From: Holger Schemel Date: Fri, 17 Feb 2017 22:29:43 +0000 (+0100) Subject: added basic game engine integration for Mirror Magic game engine code X-Git-Tag: 4.1.0.0~216 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=06128e16cb5b3837d7c436f08f9ccd6ea6f91b8c;p=rocksndiamonds.git added basic game engine integration for Mirror Magic game engine code --- diff --git a/src/game.c b/src/game.c index 13f264e8..b5eea7d8 100644 --- a/src/game.c +++ b/src/game.c @@ -2150,6 +2150,8 @@ void UpdateGameControlValues() level.native_em_level->lev->time : level.game_engine_type == GAME_ENGINE_TYPE_SP ? level.native_sp_level->game_sp->time_played : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.energy_left : game.no_time_limit ? TimePlayed : TimeLeft); int score = (local_player->LevelSolved ? local_player->LevelSolved_CountingScore : @@ -2157,16 +2159,23 @@ void UpdateGameControlValues() level.native_em_level->lev->score : level.game_engine_type == GAME_ENGINE_TYPE_SP ? level.native_sp_level->game_sp->score : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.score : local_player->score); int gems = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? level.native_em_level->lev->required : level.game_engine_type == GAME_ENGINE_TYPE_SP ? level.native_sp_level->game_sp->infotrons_still_needed : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.kettles_still_needed : local_player->gems_still_needed); int exit_closed = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? level.native_em_level->lev->required > 0 : level.game_engine_type == GAME_ENGINE_TYPE_SP ? level.native_sp_level->game_sp->infotrons_still_needed > 0 : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.kettles_still_needed > 0 || + game_mm.lights_still_needed > 0 : local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || local_player->lights_still_needed > 0); @@ -3935,6 +3944,10 @@ void InitGame() { InitGameEngine_SP(); } + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + InitGameEngine_MM(); + } else { DrawLevel(REDRAW_FIELD); @@ -4268,7 +4281,10 @@ static void PlayerWins(struct PlayerInfo *player) player->GameOver = TRUE; player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? - level.native_em_level->lev->score : player->score); + level.native_em_level->lev->score : + level.game_engine_type == GAME_ENGINE_TYPE_MM ? + game_mm.score : + player->score); player->LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : TimeLeft); @@ -10834,6 +10850,21 @@ static void CheckLevelTime() if (game_sp.GameOver) /* game lost */ AllPlayersGone = TRUE; } + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + if (game_mm.LevelSolved && + !game_mm.GameOver) /* game won */ + { + PlayerWins(local_player); + + game_mm.GameOver = TRUE; + + AllPlayersGone = TRUE; + } + + if (game_mm.GameOver) /* game lost */ + AllPlayersGone = TRUE; + } if (TimeFrames >= FRAMES_PER_SECOND) { @@ -11032,6 +11063,21 @@ void GameActionsExt() if (game_sp.GameOver) /* game lost */ AllPlayersGone = TRUE; } + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + if (game_mm.LevelSolved && + !game_mm.GameOver) /* game won */ + { + PlayerWins(local_player); + + game_mm.GameOver = TRUE; + + AllPlayersGone = TRUE; + } + + if (game_mm.GameOver) /* game lost */ + AllPlayersGone = TRUE; + } if (local_player->LevelSolved && !local_player->LevelSolved_GameEnd) GameWon(); @@ -11214,6 +11260,10 @@ void GameActionsExt() { GameActions_SP_Main(); } + else if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + { + GameActions_MM_Main(); + } else { GameActions_RND_Main(); @@ -11300,6 +11350,18 @@ void GameActions_SP_Main() } } +void GameActions_MM_Main() +{ + byte effective_action[MAX_PLAYERS]; + boolean warp_mode = (tape.playing && tape.warp_forward && !tape.pausing); + int i; + + for (i = 0; i < MAX_PLAYERS; i++) + effective_action[i] = stored_player[i].effective_action; + + GameActions_MM(effective_action, warp_mode); +} + void GameActions_RND_Main() { GameActions_RND(); @@ -14743,6 +14805,8 @@ ListNode *SaveEngineSnapshotBuffers() SaveEngineSnapshotValues_EM(); if (level.game_engine_type == GAME_ENGINE_TYPE_SP) SaveEngineSnapshotValues_SP(&buffers); + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + SaveEngineSnapshotValues_MM(&buffers); /* save values stored in special snapshot structure */ @@ -14752,6 +14816,8 @@ ListNode *SaveEngineSnapshotBuffers() SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_em)); if (level.game_engine_type == GAME_ENGINE_TYPE_SP) SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_sp)); + if (level.game_engine_type == GAME_ENGINE_TYPE_MM) + SaveSnapshotBuffer(&buffers, ARGS_ADDRESS_AND_SIZEOF(engine_snapshot_mm)); /* save further RND engine values */ @@ -14893,6 +14959,8 @@ void LoadEngineSnapshotValues() LoadEngineSnapshotValues_EM(); if (level.game_engine_type == GAME_ENGINE_TYPE_SP) LoadEngineSnapshotValues_SP(); + if (level.game_engine_type == GAME_ENGINE_TYPE_SP) + LoadEngineSnapshotValues_MM(); } void LoadEngineSnapshotSingle() diff --git a/src/game.h b/src/game.h index 70df8a25..65e0375a 100644 --- a/src/game.h +++ b/src/game.h @@ -370,6 +370,7 @@ void StartGameActions(boolean, boolean, int); void GameActions(void); void GameActions_EM_Main(); void GameActions_SP_Main(); +void GameActions_MM_Main(); void GameActions_RND_Main(); void GameActions_RND(); diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 5e42ceaa..9534849f 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -21,7 +21,7 @@ #define OVERLOAD_XSIZE ENERGY_XSIZE #define OVERLOAD_YSIZE MAX_LASER_OVERLOAD -/* values for Explode() */ +/* values for Explode_MM() */ #define EX_PHASE_START 0 #define EX_NORMAL 0 #define EX_KETTLE 1 @@ -71,27 +71,15 @@ #define AUTO_ROTATE_DELAY CLICK_DELAY_SHORT /* forward declaration for internal use */ +static int MovingOrBlocked2Element_MM(int, int); +static void Bang_MM(int, int); +static void RaiseScore_MM(int); +static void RemoveMovingField_MM(int, int); +static void InitMovingField_MM(int, int, int); +static void ContinueMoving_MM(int, int); +static void Moving2Blocked_MM(int, int, int *, int *); -void GetPlayerConfig() -{ - if (!audio.sound_available) - setup.sound = FALSE; - - if (!audio.loops_available) - { - setup.sound_loops = FALSE; - setup.sound_music = FALSE; - } - - if (!video.fullscreen_available) - setup.fullscreen = FALSE; - - setup.sound_simple = setup.sound; - - SetAudioMode(setup.sound); -} - static int get_element_angle(int element) { int element_phase = get_element_phase(element); @@ -121,7 +109,7 @@ static int get_mirrored_angle(int laser_angle, int mirror_angle) return (reflected_angle + 16) % 16; } -void InitMovDir(int x, int y) +static void InitMovDir_MM(int x, int y) { int element = Feld[x][y]; static int direction[3][4] = @@ -222,7 +210,7 @@ static void InitField(int x, int y, boolean init_game) game_mm.pacman[game_mm.num_pacman].dir = phase + ((phase + 1) % 2) * 2; game_mm.num_pacman++; #else - InitMovDir(x, y); + InitMovDir_MM(x, y); #endif } else if (IS_MCDUFFIN(element) || IS_LASER(element)) @@ -309,7 +297,7 @@ static void InitLaser() native_mm_level.laser_blue * 0xFF); } -void InitGame() +void InitGameEngine_MM() { int i, x, y; @@ -371,9 +359,11 @@ void InitGame() InitCycleElements(); InitLaser(); +#if 0 /* copy default game door content to main double buffer */ BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); +#endif #if 0 DrawText(DX_LEVEL, DY_LEVEL, @@ -392,25 +382,30 @@ void InitGame() */ MapGameButtons(); +#if 0 /* copy actual game door content to door double buffer for OpenDoor() */ BlitBitmap(drawto, pix[PIX_DB_DOOR], DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); +#endif OpenDoor(DOOR_OPEN_ALL); if (setup.sound_loops) PlaySoundExt(SND_FUEL, SOUND_MAX_VOLUME, SOUND_MAX_RIGHT, SND_CTRL_PLAY_LOOP); +#if 0 // !!! TEMPORARILY DISABLED !!! for(i=0; i<=game_mm.energy_left; i+=2) { if (!setup.sound_loops) PlaySoundStereo(SND_FUEL, SOUND_MAX_RIGHT); +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX4 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY + ENERGY_YSIZE - i, ENERGY_XSIZE, i, DX_ENERGY, DY_ENERGY + ENERGY_YSIZE - i); +#endif redraw_mask |= REDRAW_DOOR_1; BackToFront(); @@ -427,9 +422,12 @@ void InitGame() if (setup.sound_loops) StopSound(SND_FUEL); +#endif +#if 0 if (setup.sound_music && num_bg_loops) PlayMusic(level_nr % num_bg_loops); +#endif ScanLaser(); } @@ -545,7 +543,12 @@ int ScanPixel() mask_x = (graphic_mask % GFX_PER_LINE) * TILEX + dx; mask_y = (graphic_mask / GFX_PER_LINE) * TILEY + dy; +#if 1 + // !!! temporary fix to compile -- change to game graphics !!! + pixel = (ReadPixel(drawto, mask_x, mask_y) ? 1 : 0); +#else pixel = (ReadPixel(pix[PIX_BACK], mask_x, mask_y) ? 1 : 0); +#endif } } else @@ -1053,7 +1056,7 @@ boolean HitElement(int element, int hit_mask) return FALSE; if (IS_MOVING(ELX, ELY) || IS_BLOCKED(ELX, ELY)) - element = MovingOrBlocked2Element(ELX, ELY); + element = MovingOrBlocked2Element_MM(ELX, ELY); #if 0 printf("HitElement (1): element == %d\n", element); @@ -1242,10 +1245,10 @@ boolean HitElement(int element, int hit_mask) IS_PACMAN(element)) { if (!IS_PACMAN(element)) - Bang(ELX, ELY); + Bang_MM(ELX, ELY); if (element == EL_PACMAN) - Bang(ELX, ELY); + Bang_MM(ELX, ELY); if (element == EL_KETTLE || element == EL_CELL) { @@ -1254,7 +1257,7 @@ boolean HitElement(int element, int hit_mask) DrawText(DX_KETTLES, DY_KETTLES, int2str(--game_mm.kettles_still_needed, 3), FONT_TEXT_2); #endif - RaiseScore(10); + RaiseScore_MM(10); if (game_mm.kettles_still_needed == 0) { @@ -1301,11 +1304,11 @@ boolean HitElement(int element, int hit_mask) else if (element == EL_KEY) game_mm.num_keys++; else if (element == EL_LIGHTBALL) - RaiseScore(10); + RaiseScore_MM(10); else if (IS_PACMAN(element)) { DeletePacMan(ELX, ELY); - RaiseScore(50); + RaiseScore_MM(50); } return FALSE; @@ -1611,7 +1614,7 @@ boolean HitBlock(int element, int hit_mask) hit_mask == HIT_MASK_RIGHT)); AddLaserEdge(LX, LY); - Bang(ELX, ELY); + Bang_MM(ELX, ELY); game_mm.num_keys--; if (element == EL_GATE_STONE && Box[ELX][ELY]) @@ -2153,7 +2156,7 @@ void GrowAmoeba(int x, int y) } } -void Explode(int x, int y, int phase, int mode) +static void Explode_MM(int x, int y, int phase, int mode) { int num_phase = 9, delay = 2; int last_phase = num_phase * delay; @@ -2171,8 +2174,8 @@ void Explode(int x, int y, int phase, int mode) if (IS_MOVING(x, y) || IS_BLOCKED(x, y)) { /* put moving element to center field (and let it explode there) */ - center_element = MovingOrBlocked2Element(x, y); - RemoveMovingField(x, y); + center_element = MovingOrBlocked2Element_MM(x, y); + RemoveMovingField_MM(x, y); Feld[x][y] = center_element; } @@ -2210,7 +2213,7 @@ void Explode(int x, int y, int phase, int mode) DrawLaser(0, DL_LASER_DISABLED); laser.num_edges = 0; - Bang(laser.start_edge.x, laser.start_edge.y); + Bang_MM(laser.start_edge.x, laser.start_edge.y); Store[x][y] = EL_EMPTY; } else if (IS_MCDUFFIN(Store[x][y])) @@ -2263,7 +2266,7 @@ void Explode(int x, int y, int phase, int mode) } } -void Bang(int x, int y) +static void Bang_MM(int x, int y) { int element = Feld[x][y]; int mode = EX_NORMAL; @@ -2297,7 +2300,7 @@ void Bang(int x, int y) else PlaySoundStereo((mode == EX_SHORT ? SND_WHOOSH : SND_KABUMM), ST(x)); - Explode(x, y, EX_PHASE_START, mode); + Explode_MM(x, y, EX_PHASE_START, mode); } void TurnRound(int x, int y) @@ -2372,7 +2375,7 @@ void TurnRound(int x, int y) } } -void StartMoving(int x, int y) +static void StartMoving_MM(int x, int y) { int element = Feld[x][y]; @@ -2393,7 +2396,7 @@ void StartMoving(int x, int y) /* now make next step */ - Moving2Blocked(x, y, &newx, &newy); /* get next screen position */ + Moving2Blocked_MM(x, y, &newx, &newy); /* get next screen position */ if (element == EL_PACMAN && IN_LEV_FIELD(newx, newy) && IS_EATABLE4PACMAN(Feld[newx][newy]) && @@ -2413,14 +2416,14 @@ void StartMoving(int x, int y) return; } - InitMovingField(x, y, MovDir[x][y]); + InitMovingField_MM(x, y, MovDir[x][y]); } if (MovDir[x][y]) - ContinueMoving(x, y); + ContinueMoving_MM(x, y); } -void ContinueMoving(int x, int y) +static void ContinueMoving_MM(int x, int y) { int element = Feld[x][y]; int direction = MovDir[x][y]; @@ -2451,7 +2454,7 @@ void ContinueMoving(int x, int y) if (element == EL_PACMAN) { if (Store[newx][newy] == EL_BOMB) - Bang(newx, newy); + Bang_MM(newx, newy); if (IS_WALL_AMOEBA(Store[newx][newy]) && (LX + 2 * XS) / TILEX == newx && @@ -2556,8 +2559,8 @@ void ClickElement(int mx, int my, int button) } else if (element == EL_LIGHTBALL) { - Bang(x, y); - RaiseScore(10); + Bang_MM(x, y); + RaiseScore_MM(10); DrawLaser(0, DL_LASER_ENABLED); } @@ -2721,7 +2724,7 @@ void DeletePacMan(int px, int py) { int i, j; - Bang(px, py); + Bang_MM(px, py); if (game_mm.num_pacman <= 1) { @@ -2786,7 +2789,7 @@ void ColorCycling(void) } } -void GameActions() +void GameActions_MM(byte action[MAX_PLAYERS], boolean warp_mode) { static unsigned int action_delay = 0; static unsigned int pacman_delay = 0; @@ -2819,11 +2822,11 @@ void GameActions() element = Feld[x][y]; if (!IS_MOVING(x, y) && CAN_MOVE(element)) - StartMoving(x, y); + StartMoving_MM(x, y); else if (IS_MOVING(x, y)) - ContinueMoving(x, y); + ContinueMoving_MM(x, y); else if (IS_EXPLODING(element)) - Explode(x, y, Frame[x][y], EX_NORMAL); + Explode_MM(x, y, Frame[x][y], EX_NORMAL); else if (element == EL_EXIT_OPENING) OpenExit(x, y); else if (element == EL_GRAY_BALL_OPENING) @@ -2839,7 +2842,7 @@ void GameActions() #if 1 /* !!! CHANGE THIS: REDRAW ONLY WHEN NEEDED !!! */ - /* redraw after Explode() ... */ + /* redraw after Explode_MM() ... */ if (laser.redraw) DrawLaser(0, DL_LASER_ENABLED); laser.redraw = FALSE; @@ -2863,10 +2866,12 @@ void GameActions() game_mm.energy_left--; if (game_mm.energy_left >= 0) { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, ENERGY_XSIZE, ENERGY_YSIZE - game_mm.energy_left, DX_ENERGY, DY_ENERGY); +#endif redraw_mask |= REDRAW_DOOR_1; } else if (setup.time_limit) @@ -2978,6 +2983,7 @@ void GameActions() if (laser.overloaded) { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX4 + XX_OVERLOAD, DOOR_GFX_PAGEY1 + YY_OVERLOAD + OVERLOAD_YSIZE @@ -2985,14 +2991,17 @@ void GameActions() OVERLOAD_XSIZE, laser.overload_value, DX_OVERLOAD, DY_OVERLOAD + OVERLOAD_YSIZE - laser.overload_value); +#endif redraw_mask |= REDRAW_DOOR_1; } else { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_OVERLOAD, DOOR_GFX_PAGEY1 + YY_OVERLOAD, OVERLOAD_XSIZE, OVERLOAD_YSIZE - laser.overload_value, DX_OVERLOAD, DY_OVERLOAD); +#endif redraw_mask |= REDRAW_DOOR_1; } @@ -3049,17 +3058,17 @@ void GameActions() laser.num_edges = 0; #endif - Bang(ELX, ELY); + Bang_MM(ELX, ELY); laser.dest_element = EL_EXPLODING_OPAQUE; #if 0 - Bang(ELX, ELY); + Bang_MM(ELX, ELY); laser.num_damages--; DrawLaser(0, DL_LASER_DISABLED); laser.num_edges = 0; - Bang(laser.start_edge.x, laser.start_edge.y); + Bang_MM(laser.start_edge.x, laser.start_edge.y); if (Request("Bomb killed Mc Duffin ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) @@ -3144,11 +3153,13 @@ void GameActions() int x = RND(26); int y = RND(26); +#if 0 BlitBitmap(pix[PIX_BACK], drawto, SX + (graphic % GFX_PER_LINE) * TILEX + x, SY + (graphic / GFX_PER_LINE) * TILEY + y, 6, 6, SX + ELX * TILEX + x, SY + ELY * TILEY + y); +#endif MarkTileDirty(ELX, ELY); BackToFront(); @@ -3440,11 +3451,13 @@ void GameActions() { for(i=game_mm.energy_left; i<=MAX_LASER_ENERGY; i+=2) { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX4 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY + ENERGY_YSIZE - i, ENERGY_XSIZE, i, DX_ENERGY, DY_ENERGY + ENERGY_YSIZE - i); +#endif redraw_mask |= REDRAW_DOOR_1; BackToFront(); @@ -3528,9 +3541,17 @@ void MovePacMen() for(i=1; i<33; i+=2) { +#if 1 + // !!! temporary fix to compile -- change to game graphics !!! + BlitBitmap(drawto, window, + SX + g * TILEX, SY + 4 * TILEY, TILEX, TILEY, + ox + i * mx, oy + i * my); +#else BlitBitmap(pix[PIX_BACK], window, SX + g * TILEX, SY + 4 * TILEY, TILEX, TILEY, ox + i * mx, oy + i * my); +#endif + #if 0 FlushDisplay(); Delay(1); @@ -3568,7 +3589,7 @@ void MovePacMen() } } -void GameWon() +void GameWon_MM() { int hi_pos; boolean raise_level = FALSE; @@ -3592,18 +3613,20 @@ void GameWon() /* if (game_mm.energy_left > 0 && !(game_mm.energy_left % 10)) - RaiseScore(native_mm_level.score[SC_ZEITBONUS]); + RaiseScore_MM(native_mm_level.score[SC_ZEITBONUS]); */ - RaiseScore(5); + RaiseScore_MM(5); game_mm.energy_left--; if (game_mm.energy_left >= 0) { +#if 0 BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, ENERGY_XSIZE, ENERGY_YSIZE - game_mm.energy_left, DX_ENERGY, DY_ENERGY); +#endif redraw_mask |= REDRAW_DOOR_1; } @@ -3624,7 +3647,7 @@ void GameWon() if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, SOUND_MAX_RIGHT); if (TimePlayed < 999 && !(TimePlayed % 10)) - RaiseScore(native_mm_level.score[SC_ZEITBONUS]); + RaiseScore_MM(native_mm_level.score[SC_ZEITBONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) TimePlayed += 10; else @@ -3661,7 +3684,7 @@ void GameWon() else if (level_nr < leveldir_current->last_level) raise_level = TRUE; /* advance to next level */ - if ((hi_pos = NewHiScore()) >= 0) + if ((hi_pos = NewHiScore_MM()) >= 0) { game_status = HALLOFFAME; // DrawHallOfFame(hi_pos); @@ -3679,7 +3702,7 @@ void GameWon() BackToFront(); } -int NewHiScore() +int NewHiScore_MM() { int k, l; int position = -1; @@ -3739,7 +3762,7 @@ int NewHiScore() return position; } -void InitMovingField(int x, int y, int direction) +static void InitMovingField_MM(int x, int y, int direction) { int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); int newy = y + (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); @@ -3750,7 +3773,7 @@ void InitMovingField(int x, int y, int direction) Feld[newx][newy] = EL_BLOCKED; } -void Moving2Blocked(int x, int y, int *goes_to_x, int *goes_to_y) +static void Moving2Blocked_MM(int x, int y, int *goes_to_x, int *goes_to_y) { int direction = MovDir[x][y]; int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); @@ -3760,7 +3783,8 @@ void Moving2Blocked(int x, int y, int *goes_to_x, int *goes_to_y) *goes_to_y = newy; } -void Blocked2Moving(int x, int y, int *comes_from_x, int *comes_from_y) +static void Blocked2Moving_MM(int x, int y, + int *comes_from_x, int *comes_from_y) { int oldx = x, oldy = y; int direction = MovDir[x][y]; @@ -3778,7 +3802,7 @@ void Blocked2Moving(int x, int y, int *comes_from_x, int *comes_from_y) *comes_from_y = oldy; } -int MovingOrBlocked2Element(int x, int y) +static int MovingOrBlocked2Element_MM(int x, int y) { int element = Feld[x][y]; @@ -3786,7 +3810,7 @@ int MovingOrBlocked2Element(int x, int y) { int oldx, oldy; - Blocked2Moving(x, y, &oldx, &oldy); + Blocked2Moving_MM(x, y, &oldx, &oldy); return Feld[oldx][oldy]; } else @@ -3803,7 +3827,7 @@ static void RemoveField(int x, int y) } #endif -void RemoveMovingField(int x, int y) +static void RemoveMovingField_MM(int x, int y) { int oldx = x, oldy = y, newx = x, newy = y; @@ -3812,13 +3836,13 @@ void RemoveMovingField(int x, int y) if (IS_MOVING(x, y)) { - Moving2Blocked(x, y, &newx, &newy); + Moving2Blocked_MM(x, y, &newx, &newy); if (Feld[newx][newy] != EL_BLOCKED) return; } else if (Feld[x][y] == EL_BLOCKED) { - Blocked2Moving(x, y, &oldx, &oldy); + Blocked2Moving_MM(x, y, &oldx, &oldy); if (!IS_MOVING(oldx, oldy)) return; } @@ -3870,7 +3894,7 @@ void PlaySoundLevel(int x, int y, int sound_nr) PlaySoundExt(sound_nr, volume, stereo, SND_CTRL_PLAY_SOUND); } -void RaiseScore(int value) +static void RaiseScore_MM(int value) { game_mm.score += value; #if 0 @@ -3879,15 +3903,15 @@ void RaiseScore(int value) #endif } -void RaiseScoreElement(int element) +void RaiseScoreElement_MM(int element) { switch(element) { case EL_PACMAN: - RaiseScore(native_mm_level.score[SC_PACMAN]); + RaiseScore_MM(native_mm_level.score[SC_PACMAN]); break; case EL_KEY: - RaiseScore(native_mm_level.score[SC_KEY]); + RaiseScore_MM(native_mm_level.score[SC_KEY]); break; default: break; diff --git a/src/game_mm/mm_game.h b/src/game_mm/mm_game.h index 2098506f..75edb429 100644 --- a/src/game_mm/mm_game.h +++ b/src/game_mm/mm_game.h @@ -32,7 +32,7 @@ void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); -int NewHiScore(void); +int NewHiScore_MM(void); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); diff --git a/src/game_mm/mm_main.c b/src/game_mm/mm_main.c index 44ca0ad0..bdca42f6 100644 --- a/src/game_mm/mm_main.c +++ b/src/game_mm/mm_main.c @@ -22,8 +22,12 @@ short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; + unsigned int Elementeigenschaften[MAX_ELEMENTS]; +struct LaserInfo laser; + short LX,LY, XS,YS, ELX,ELY; short CT,Ct;