From: Holger Schemel Date: Tue, 8 Sep 2020 20:32:01 +0000 (+0200) Subject: updated installation instructions X-Git-Tag: 4.2.0.2^0 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;h=00204deb9f7f5caf2aa2f5be07a1d21aa6e92304;p=rocksndiamonds.git updated installation instructions --- diff --git a/INSTALL b/INSTALL index bdca6cbd..4ae6cc6c 100644 --- a/INSTALL +++ b/INSTALL @@ -2,32 +2,29 @@ Compiling and installing Rocks'n'Diamonds =============================================================================== -To compile the game, you either need the new SDL2 library (recommended) or the -old SDL 1.2 library. In addition, you also need the libraries SDL_image, -SDL_mixer (including the SMPEG library if you want MP3 support) and SDL_net. +To compile the game, you need the SDL library (version 2). In addition, you +also need the libraries SDL_image, SDL_mixer (with optional support for MOD, +MP3 and MIDI music) and SDL_net. Please install these libraries before building Rocks'n'Diamonds. ------------------------------------------------------------------------------- -Linux and other Unix systems (including Mac OS X): +Linux and other Unix systems (including Mac): ------------------------------------------------------------------------------- -Just run "make" to build the game using either SDL2 or SDL (whatever being -available). - -Run "make sdl" or "make sdl2" to explicitly use either SDL 1.2 or SDL2. +Just run "make" to build the game. ------------------------------------------------------------------------------- -Windows with gcc (native or cross-compiling) +Windows with gcc or MinGW (native or cross-compiling) ------------------------------------------------------------------------------- To build the game natively, just proceed as described above for Unix systems. -To cross-compile the game for Windows, run "cross-win32". You probably have to -adjust the path to the Windows cross-compiler defined in "CROSS_PATH_WIN32" in -the top-level Makefile. +To cross-compile the game for Windows, run "cross-win32" or "cross-win64". You +probably have to adjust the path to the Windows cross-compiler defined in either +"CROSS_PATH_WIN32" or "CROSS_PATH_WIN64" in the top-level Makefile. That's all!