From: Holger Schemel Date: Wed, 6 Mar 2024 07:57:01 +0000 (+0100) Subject: changed function to scale SDL surface to be externally available X-Git-Tag: 4.4.0.0-test-1~257 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=30797dcb6034d34040a7888cf2adfe5cd48ec986;p=rocksndiamonds.git changed function to scale SDL surface to be externally available --- diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index e60d760d..89d2af1e 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -2233,7 +2233,7 @@ static int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) } // ---------------------------------------------------------------------------- -// zoomSurface() +// SDLZoomSurface() // // Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface. // 'zoomx' and 'zoomy' are scaling factors for width and height. @@ -2241,7 +2241,7 @@ static int zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst) // into a 32bit RGBA format on the fly. // ---------------------------------------------------------------------------- -static SDL_Surface *zoomSurface(SDL_Surface *src, int dst_width, int dst_height) +SDL_Surface *SDLZoomSurface(SDL_Surface *src, int dst_width, int dst_height) { SDL_Surface *zoom_src = NULL; SDL_Surface *zoom_dst = NULL; @@ -2352,7 +2352,7 @@ Bitmap *SDLZoomBitmap(Bitmap *src_bitmap, int dst_width, int dst_height) dst_bitmap->height = dst_height; // create zoomed temporary surface from source surface - dst_surface = zoomSurface(src_surface, dst_width, dst_height); + dst_surface = SDLZoomSurface(src_surface, dst_width, dst_height); // create native format destination surface from zoomed temporary surface SDLSetNativeSurface(&dst_surface); diff --git a/src/libgame/sdl.h b/src/libgame/sdl.h index 3e742394..ee0759d3 100644 --- a/src/libgame/sdl.h +++ b/src/libgame/sdl.h @@ -435,6 +435,7 @@ void SDLPutPixel(Bitmap *, int, int, Pixel); void SDLCopyInverseMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); +SDL_Surface *SDLZoomSurface(SDL_Surface *, int, int); Bitmap *SDLZoomBitmap(Bitmap *, int, int); Bitmap *SDLLoadImage(char *);