From: Holger Schemel Date: Wed, 5 Feb 2020 17:52:42 +0000 (+0100) Subject: added using some more game element tables in EM engine X-Git-Tag: 4.2.0.0~142 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=2851c280138444b53cf088e4e4f3e7ef8787022c;p=rocksndiamonds.git added using some more game element tables in EM engine --- diff --git a/src/game_em/logic.c b/src/game_em/logic.c index df6e5583..a465bbe3 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -1466,14 +1466,14 @@ static void Landroid(int x, int y) if (lev.android_clone_cnt == 0) { - if (cave[x-1][y-1] != Xblank && - cave[x][y-1] != Xblank && - cave[x+1][y-1] != Xblank && - cave[x-1][y] != Xblank && - cave[x+1][y] != Xblank && - cave[x-1][y+1] != Xblank && - cave[x][y+1] != Xblank && - cave[x+1][y+1] != Xblank) + if (!is_blank[cave[x-1][y-1]] && + !is_blank[cave[x][y-1]] && + !is_blank[cave[x+1][y-1]] && + !is_blank[cave[x-1][y]] && + !is_blank[cave[x+1][y]] && + !is_blank[cave[x-1][y+1]] && + !is_blank[cave[x][y+1]] && + !is_blank[cave[x+1][y+1]]) goto android_move; switch (RANDOM(8)) @@ -1577,91 +1577,91 @@ static void Landroid(int x, int y) /* randomly find a direction to move */ case 0: /* S,NE,W,NW,SE,E,SW,N */ - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x][y-1] == Xblank) goto android_n; + if (is_blank[cave[x][y+1]]) goto android_s; + if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_blank[cave[x-1][y]]) goto android_w; + if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_blank[cave[x+1][y+1]]) goto android_se; + if (is_blank[cave[x+1][y]]) goto android_e; + if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_blank[cave[x][y-1]]) goto android_n; goto android_move; case 1: /* NW,SE,N,S,NE,SW,E,W */ - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x-1][y] == Xblank) goto android_w; + if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_blank[cave[x+1][y+1]]) goto android_se; + if (is_blank[cave[x][y-1]]) goto android_n; + if (is_blank[cave[x][y+1]]) goto android_s; + if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_blank[cave[x+1][y]]) goto android_e; + if (is_blank[cave[x-1][y]]) goto android_w; goto android_move; case 2: /* SW,E,S,W,N,NW,SE,NE */ - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x+1][y-1] == Xblank) goto android_ne; + if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_blank[cave[x+1][y]]) goto android_e; + if (is_blank[cave[x][y+1]]) goto android_s; + if (is_blank[cave[x-1][y]]) goto android_w; + if (is_blank[cave[x][y-1]]) goto android_n; + if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_blank[cave[x+1][y+1]]) goto android_se; + if (is_blank[cave[x+1][y-1]]) goto android_ne; goto android_move; case 3: /* N,SE,NE,E,W,S,NW,SW */ - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x-1][y+1] == Xblank) goto android_sw; + if (is_blank[cave[x][y-1]]) goto android_n; + if (is_blank[cave[x+1][y+1]]) goto android_se; + if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_blank[cave[x+1][y]]) goto android_e; + if (is_blank[cave[x-1][y]]) goto android_w; + if (is_blank[cave[x][y+1]]) goto android_s; + if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_blank[cave[x-1][y+1]]) goto android_sw; goto android_move; case 4: /* SE,NW,E,NE,SW,W,N,S */ - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x][y+1] == Xblank) goto android_s; + if (is_blank[cave[x+1][y+1]]) goto android_se; + if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_blank[cave[x+1][y]]) goto android_e; + if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_blank[cave[x-1][y]]) goto android_w; + if (is_blank[cave[x][y-1]]) goto android_n; + if (is_blank[cave[x][y+1]]) goto android_s; goto android_move; case 5: /* NE,W,SE,SW,S,N,E,NW */ - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x-1][y-1] == Xblank) goto android_nw; + if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_blank[cave[x-1][y]]) goto android_w; + if (is_blank[cave[x+1][y+1]]) goto android_se; + if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_blank[cave[x][y+1]]) goto android_s; + if (is_blank[cave[x][y-1]]) goto android_n; + if (is_blank[cave[x+1][y]]) goto android_e; + if (is_blank[cave[x-1][y-1]]) goto android_nw; goto android_move; case 6: /* E,N,SW,S,NW,NE,SE,W */ - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x][y+1] == Xblank) goto android_s; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x-1][y] == Xblank) goto android_w; + if (is_blank[cave[x+1][y]]) goto android_e; + if (is_blank[cave[x][y-1]]) goto android_n; + if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_blank[cave[x][y+1]]) goto android_s; + if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_blank[cave[x+1][y+1]]) goto android_se; + if (is_blank[cave[x-1][y]]) goto android_w; goto android_move; case 7: /* W,SW,NW,N,E,SE,NE,S */ - if (cave[x-1][y] == Xblank) goto android_w; - if (cave[x-1][y+1] == Xblank) goto android_sw; - if (cave[x-1][y-1] == Xblank) goto android_nw; - if (cave[x][y-1] == Xblank) goto android_n; - if (cave[x+1][y] == Xblank) goto android_e; - if (cave[x+1][y+1] == Xblank) goto android_se; - if (cave[x+1][y-1] == Xblank) goto android_ne; - if (cave[x][y+1] == Xblank) goto android_s; + if (is_blank[cave[x-1][y]]) goto android_w; + if (is_blank[cave[x-1][y+1]]) goto android_sw; + if (is_blank[cave[x-1][y-1]]) goto android_nw; + if (is_blank[cave[x][y-1]]) goto android_n; + if (is_blank[cave[x+1][y]]) goto android_e; + if (is_blank[cave[x+1][y+1]]) goto android_se; + if (is_blank[cave[x+1][y-1]]) goto android_ne; + if (is_blank[cave[x][y+1]]) goto android_s; goto android_move; } }