From: Holger Schemel Date: Sun, 21 Apr 2024 11:29:52 +0000 (+0200) Subject: added some new sounds for BD engine game elements X-Git-Tag: 4.4.0.0-test-1~55 X-Git-Url: https://git.artsoft.org/?a=commitdiff_plain;ds=inline;h=c74431d906f186706e3176cb0dd76d40e3414c2f;p=rocksndiamonds.git added some new sounds for BD engine game elements --- diff --git a/sounds/snd_classic/crash.wav b/sounds/snd_classic/crash.wav new file mode 100644 index 00000000..a193e9f9 Binary files /dev/null and b/sounds/snd_classic/crash.wav differ diff --git a/sounds/snd_classic/hammer.wav b/sounds/snd_classic/hammer.wav new file mode 100644 index 00000000..2d796072 Binary files /dev/null and b/sounds/snd_classic/hammer.wav differ diff --git a/sounds/snd_classic/jingle.wav b/sounds/snd_classic/jingle.wav new file mode 100644 index 00000000..a009f807 Binary files /dev/null and b/sounds/snd_classic/jingle.wav differ diff --git a/src/conf_snd.c b/src/conf_snd.c index 588a21d4..06b34468 100644 --- a/src/conf_snd.c +++ b/src/conf_snd.c @@ -86,6 +86,9 @@ struct ConfigInfo sound_config[] = { "bd_butterfly.waiting", "klapper.wav" }, { "bd_firefly.moving", "roehr.wav" }, { "bd_firefly.waiting", "roehr.wav" }, + { "bd_pneumatic_hammer.active", "hammer.wav" }, + { "bd_covered.active", "jingle.wav" }, + { "bd_inbox.opening", "crash.wav" }, // sounds for Supaplex style elements and actions { "sp_base.digging", "base.wav" },