From: Holger Schemel Date: Wed, 2 Dec 2009 00:50:21 +0000 (+0100) Subject: rnd-20091202-1-src X-Git-Tag: 3.3.0.0^2~59 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=3ceb03c19a3a327efa33bf98d494f9c9c6087d91;p=rocksndiamonds.git rnd-20091202-1-src * added reading native Sokoban levels and level packages (XSB files) --- diff --git a/ChangeLog b/ChangeLog index a7eee8fe..acaf4935 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,6 @@ +2009-12-01 + * added reading native Sokoban levels and level packages (XSB files) + 2009-11-25 * fixed bugs in (auto)scrolling behaviour when passing ports or when wrapping around the playfield through "holes" in the playfield border diff --git a/src/conftime.h b/src/conftime.h index e06dc1c5..64b4e1f2 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "2009-11-25 23:12" +#define COMPILE_DATE_STRING "2009-12-02 01:43" diff --git a/src/files.c b/src/files.c index 329e4e93..954fb3e4 100644 --- a/src/files.c +++ b/src/files.c @@ -1792,6 +1792,11 @@ static int getFileTypeFromBasename(char *basename) strSuffixLower(basename, ".dc2")) return LEVEL_FILE_TYPE_DC; + /* check for typical filename of a Sokoban level package file */ + if (strSuffixLower(basename, ".xsb") && + strchr(basename, '%') == NULL) + return LEVEL_FILE_TYPE_SB; + /* ---------- try to determine file type from filesize ---------- */ checked_free(filename); @@ -6322,6 +6327,287 @@ static void LoadLevelFromFileInfo_DC(struct LevelInfo *level, #endif +/* ------------------------------------------------------------------------- */ +/* functions for loading SB level */ +/* ------------------------------------------------------------------------- */ + +static void LoadLevelFromFileInfo_SB(struct LevelInfo *level, + struct LevelFileInfo *level_file_info) +{ + char *filename = level_file_info->filename; + char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN]; + char last_comment[MAX_LINE_LEN]; + char level_name[MAX_LINE_LEN]; + char *line_ptr; + FILE *file; + int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level; + boolean read_continued_line = FALSE; + boolean reading_playfield = FALSE; + boolean got_valid_playfield_line = FALSE; + boolean invalid_playfield_char = FALSE; + int file_level_nr = 0; + int line_nr = 0; + int x, y; + + if (!(file = fopen(filename, MODE_READ))) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + +#if 0 + printf("::: looking for level number %d [%d]\n", + level_file_info->nr, num_levels_to_skip); +#endif + + last_comment[0] = '\0'; + level_name[0] = '\0'; + + while (!feof(file)) + { + /* level successfully read, but next level may follow here */ + if (!got_valid_playfield_line && reading_playfield) + { +#if 0 + printf("::: read complete playfield\n"); +#endif + + /* read playfield from single level file -- skip remaining file */ + if (!level_file_info->packed) + break; + + if (file_level_nr >= num_levels_to_skip) + break; + + file_level_nr++; + + last_comment[0] = '\0'; + level_name[0] = '\0'; + + reading_playfield = FALSE; + } + + got_valid_playfield_line = FALSE; + + /* read next line of input file */ + if (!fgets(line, MAX_LINE_LEN, file)) + break; + + /* check if line was completely read and is terminated by line break */ + if (strlen(line) > 0 && line[strlen(line) - 1] == '\n') + line_nr++; + + /* cut trailing line break (this can be newline and/or carriage return) */ + for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--) + if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0') + *line_ptr = '\0'; + + /* copy raw input line for later use (mainly debugging output) */ + strcpy(line_raw, line); + + if (read_continued_line) + { + /* append new line to existing line, if there is enough space */ + if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN) + strcat(previous_line, line_ptr); + + strcpy(line, previous_line); /* copy storage buffer to line */ + + read_continued_line = FALSE; + } + + /* if the last character is '\', continue at next line */ + if (strlen(line) > 0 && line[strlen(line) - 1] == '\\') + { + line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */ + strcpy(previous_line, line); /* copy line to storage buffer */ + + read_continued_line = TRUE; + + continue; + } + + /* skip empty lines */ + if (line[0] == '\0') + continue; + + /* extract comment text from comment line */ + if (line[0] == ';') + { + for (line_ptr = line; *line_ptr; line_ptr++) + if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';') + break; + + strcpy(last_comment, line_ptr); + +#if 0 + printf("::: found comment '%s' in line %d\n", last_comment, line_nr); +#endif + + continue; + } + + /* extract level title text from line containing level title */ + if (line[0] == '\'') + { + strcpy(level_name, &line[1]); + + if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'') + level_name[strlen(level_name) - 1] = '\0'; + +#if 0 + printf("::: found level name '%s' in line %d\n", level_name, line_nr); +#endif + + continue; + } + + /* skip lines containing only spaces (or empty lines) */ + for (line_ptr = line; *line_ptr; line_ptr++) + if (*line_ptr != ' ') + break; + if (*line_ptr == '\0') + continue; + + /* at this point, we have found a line containing part of a playfield */ + +#if 0 + printf("::: found playfield row in line %d\n", line_nr); +#endif + + got_valid_playfield_line = TRUE; + + if (!reading_playfield) + { + reading_playfield = TRUE; + invalid_playfield_char = FALSE; + + for (x = 0; x < MAX_LEV_FIELDX; x++) + for (y = 0; y < MAX_LEV_FIELDY; y++) + level->field[x][y] = EL_EMPTY; + + level->fieldx = 0; + level->fieldy = 0; + + /* start with topmost tile row */ + y = 0; + } + + /* skip playfield line if larger row than allowed */ + if (y >= MAX_LEV_FIELDY) + continue; + + /* start with leftmost tile column */ + x = 0; + + /* read playfield elements from line */ + for (line_ptr = line; *line_ptr; line_ptr++) + { + /* stop parsing playfield line if larger column than allowed */ + if (x >= MAX_LEV_FIELDX) + break; + + switch (*line_ptr) + { + case '#': /* wall */ + level->field[x][y] = EL_STEELWALL; + break; + + case '@': /* player */ + level->field[x][y] = EL_PLAYER_1; + break; + + case '+': /* player on goal square */ + level->field[x][y] = EL_SOKOBAN_FIELD_PLAYER; + break; + + case '$': /* box */ + level->field[x][y] = EL_SOKOBAN_OBJECT; + break; + + case '*': /* box on goal square */ + level->field[x][y] = EL_SOKOBAN_FIELD_FULL; + break; + + case '.': /* goal square */ + level->field[x][y] = EL_SOKOBAN_FIELD_EMPTY; + break; + + case ' ': /* floor (space) */ + level->field[x][y] = EL_EMPTY; + break; + + default: + invalid_playfield_char = TRUE; + break; + } + + if (invalid_playfield_char) + break; + + /* continue with next tile column */ + x++; + + level->fieldx = MAX(x, level->fieldx); + } + + if (invalid_playfield_char) + { + /* if first playfield line, treat invalid lines as comment lines */ + if (y == 0) + reading_playfield = FALSE; + + continue; + } + + /* continue with next tile row */ + y++; + } + + level->fieldy = y; + + level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX); + level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY); + + fclose(file); + + if (!reading_playfield) + { + level->no_valid_file = TRUE; + + Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename); + + return; + } + + if (*level_name != '\0') + { + strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN); + level->name[MAX_LEVEL_NAME_LEN] = '\0'; + +#if 0 + printf(":1: level name: '%s'\n", level->name); +#endif + } + else if (*last_comment != '\0') + { + strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN); + level->name[MAX_LEVEL_NAME_LEN] = '\0'; + +#if 0 + printf(":2: level name: '%s'\n", level->name); +#endif + } + else + { + sprintf(level->name, "--> Level %d <--", level_file_info->nr); + } +} + + /* ------------------------------------------------------------------------- */ /* functions for handling native levels */ /* ------------------------------------------------------------------------- */ @@ -6393,6 +6679,10 @@ void LoadLevelFromFileInfo(struct LevelInfo *level, LoadLevelFromFileInfo_DC(level, level_file_info); break; + case LEVEL_FILE_TYPE_SB: + LoadLevelFromFileInfo_SB(level, level_file_info); + break; + default: LoadLevelFromFileInfo_RND(level, level_file_info); break; @@ -6787,7 +7077,8 @@ static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename) lev_fieldy = level->fieldy; /* determine border element for this level */ - if (level->file_info.type == LEVEL_FILE_TYPE_DC) + if (level->file_info.type == LEVEL_FILE_TYPE_DC || + level->file_info.type == LEVEL_FILE_TYPE_SB) BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */ else SetBorderElement();