From: Holger Schemel Date: Tue, 2 Feb 2010 15:41:56 +0000 (+0100) Subject: rnd-20100202-1-src X-Git-Tag: 3.3.0.0^2~45 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=2d769736ea3634a55a88c1d792ffdbefb190d1f3;p=rocksndiamonds.git rnd-20100202-1-src * added small kludge that allows transparent pushing animation over non-black background * added editor flag to Sokoban field/object elements to automatically finish solved Sokoban style levels (even if they contain non-Sokoban elements, which prevents auto-enabling this feature for such levels) --- diff --git a/ChangeLog b/ChangeLog index c4ffb811..babc5be4 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,10 @@ +2010-02-02 + * added small kludge that allows transparent pushing animation over + non-black background + * added editor flag to Sokoban field/object elements to automatically + finish solved Sokoban style levels (even if they contain non-Sokoban + elements, which prevents auto-enabling this feature for such levels) + 2010-01-10 * added new element "from_level_template" which is replaced by element from level template at same playfield position when loaded (currently diff --git a/src/conftime.h b/src/conftime.h index ddc93aa3..39e9985c 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "2010-01-11 01:33" +#define COMPILE_DATE_STRING "2010-02-02 16:06" diff --git a/src/editor.c b/src/editor.c index 73971344..a5e5006e 100644 --- a/src/editor.c +++ b/src/editor.c @@ -576,51 +576,52 @@ #define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 8) #define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 9) #define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 10) -#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 11) -#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12) -#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13) -#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14) -#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 15) -#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16) -#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17) -#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18) -#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19) -#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 20) -#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 21) -#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 22) -#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 23) -#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 24) -#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 25) -#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 26) -#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 27) -#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 28) -#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 29) -#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 30) -#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 31) -#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 32) -#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 33) -#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 34) -#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 35) -#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 36) -#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 37) -#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 38) -#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 39) -#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 40) -#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 41) -#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 42) -#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 43) -#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 44) -#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 45) -#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 46) -#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 47) -#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 48) -#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 49) -#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 50) -#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 51) -#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52) +#define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 11) +#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 12) +#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13) +#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14) +#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15) +#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16) +#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17) +#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18) +#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19) +#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20) +#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 21) +#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22) +#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 23) +#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 24) +#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25) +#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 26) +#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 27) +#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 28) +#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29) +#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 30) +#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 31) +#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32) +#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33) +#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34) +#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 35) +#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 36) +#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 37) +#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 38) +#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 39) +#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 40) +#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41) +#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42) +#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 43) +#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 44) +#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 45) +#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 46) +#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 47) +#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 48) +#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 49) +#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 50) +#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 51) +#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52) +#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53) /* gadgets for buttons in element list */ -#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 53) +#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 54) #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) @@ -815,50 +816,51 @@ #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 6 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 7 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 8 -#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 9 -#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 10 -#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 11 -#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 12 -#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 13 -#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 14 -#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 15 -#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 16 -#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 17 -#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 18 -#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 19 -#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 20 -#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 21 -#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 22 -#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 23 -#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 24 -#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 25 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 26 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 27 -#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 28 -#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 29 -#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 30 -#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 31 -#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 32 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 33 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 34 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 35 -#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 36 -#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 37 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 38 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 39 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 40 -#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 41 -#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 42 -#define ED_CHECKBUTTON_ID_CHANGE_DELAY 43 -#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 44 -#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 45 -#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 46 -#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 47 -#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 48 -#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 49 -#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 50 - -#define ED_NUM_CHECKBUTTONS 51 +#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 9 +#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 10 +#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 11 +#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 12 +#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 13 +#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 14 +#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 15 +#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 16 +#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 17 +#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18 +#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 19 +#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20 +#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 21 +#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 22 +#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 23 +#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 24 +#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 25 +#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 26 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 27 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 28 +#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 29 +#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30 +#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31 +#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32 +#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 34 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 35 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 36 +#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 37 +#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 38 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 39 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 40 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 41 +#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42 +#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 43 +#define ED_CHECKBUTTON_ID_CHANGE_DELAY 44 +#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 45 +#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 46 +#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 47 +#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 48 +#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 49 +#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 50 +#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 51 + +#define ED_NUM_CHECKBUTTONS 52 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED @@ -2671,6 +2673,13 @@ static struct NULL, "can grow into anything diggable", "grow into more than just sand" }, + { + ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), + GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE, + &level.auto_exit_sokoban, + NULL, + "exit level if all fields solved", "automatically finish Sokoban levels" + }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE, @@ -8213,7 +8222,10 @@ static boolean checkPropertiesConfig(int element) HAS_EDITOR_CONTENT(element) || CAN_GROW(element) || COULD_MOVE_INTO_ACID(element) || - MAYBE_DONT_COLLIDE_WITH(element)) + MAYBE_DONT_COLLIDE_WITH(element) || + element == EL_SOKOBAN_OBJECT || + element == EL_SOKOBAN_FIELD_EMPTY || + element == EL_SOKOBAN_FIELD_FULL) return TRUE; else for (i = 0; elements_with_counter[i].element != -1; i++) @@ -8407,6 +8419,11 @@ static void DrawPropertiesConfig() MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE); } + if (properties_element == EL_SOKOBAN_OBJECT || + properties_element == EL_SOKOBAN_FIELD_EMPTY || + properties_element == EL_SOKOBAN_FIELD_FULL) + MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN); + if (IS_ENVELOPE(properties_element)) { int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE; diff --git a/src/files.c b/src/files.c index ab949e18..01c1b1ac 100644 --- a/src/files.c +++ b/src/files.c @@ -236,6 +236,12 @@ static struct LevelFileConfigInfo chunk_config_INFO[] = &li.score[SC_TIME_BONUS], 1 }, + { + -1, -1, + TYPE_BOOLEAN, CONF_VALUE_8_BIT(9), + &li.auto_exit_sokoban, FALSE + }, + { -1, -1, -1, -1, diff --git a/src/game.c b/src/game.c index e2b67c24..1a04be1c 100644 --- a/src/game.c +++ b/src/game.c @@ -15389,8 +15389,13 @@ static int DigField(struct PlayerInfo *player, PlayLevelSoundElementAction(nextx, nexty, EL_SOKOBAN_FIELD_EMPTY, ACTION_FILLING); +#if 1 + if (local_player->sokobanfields_still_needed == 0 && + (game.emulation == EMU_SOKOBAN || level.auto_exit_sokoban)) +#else if (local_player->sokobanfields_still_needed == 0 && game.emulation == EMU_SOKOBAN) +#endif { PlayerWins(player); diff --git a/src/init.c b/src/init.c index 222e1d33..0d7dfe93 100644 --- a/src/init.c +++ b/src/init.c @@ -4186,6 +4186,7 @@ void InitElementPropertiesStatic() EL_PLAYER_2, EL_PLAYER_3, EL_PLAYER_4, + EL_SOKOBAN_FIELD_PLAYER, EL_SP_MURPHY, EL_YAMYAM, EL_YAMYAM_LEFT, diff --git a/src/main.h b/src/main.h index 7b345be7..13f6f812 100644 --- a/src/main.h +++ b/src/main.h @@ -2389,6 +2389,7 @@ struct LevelInfo boolean shifted_relocation; /* no level centering when relocating player */ boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ boolean grow_into_diggable; /* amoeba can grow into anything diggable */ + boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ boolean continuous_snapping; /* repeated snapping without releasing key */ boolean block_snap_field; /* snapping blocks field to show animation */ diff --git a/src/tools.c b/src/tools.c index 270b153c..aacba670 100644 --- a/src/tools.c +++ b/src/tools.c @@ -2719,8 +2719,24 @@ void DrawPlayer(struct PlayerInfo *player) #endif /* draw background element under pushed element (like the Sokoban field) */ +#if 1 + /* this allows transparent pushing animation over non-black background */ + if (IS_MOVING(jx, jy)) + { + if (Back[jx][jy]) + DrawLevelElement(jx, jy, Back[jx][jy]); + else + DrawLevelElement(jx, jy, EL_EMPTY); + + if (Back[next_jx][next_jy]) + DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); + else + DrawLevelElement(next_jx, next_jy, EL_EMPTY); + } +#else if (Back[next_jx][next_jy]) DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]); +#endif #if 0 printf("::: %d, %d, %d, %d [%d] [%d, %d, %d] [%d] [%d, %d] [%d, %d]\n",