From: Holger Schemel Date: Tue, 17 Dec 2024 19:15:23 +0000 (+0100) Subject: changed threshold for fast counting down remaining BD engine level time X-Git-Tag: 4.4.0.0~7 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=260555e5f6ae7139acfb762b2c5a2083b7d744c0;p=rocksndiamonds.git changed threshold for fast counting down remaining BD engine level time Changed from 60 to 100 seconds, else it looks a bit strange if level time counter quickly counts from 100 to 60, then counting down slower. --- diff --git a/src/game_bd/bd_gameplay.c b/src/game_bd/bd_gameplay.c index d134f0e8..514524a9 100644 --- a/src/game_bd/bd_gameplay.c +++ b/src/game_bd/bd_gameplay.c @@ -515,8 +515,8 @@ static GdGameState gd_game_main_int(GdGame *game, boolean allow_iterate, boolean // higher levels get more bonus points per second remained increment_score(game, game->cave->timevalue); - // if much time (> 60s) remained, fast counter :) - if (game->cave->time > 60 * game->cave->timing_factor) + // if much time (> 100s) remained, fast counter :) + if (game->cave->time > 100 * game->cave->timing_factor) { // decrement by nine each frame, so it also looks like a fast counter. 9 is 8 + 1! game->cave->time -= 8 * game->cave->timing_factor;