] = element; - GfxDir[ax - 1][ay] = MovDir[ax - 1][ay] = MV_LEFT; - - if (IN_SCR_FIELD(SCREENX(ax - 1), SCREENY(ay))) - DrawLevelGraphic(ax - 1, ay, IMG_EXPANDABLE_STEELWALL_GROWING_LEFT, 0); - - new_wall = TRUE; - } - - if (free_right) - { - Tile[ax + 1][ay] = EL_EXPANDABLE_STEELWALL_GROWING; - Store[ax + 1][ay] = element; - GfxDir[ax + 1][ay] = MovDir[ax + 1][ay] = MV_RIGHT; - - if (IN_SCR_FIELD(SCREENX(ax + 1), SCREENY(ay))) - DrawLevelGraphic(ax + 1, ay, IMG_EXPANDABLE_STEELWALL_GROWING_RIGHT, 0); - - new_wall = TRUE; - } - } - - if (!IN_LEV_FIELD(ax, ay - 1) || IS_WALL(Tile[ax][ay - 1])) - stop_top = TRUE; - if (!IN_LEV_FIELD(ax, ay + 1) || IS_WALL(Tile[ax][ay + 1])) - stop_bottom = TRUE; - if (!IN_LEV_FIELD(ax - 1, ay) || IS_WALL(Tile[ax - 1][ay])) - stop_left = TRUE; - if (!IN_LEV_FIELD(ax + 1, ay) || IS_WALL(Tile[ax + 1][ay])) - stop_right = TRUE; - - if (((stop_top && stop_bottom) || - element == EL_EXPANDABLE_STEELWALL_HORIZONTAL) && - ((stop_left && stop_right) || - element == EL_EXPANDABLE_STEELWALL_VERTICAL)) - Tile[ax][ay] = EL_STEELWALL; - - if (new_wall) - PlayLevelSoundAction(ax, ay, ACTION_GROWING); -} - static void CheckForDragon(int x, int y) { int i, j; @@ -12465,12 +12387,11 @@ void GameActions_RND(void) element == EL_EXPANDABLE_WALL_HORIZONTAL || element == EL_EXPANDABLE_WALL_VERTICAL || element == EL_EXPANDABLE_WALL_ANY || - element == EL_BD_EXPANDABLE_WALL) - CheckWallGrowing(x, y); - else if (element == EL_EXPANDABLE_STEELWALL_HORIZONTAL || + element == EL_BD_EXPANDABLE_WALL || + element == EL_EXPANDABLE_STEELWALL_HORIZONTAL || element == EL_EXPANDABLE_STEELWALL_VERTICAL || element == EL_EXPANDABLE_STEELWALL_ANY) - CheckSteelWallGrowing(x, y); + CheckWallGrowing(x, y); else if (element == EL_FLAMES) CheckForDragon(x, y); else if (element == EL_EXPLOSION)