From: Holger Schemel Date: Mon, 3 Jun 2019 19:09:56 +0000 (+0200) Subject: fixed mouse x/y position (for pointer class global animations) X-Git-Tag: 4.1.4.0~27 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;ds=sidebyside;h=fb04dd34fca520cfcac737fc1352a807331ea72d;hp=fb04dd34fca520cfcac737fc1352a807331ea72d;p=rocksndiamonds.git fixed mouse x/y position (for pointer class global animations) This is required in rare cases where the mouse x/y position calculated from raw values (to apply logical screen size scaling corrections) does not match the final mouse event x/y position -- this may happen because the SDL renderer's viewport position is internally represented as float, but only accessible as integer, which may lead to rounding errors. Setting the mouse x/y position for pointer class global animations from the final mouse event position fixes this problem. ---