From: Holger Schemel Date: Wed, 3 Oct 2018 22:13:18 +0000 (+0200) Subject: added setup option to use extended list for game speed selection X-Git-Tag: 4.1.1.0~7 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=0eec2fba66b847051c4ad7990d8be75c114e1be7;p=rocksndiamonds.git added setup option to use extended list for game speed selection --- diff --git a/src/files.c b/src/files.c index 9e4db60c..99713e19 100644 --- a/src/files.c +++ b/src/files.c @@ -8359,6 +8359,7 @@ enum SETUP_TOKEN_QUICK_SWITCH, SETUP_TOKEN_INPUT_ON_FOCUS, SETUP_TOKEN_PREFER_AGA_GRAPHICS, + SETUP_TOKEN_GAME_SPEED_EXTENDED, SETUP_TOKEN_GAME_FRAME_DELAY, SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS, SETUP_TOKEN_SMALL_GAME_GRAPHICS, @@ -8602,6 +8603,7 @@ static struct TokenInfo global_setup_tokens[] = { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" }, { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" }, { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" }, + { TYPE_SWITCH, &si.game_speed_extended, "game_speed_extended" }, { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" }, { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" }, { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" }, @@ -8824,6 +8826,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->quick_switch = FALSE; si->input_on_focus = FALSE; si->prefer_aga_graphics = TRUE; + si->game_speed_extended = FALSE; si->game_frame_delay = GAME_FRAME_DELAY; si->sp_show_border_elements = FALSE; si->small_game_graphics = FALSE; diff --git a/src/libgame/system.h b/src/libgame/system.h index 33c435d5..2f39c1a1 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -1290,6 +1290,7 @@ struct SetupInfo boolean quick_switch; boolean input_on_focus; boolean prefer_aga_graphics; + boolean game_speed_extended; int game_frame_delay; boolean sp_show_border_elements; boolean small_game_graphics; diff --git a/src/screens.c b/src/screens.c index 1ab2be29..7fccb2e9 100644 --- a/src/screens.c +++ b/src/screens.c @@ -280,6 +280,8 @@ static TreeInfo *scroll_delay_current = NULL; static TreeInfo *snapshot_modes = NULL; static TreeInfo *snapshot_mode_current = NULL; +static TreeInfo *game_speeds_normal = NULL; +static TreeInfo *game_speeds_extended = NULL; static TreeInfo *game_speeds = NULL; static TreeInfo *game_speed_current = NULL; @@ -359,33 +361,39 @@ static struct StringValueTextInfo vsync_modes_list[] = { NULL, NULL }, }; -static struct ValueTextInfo game_speeds_list[] = +static struct ValueTextInfo game_speeds_list_normal[] = { -#if 1 { 30, "Very Slow" }, { 25, "Slow" }, { 20, "Normal" }, { 15, "Fast" }, { 10, "Very Fast" }, -#else - { 1000, "1/1s (Extremely Slow)" }, - { 500, "1/2s" }, - { 200, "1/5s" }, - { 100, "1/10s" }, - { 50, "1/20s" }, - { 29, "1/35s (Original Supaplex)" }, - { 25, "1/40s" }, - { 20, "1/50s (Normal Speed)" }, - { 14, "1/70s (Maximum Supaplex)" }, - { 10, "1/100s" }, - { 5, "1/200s" }, - { 2, "1/500s" }, - { 1, "1/1000s (Extremely Fast)" }, -#endif { -1, NULL }, }; +static struct ValueTextInfo game_speeds_list_extended[] = +{ + { 1000, "1 fps (Extremely Slow)" }, + { 500, "2 fps" }, + { 200, "5 fps" }, + { 100, "10 fps" }, + { 50, "20 fps" }, + { 29, "35 fps (Original Supaplex)" }, + { 25, "40 fps" }, + { 20, "50 fps (=== Normal Speed ===)" }, + { 16, "60 fps (60 Hz VSync Speed)" }, + { 14, "70 fps (Maximum Supaplex)" }, + { 10, "100 fps" }, + { 5, "200 fps" }, + { 2, "500 fps" }, + { 1, "1000 fps (Extremely Fast)" }, + + { -1, NULL }, +}; + +static struct ValueTextInfo *game_speeds_list; + static struct ValueTextInfo scroll_delays_list[] = { { 0, "0 Tiles (No Scroll Delay)" }, @@ -4705,6 +4713,17 @@ static void execSetupMain(void) static void execSetupGame_setGameSpeeds(boolean update_value) { + if (setup.game_speed_extended) + { + game_speeds_list = game_speeds_list_extended; + game_speeds = game_speeds_extended; + } + else + { + game_speeds_list = game_speeds_list_normal; + game_speeds = game_speeds_normal; + } + if (game_speeds == NULL) { int i; @@ -4750,6 +4769,11 @@ static void execSetupGame_setGameSpeeds(boolean update_value) /* if that also fails, set current game speed to first available speed */ if (game_speed_current == NULL) game_speed_current = game_speeds; + + if (setup.game_speed_extended) + game_speeds_extended = game_speeds; + else + game_speeds_normal = game_speeds; } setup.game_frame_delay = atoi(game_speed_current->identifier); @@ -4883,12 +4907,25 @@ static void CheckGameSpeedForVsync(boolean force_vsync_game_speed) if (force_vsync_game_speed) { + char message[100]; + char *game_speed_text = "Fast"; + int game_speed_value = 15; + + if (setup.game_speed_extended) + { + game_speed_text = "60 fps"; + game_speed_value = 16; + } + + sprintf(message, "Game speed was set to \"%s\" for VSync to work!", + game_speed_text); + /* set game speed to existing list value that is fast enough for vsync */ - setup.game_frame_delay = 15; + setup.game_frame_delay = game_speed_value; execSetupGame_setGameSpeeds(TRUE); - Request("Game speed was set to \"fast\" for VSync to work!", REQ_CONFIRM); + Request(message, REQ_CONFIRM); } else { @@ -5975,6 +6012,30 @@ static void ToggleNetworkModeIfNeeded(void) DrawSetupScreen(); } +static void ToggleGameSpeedsListIfNeeded(void) +{ + boolean using_game_speeds_extended = (game_speeds == game_speeds_extended); + + if (setup.game_speed_extended == using_game_speeds_extended) + return; + + /* try to match similar values when changing game speeds list */ + if (setup.game_speed_extended) + setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 : + setup.game_frame_delay == 30 ? 29 : + setup.game_frame_delay); + else + setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 : + setup.game_frame_delay == 16 ? 15 : + setup.game_frame_delay >= 29 ? 30 : + setup.game_frame_delay <= 10 ? 10 : + setup.game_frame_delay); + + execSetupGame_setGameSpeeds(TRUE); + + DrawSetupScreen(); +} + static struct { void *value; @@ -6090,6 +6151,7 @@ static struct TokenInfo setup_info_game[] = { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" }, { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" }, { TYPE_STRING, &game_speed_text, "" }, + { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" }, #if 1 { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" }, { TYPE_STRING, &scroll_delay_text, "" }, @@ -6653,6 +6715,10 @@ static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx) // network mode may have changed at this point if (si->value == &setup.network_mode) ToggleNetworkModeIfNeeded(); + + // game speed list may have changed at this point + if (si->value == &setup.game_speed_extended) + ToggleGameSpeedsListIfNeeded(); } static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)