From: Holger Schemel Date: Wed, 29 Jan 2020 21:46:46 +0000 (+0100) Subject: added cave buffer offsets to level structure in EM engine X-Git-Tag: 4.2.0.0~163 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=4354b26149582cc6daf9e08205b740d96ef6bc16;p=rocksndiamonds.git added cave buffer offsets to level structure in EM engine --- diff --git a/src/game_em/convert.c b/src/game_em/convert.c index 0b3f05aa..5553772e 100644 --- a/src/game_em/convert.c +++ b/src/game_em/convert.c @@ -938,10 +938,14 @@ void prepare_em_level(void) /* reset all runtime variables to their initial values */ + lev.left = CAVE_BUFFER_XOFFSET; + lev.top = CAVE_BUFFER_YOFFSET; + lev.right = lev.left + lev.width; + lev.bottom = lev.top + lev.height; + for (y = 0; y < CAVE_HEIGHT; y++) for (x = 0; x < CAVE_WIDTH; x++) - lev.cave[x + CAVE_BUFFER_XOFFSET][y + CAVE_BUFFER_YOFFSET] = - native_em_level.cave[x][y]; + lev.cave[lev.left + x][lev.top + y] = native_em_level.cave[x][y]; for (y = 0; y < CAVE_BUFFER_HEIGHT; y++) for (x = 0; x < CAVE_BUFFER_WIDTH; x++) @@ -1022,9 +1026,9 @@ void prepare_em_level(void) native_em_level.cave[x][y] = Xblank; - lev.cave[x + CAVE_BUFFER_XOFFSET][y + CAVE_BUFFER_YOFFSET] = Xblank; - lev.next[x + CAVE_BUFFER_XOFFSET][y + CAVE_BUFFER_YOFFSET] = Xblank; - lev.draw[x + CAVE_BUFFER_XOFFSET][y + CAVE_BUFFER_YOFFSET] = Xblank; + lev.cave[lev.left + x][lev.top + y] = Xblank; + lev.next[lev.left + x][lev.top + y] = Xblank; + lev.draw[lev.left + x][lev.top + y] = Xblank; } } } @@ -1037,8 +1041,8 @@ void prepare_em_level(void) ply[i].dynamite_cnt = 0; ply[i].keys = 0; ply[i].anim = 0; - ply[i].oldx = ply[i].x = ply[i].x_initial + CAVE_BUFFER_XOFFSET; - ply[i].oldy = ply[i].y = ply[i].y_initial + CAVE_BUFFER_YOFFSET; + ply[i].oldx = ply[i].x = ply[i].x_initial + lev.left; + ply[i].oldy = ply[i].y = ply[i].y_initial + lev.top; ply[i].last_move_dir = MV_NONE; ply[i].joy_n = ply[i].joy_e = ply[i].joy_s = ply[i].joy_w = 0; ply[i].joy_snap = ply[i].joy_drop = 0; diff --git a/src/game_em/emerald.h b/src/game_em/emerald.h index 9dc949fb..d83a182d 100644 --- a/src/game_em/emerald.h +++ b/src/game_em/emerald.h @@ -637,6 +637,11 @@ struct LEVEL int width; /* playfield width */ int height; /* playfield height */ + int left; /* playfield left edge */ + int top; /* playfield top edge */ + int right; /* playfield right edge */ + int bottom; /* playfield bottom edge */ + int time_seconds; /* available time (seconds) */ int time_initial; /* available time (initial) */ int time; /* time remaining (runtime) */ diff --git a/src/game_em/logic.c b/src/game_em/logic.c index 8bd29b3c..808db47d 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -6334,8 +6334,8 @@ void logic_3(void) for (count = lev.amoeba_time; count--;) { - x = CAVE_BUFFER_XOFFSET - 1 + (random >> 10) % CAVE_WIDTH; - y = CAVE_BUFFER_YOFFSET - 1 + (random >> 20) % CAVE_HEIGHT; + x = lev.left - 1 + (random >> 10) % CAVE_WIDTH; + y = lev.top - 1 + (random >> 20) % CAVE_HEIGHT; Lamoeba(x, y);