From: Holger Schemel Date: Mon, 12 Dec 2016 20:50:41 +0000 (+0100) Subject: improved virtual buttons for touch devices (Android) X-Git-Tag: 4.0.0.0~8 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=00383dd409fde133c6738231abfcee662c03087c;p=rocksndiamonds.git improved virtual buttons for touch devices (Android) --- diff --git a/graphics/gfx_classic/overlay/VirtualButtons.ilbm b/graphics/gfx_classic/overlay/VirtualButtons.ilbm index 75892ef2..5a394301 100644 Binary files a/graphics/gfx_classic/overlay/VirtualButtons.ilbm and b/graphics/gfx_classic/overlay/VirtualButtons.ilbm differ diff --git a/src/events.c b/src/events.c index 0aa4185a..abf74ba5 100644 --- a/src/events.c +++ b/src/events.c @@ -617,15 +617,30 @@ void HandleFingerEvent(FingerEvent *event) { int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED : KEY_PRESSED); - Key key = (event->x < 1.0 / 3.0 ? - (event->y < 1.0 / 2.0 ? setup.input[0].key.snap : - setup.input[0].key.drop) : - event->x > 2.0 / 3.0 ? - (event->y < 1.0 / 3.0 ? setup.input[0].key.up : - event->y > 2.0 / 3.0 ? setup.input[0].key.down : - event->x < 5.0 / 6.0 ? setup.input[0].key.left : - setup.input[0].key.right) : + float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height; + + event_y = (event_y - ypos) / (1 - ypos); + + Key key = (event_x > 0 && event_x < 1.0 / 6.0 && + event_y > 2.0 / 3.0 && event_y < 1 ? + setup.input[0].key.snap : + event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 && + event_y > 2.0 / 3.0 && event_y < 1 ? + setup.input[0].key.drop : + event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 && + event_y > 0 && event_y < 1.0 / 3.0 ? + setup.input[0].key.up : + event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 && + event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ? + setup.input[0].key.left : + event_x > 8.0 / 9.0 && event_x < 1 && + event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ? + setup.input[0].key.right : + event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 && + event_y > 2.0 / 3.0 && event_y < 1 ? + setup.input[0].key.down : KSYM_UNDEFINED); + char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" : "KEY_PRESSED"); int i; diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 9ed0e49d..7221c7af 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -2753,8 +2753,28 @@ static void DrawTouchInputOverlay() alpha_last = alpha; + float ratio_overlay = (float) width / height; + float ratio_screen = (float) video.screen_width / video.screen_height; + int width_scaled, height_scaled; + int xpos, ypos; + + if (ratio_overlay > ratio_screen) + { + width_scaled = video.screen_width; + height_scaled = video.screen_height * ratio_screen / ratio_overlay; + xpos = 0; + ypos = video.screen_height - height_scaled; + } + else + { + width_scaled = video.screen_width * ratio_overlay / ratio_screen; + height_scaled = video.screen_height; + xpos = (video.screen_width - width_scaled) / 2; + ypos = 0; + } + SDL_Rect src_rect = { 0, 0, width, height }; - SDL_Rect dst_rect = { 0, 0, video.screen_width, video.screen_height }; + SDL_Rect dst_rect = { xpos, ypos, width_scaled, height_scaled }; SDL_RenderCopy(sdl_renderer, texture, &src_rect, &dst_rect); #endif