From: Holger Schemel Date: Sun, 11 Feb 2024 10:52:48 +0000 (+0100) Subject: added GDash game definition for native Boulder Dash game engine X-Git-Tag: 4.4.0.0-test-1~397 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=31ded67181e0c5c303559daa82863ff51e3671f0;p=rocksndiamonds.git added GDash game definition for native Boulder Dash game engine --- diff --git a/src/game_bd/bd_gameplay.h b/src/game_bd/bd_gameplay.h new file mode 100644 index 00000000..4fb6ece4 --- /dev/null +++ b/src/game_bd/bd_gameplay.h @@ -0,0 +1,128 @@ +/* + * Copyright (c) 2007, 2008, 2009, Czirkos Zoltan + * + * Permission to use, copy, modify, and distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#ifndef BD_GAMEPLAY_H +#define BD_GAMEPLAY_H + +#include + +#include "bd_cave.h" + + +#define GAME_INT_INVALID -100 + +/* prepare cave, gfx buffer */ +#define GAME_INT_LOAD_CAVE -73 + +/* show description/note of cave. */ +#define GAME_INT_SHOW_STORY -72 + +/* waiting fire button after showing the story. */ +#define GAME_INT_SHOW_STORY_WAIT -71 + +/* start uncovering */ +#define GAME_INT_START_UNCOVER -70 + +/* ...70 frames until full uncover... */ +#define GAME_INT_UNCOVER_ALL -1 + +/* normal running state. */ +#define GAME_INT_CAVE_RUNNING 0 + +/* add points for remaining time */ +#define GAME_INT_CHECK_BONUS_TIME 1 + +/* ...2..99 = wait and do nothing, after adding time */ +#define GAME_INT_WAIT_BEFORE_COVER 2 + +/* start covering */ +#define GAME_INT_COVER_START 100 + +/* ... 8 frames of cover animation */ +#define GAME_INT_COVER_ALL 108 + +typedef enum _gd_gametype +{ + GD_GAMETYPE_NORMAL, + GD_GAMETYPE_SNAPSHOT, + GD_GAMETYPE_TEST, + GD_GAMETYPE_REPLAY, + GD_GAMETYPE_CONTINUE_REPLAY, +} GdGameType; + +typedef struct _gd_game +{ + GdString player_name; /* Name of player */ + int player_score; /* Score of player */ + int player_lives; /* Remaining lives of player */ + + GdDirection player_move; + boolean player_move_stick; + boolean player_fire; + + GdGameType type; + + GdCave *cave; /* Copy of the cave. This is the iterated, changed (ruined...) one */ + GdCave *original_cave; /* original cave from caveset. used to record highscore */ + + GdReplay *replay_record; + GdReplay *replay_from; + + GList *replays_recorded; + + boolean out_of_window; /* will be set to true, if player is not visible in the window, and we have to wait for scrolling */ + + int cave_num; /* actual playing cave number */ + int cave_score; /* score collected in this cave */ + int level_num; /* actual playing level */ + int bonus_life_flash; /* different kind of flashing, for bonus life */ + + int state_counter; /* counter used to control the game flow, rendering of caves */ + int **element_buffer; + int **gfx_buffer; /* contains the indexes to the cells; created by *start_level, deleted by *stop_game */ + int animcycle; + int milliseconds_game; + int milliseconds_anim; + + int replay_no_more_movements; + boolean show_story; /* variable to remember that the story for a particular cave was already shown. */ +} GdGame; + +typedef enum _gd_game_state +{ + GD_GAME_INVALID_STATE, + GD_GAME_SHOW_STORY, + GD_GAME_SHOW_STORY_WAIT, + GD_GAME_CAVE_LOADED, + GD_GAME_NOTHING, + GD_GAME_LABELS_CHANGED, + GD_GAME_TIMEOUT_NOW, /* this signals the moment of time out */ + GD_GAME_NO_MORE_LIVES, + GD_GAME_STOP, + GD_GAME_GAME_OVER, +} GdGameState; + +GdCave *gd_create_snapshot(GdGame *gameplay); + +void gd_game_free(GdGame *gameplay); +GdGame *gd_game_new(const int cave, const int level); +GdGame *gd_game_new_snapshot(GdCave *snapshot); +GdGame *gd_game_new_test(GdCave *cave, int level); +GdGame *gd_game_new_replay(GdCave *cave, GdReplay *replay); + +void play_game_func(GdGame *game, int action); + +#endif // BD_GAMEPLAY_H diff --git a/src/game_bd/export_bd.h b/src/game_bd/export_bd.h index 2053c922..29569031 100644 --- a/src/game_bd/export_bd.h +++ b/src/game_bd/export_bd.h @@ -18,6 +18,7 @@ #include "bd_cave.h" #include "bd_elements.h" +#include "bd_gameplay.h" // ---------------------------------------------------------------------------- @@ -34,6 +35,8 @@ struct GameInfo_BD { + GdGame *game; + unsigned int random_seed; boolean level_solved;