From: Holger Schemel Date: Sat, 30 Oct 2021 12:16:43 +0000 (+0200) Subject: fixed out-of-bounds bug when score was not added to high score list X-Git-Tag: 4.3.0.0~7 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=42706644f944aae5213d9f605010537748aecf6b;p=rocksndiamonds.git fixed out-of-bounds bug when score was not added to high score list If the score is not added to the local high score list for a solved level (because the high score table is completely full, and the new score is not better than the lowest score entry in the list), there was an out-of-bounds bug caused (by accessing the score array at position "-1", which was not correctly handled as "no score entry"). This uncaught error condition could have caused various misbehavior (inclusing crashes) of the game. This change fixes this bug. --- diff --git a/src/game.c b/src/game.c index abc56d23..4d1d9a85 100644 --- a/src/game.c +++ b/src/game.c @@ -5140,12 +5140,12 @@ void NewHighScore(int level_nr, boolean tape_saved) // store last added local score entry (before merging server scores) scores.last_added_local = scores.last_added; - } - if (game.LevelSolved_SaveTape) - { - SaveScoreTape(level_nr); - SaveServerScore(level_nr, tape_saved); + if (game.LevelSolved_SaveTape) + { + SaveScoreTape(level_nr); + SaveServerScore(level_nr, tape_saved); + } } }