From: Holger Schemel Date: Tue, 11 Dec 2018 23:18:45 +0000 (+0100) Subject: added using gadgets that do not overlap with virtual buttons on Android X-Git-Tag: 4.1.2.0~78 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=363a87ea9e17020bfb820f9f19a9c68a07fec120;p=rocksndiamonds.git added using gadgets that do not overlap with virtual buttons on Android --- diff --git a/src/events.c b/src/events.c index f3330a7e..8c8ae5a9 100644 --- a/src/events.c +++ b/src/events.c @@ -39,6 +39,8 @@ static int cursor_mode_last = CURSOR_DEFAULT; static unsigned int special_cursor_delay = 0; static unsigned int special_cursor_delay_value = 1000; +static boolean virtual_button_pressed = FALSE; + // forward declarations for internal use static void HandleNoEvent(void); @@ -722,6 +724,8 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event) "KEY_PRESSED"); int i; + virtual_button_pressed = (key_status == KEY_PRESSED && key != KSYM_UNDEFINED); + // for any touch input event, enable overlay buttons (if activated) SetOverlayEnabled(TRUE); @@ -1545,10 +1549,13 @@ void HandleButton(int mx, int my, int button, int button_nr) #if defined(PLATFORM_ANDROID) // when playing, only handle gadgets when using "follow finger" controls // or when using touch controls in combination with the MM game engine + // or when using gadgets that do not overlap with virtual buttons handle_gadgets = (game_status != GAME_MODE_PLAYING || level.game_engine_type == GAME_ENGINE_TYPE_MM || - strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER)); + strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER) || + (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) && + !virtual_button_pressed)); #endif if (HandleGlobalAnimClicks(mx, my, button))