From: Holger Schemel Date: Sat, 25 Jul 2020 22:29:09 +0000 (+0200) Subject: fixed screen size for newer SDL versions on Android X-Git-Tag: 4.2.0.0~6 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=233a6e8536ef2ff2c799011417b9f55e1db54300;p=rocksndiamonds.git fixed screen size for newer SDL versions on Android Using the previous code with newer SDL versions on Android, setting the drawable screen size using the physical display size does not work correctly anymore (as the display is usually larger than the drawable screen area). This is corrected by using the effective size of the renderer as soon as it is created. --- diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index add67e5b..41af967e 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -510,8 +510,6 @@ static boolean SDLCreateScreen(boolean fullscreen) int renderer_flags = SDL_RENDERER_SOFTWARE; #endif - SDLSetScreenSizeAndOffsets(video.width, video.height); - int width = video.width; int height = video.height; int screen_width = video.screen_width; @@ -573,7 +571,6 @@ static boolean SDLCreateScreen(boolean fullscreen) if (sdl_renderer != NULL) { - SDL_RenderSetLogicalSize(sdl_renderer, screen_width, screen_height); // SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, setup.window_scaling_quality); @@ -613,6 +610,8 @@ static boolean SDLCreateScreen(boolean fullscreen) Error(ERR_WARN, "SDL_CreateWindow() failed: %s", SDL_GetError()); } + SDLSetScreenProperties(); + // store fullscreen state ("video.fullscreen_enabled" may not reflect this!) if (new_surface != NULL) fullscreen_enabled = fullscreen; @@ -767,17 +766,34 @@ void SDLSetWindowFullscreen(boolean fullscreen) void SDLSetDisplaySize(void) { - SDL_Rect display_bounds; + if (sdl_renderer != NULL) + { + int w, h; - SDL_GetDisplayBounds(0, &display_bounds); + SDL_GetRendererOutputSize(sdl_renderer, &w, &h); - video.display_width = display_bounds.w; - video.display_height = display_bounds.h; + video.display_width = w; + video.display_height = h; #if 0 - Error(ERR_DEBUG, "SDL real screen size: %d x %d", - video.display_width, video.display_height); + Error(ERR_DEBUG, "SDL renderer size: %d x %d", + video.display_width, video.display_height); #endif + } + else + { + SDL_Rect display_bounds; + + SDL_GetDisplayBounds(0, &display_bounds); + + video.display_width = display_bounds.w; + video.display_height = display_bounds.h; + +#if 0 + Error(ERR_DEBUG, "SDL display size: %d x %d", + video.display_width, video.display_height); +#endif + } } void SDLSetScreenSizeAndOffsets(int width, int height) @@ -821,6 +837,7 @@ void SDLSetScreenSizeForRenderer(int width, int height) void SDLSetScreenProperties(void) { + SDLSetDisplaySize(); SDLSetScreenSizeAndOffsets(video.width, video.height); SDLSetScreenSizeForRenderer(video.screen_width, video.screen_height); }