From: Holger Schemel Date: Wed, 28 Dec 2022 09:21:25 +0000 (+0100) Subject: fixed bug with re-scanning laser when rotating teleporter in MM engine X-Git-Tag: 4.3.5.0~65 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=1b2237c916010357aea55429772e633a685d03f6;p=rocksndiamonds.git fixed bug with re-scanning laser when rotating teleporter in MM engine --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 7b8a139b..77a5886f 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -2950,7 +2950,9 @@ void RotateMirror(int x, int y, int button) LX, LY, laser.beamer_edge, laser.beamer[1].num); #endif +#if 0 laser.num_edges--; +#endif } ScanLaser();