From: Holger Schemel Date: Fri, 23 Mar 2018 20:19:12 +0000 (+0100) Subject: fixed bug with extremely slow envelopes when using "request.step_delay: 0" X-Git-Tag: 4.1.0.0~234 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;ds=sidebyside;h=a59ecddb639a019558ca97f61783fd229dce077e;hp=a59ecddb639a019558ca97f61783fd229dce077e;p=rocksndiamonds.git fixed bug with extremely slow envelopes when using "request.step_delay: 0" Using a step delay of zero for envelope style requests (and also in-game envelopes) resulted in extremely slow envelope animations (instead of very fast animations, as could be expected), because "SkipUntilDelayReached()" won't skip any frames in this case (which should probably be corrected, too). This is fixed by never using a step delay value less than "1". ---