From: Holger Schemel Date: Sun, 12 Mar 2023 20:40:48 +0000 (+0100) Subject: changed sound effect "game.losing" to be undefined by default X-Git-Tag: 4.3.5.2^0 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=173d79f3b96126881373207aa02707baae28cbcb;p=rocksndiamonds.git changed sound effect "game.losing" to be undefined by default This sound effect (evil laughter after the player has died) was not played anymore due to a bug (fixed with commit ca4a7685) for about twenty years and is deactivated by default now as it was not used in a lot of custom level sets anymore. --- diff --git a/src/conf_snd.c b/src/conf_snd.c index f164be72..64fda496 100644 --- a/src/conf_snd.c +++ b/src/conf_snd.c @@ -294,7 +294,7 @@ struct ConfigInfo sound_config[] = { "game.running_out_of_time", "gong.wav" }, { "game.leveltime_bonus", "sirr.wav" }, { "game.health_bonus", "sirr.wav" }, - { "game.losing", "lachen.wav" }, + { "game.losing", UNDEFINED_FILENAME }, { "game.winning", UNDEFINED_FILENAME }, { "game.sokoban_solving", "buing.wav" },