+++ /dev/null
-2003-11-09
- * fixed reset of player animation frame when, for example,
- walking, digging or collecting share the same animation
-
-2003-11-08
- * fixed tape recording when player is created from CE element change
-
-2003-11-04
- * introduced "turning..." action graphic for elements with move delay
- (non-CE: bug, spaceship, sniksnak, mole, pacman, yamyam)
-
-2003-11-03
- * prevent "extended" changed elements from delay change in same frame
-
-2003-11-02
- * fixed bug when pushing element that can move away to the side
- (like pushing falling elements, but now with moving elements)
-
-2003-11-01
- * finally fixed serious bug in code for delayed element pushing (again)
-
-2003-10-19
- * unavailable setup options now marked as "n/a" instead of "off"
- * new boolean directive "latest_engine" for "levelinfo.conf": when set
- to "true", levels are always played with the latest game engine,
- which is desired for levels that are imported from other games; all
- other levels are played with the engine version stored in level file
- (which is normally the engine version the level was created with)
-
-2003-10-18
- * fixed serious bug in code for delayed element pushing
- * fixed little bug in animation frame selection for pushed elements
- * speed-up of reading config file for verbose output
-
-2003-10-08
- * added configuration option for opening and closing Supaplex exit
- * added configuration option for moving up/down animation for Murphy
- * fixed incorrectly displayed animation for attacking dragon
- * fixed bug with not setting initial gravity for each new game
- * fixed bug with teleportation of player by custom element change
- * fixed bug with player not getting smashed by rock sometimes
-
-2003-10-06
- * Version number set to 3.0.7.
-
-2003-10-06
- * Version 3.0.6 released.
-
-2003-10-05
- * added support for MP3 music for SDL version through SMPEG library
-
-2003-10-03
- * fixed bug when initializing font graphic structure
- * fixed bug with animation mode "pingpong" when using only 1 frame
- * fixed bug with extended change target introduced in 3.0.5
- * fixed bug where passing over moving element doubles player speed
- * fixed bug with elements continuing to move into push direction
- * fixed bug with duplicated player when dropping bomb with shield on
- * added "switching" event for custom elements ("pressing" only once)
- * fixed switching bug (resetting flag when not switching but not idle)
-
-2003-09-29
- * fixed element tokens for certain file elements with ".active" etc.
-
-2003-09-29
- * Version number set to 3.0.6.
-
-2003-09-29
- * Version 3.0.5 released.
-
-2003-09-28
- * now four envelope elements available
- * font, background, animation and sound for envelope now configurable
- * main menu doors opening/closing animation type now configurable
-
-2003-09-27
- * active/inactive sides configurable for custom element changes
- * new movement type "move when pushed" available for custom elements
-
-2003-09-20
- * fixed bug in multiple config pages loader code that caused crashes
-
-2003-09-13
- * enhanced (remaining low-resolution) Supaplex graphics
-
-2003-09-13
- * Version number set to 3.0.5.
-
-2003-09-13
- * Version 3.0.4 released.
-
-2003-09-12 src/tools.c
- * fixed bug in custom definition of crumbled element graphics
-
-2003-09-11 src/files.c
- * fixed bug in multiple config pages code that caused crashes
-
-2003-09-08
- * Version number set to 3.0.4.
-
-2003-09-08
- * Version 3.0.3 released.
-
-2003-09-07
- * added music to Supaplex classic level set
-
-2003-09-07 src/libgame/misc.c
- * added support for loading various music formats through SDL_mixer
-
-2003-09-06 (various source files)
- * fixed several nasty bugs that may have caused crashes on some systems
- * added envelope content which gets displayed when collecting envelope
- * added multiple change event pages for custom elements
-
-2003-08-24 src/game.c
- * fixed problem with player animation when snapping and moving
-
-2003-08-23 src/screens.c, src/cartoons.c, src/libgame/toons.c
- * fixed problem with flickering when drawing toon animations
-
-2003-08-23 src/libgame/sdl.c
- * fixed problem with setting mouse cursor in SDL version in fullscreen
-
-2003-08-23 src/game.c
- * fixed bug (missing array boundary check) which could crash the game
-
-2003-08-23
- * Version number set to 3.0.3.
-
-2003-08-22
- * Version 3.0.2 released.
-
-2003-08-21 src/game.c
- * fixed bug with creating inaccessible elements at player position
-
-2003-08-20 src/init.c
- * fixed bug with not finding current level artwork directory
-
-2003-08-20 src/files.c
- * fixed bug with choosing wrong engine version when playing tapes
- * fixed bug with messing up custom element properties in 3.0.0 levels
-
-2003-08-18
- * Version number set to 3.0.2.
-
-2003-08-18
- * Version 3.0.1 released.
-
-2003-08-17 (no source files affected)
- * changed all "classic" PCX image files with 16 colors or less to
- 256 color (8 bit) storage format, because the Allegro game library
- cannot handle PCX files with less than 256 colors (contributed
- graphics are not affected and might look wrong in the DOS version)
-
-2003-08-16 src/init.c
- * fixed bug which (for example) crashed the level editor when defining
- "dynamite.EDITOR: [NONE]", because graphics may not be undefined
- (only set to default) -- invalid graphics now set to default graphic
-
-2003-08-16 src/init.c
- * fixed graphical bug of player digging/collecting/snapping element
- when no corresponding graphic/animation is defined for this action,
- resulting in player being drawn as EL_EMPTY (which should only be
- done to elements being collected, but not to the player)
-
-2003-08-16 src/game.c
- * fixed small graphical bug of player not totally moving into exit
-
-2003-08-16 src/libgame/setup.c
- * fixed bug with wrong MS-DOS 8.3 filename conversion
-
-2003-08-16 src/tools.c
- * fixed bug with invisible mouse cursor when pressing ESC while playing
-
-2003-08-16 (various source files)
- * added another 128 custom elements (disabled in editor by default)
-
-2003-08-16 src/editor.c
- * fixed NULL string bug causing Solaris to crash in sprintf()
-
-2003-08-16 src/screen.c
- * fixed drawing over scrollbar on level selection with custom fonts
-
-2003-08-15 src/game.c
- * cleanup of simple sounds / loop sounds / music settings
-
-2003-08-08 (various source files)
- * added custom element property for dropping collected elements
-
-2003-08-08 src/conf_gfx.c
- * fixed bug with missing graphic for active red disk bomb
-
-2003-08-07 src/files.c, src/editor.c src/game.c, src/main.h
- * Extended variable "level.gravity" to "level.initial_gravity" and
- "game.current_gravity" to prevent level setting from being changed
- by playing the level (keeping the runtime value after playing).
-
- * Fixed graphics bug when digging element that has 'crumbled' graphic
- definition, but not 'diggable' graphic definition.
-
-2003-08-06
- * Version number set to 3.0.1.
-
-2003-08-05
- * Version 3.0.0 released.
-
-2003-08-05
- * various bug fixes; among others:
- - fixed bug with pushing spring over empty space
- - fixed bug with leaving tube while placing dynamite
- - fixed bug with explosion of smashed penguins
- - allow Murphy player graphic in levels with non-Supaplex elements
-
-2003-04-07
- * Various changes.
- * I have forgotten to document changes for some time.
-
-2002-12-31
- * Pre-Release Version 2.2.0rc1 released.
-
-2002-08-25
- * Version number set to 2.1.2.
-
-2002-08-13
- * Version 2.1.1 released.
-
-2002-08-10
- * Version number set to 2.1.1.
-
-2002-08-05
- * Version 2.1.0 released.
-
-2002-05-19
- * Version number set to 2.1.0.
-
-2002-04-03 to 2002-05-19 (various source files)
- * graphics, sounds and music now fully configurable
- * bug fixed that prevented walking through tubes when gravity on
-
-2002-04-02 src/events.c, src/editor.c
- * Make Escape key less aggressive when playing or when editing level.
- This can be configured as an option in the setup menu. (Default is
- "less aggressive" which means "ask user if something can be lost"
- when pressing the Escape key.)
-
-2002-04-02 src/screen.c
- * Added "graphics setup" screen.
-
-2002-04-01 src/screen.c
- * Changed "choose level" setup screen stuff to be more generic (to
- make it easier to add more "choose from generic tree" setup screens).
-
-2002-04-01 src/config.c, src/timestamp.h
- * Added source files "src/config.[ch]" and "src/timestamp.h" (which
- automatically gets created by "src/Makefile" and contains an actual
- compile-time timestamp to identify development versions of the game).
-
-2002-03-31 src/tape.c, src/events.c
- * Added quick game/tape save/load functions to tape stuff which can be
- invoked by a keyboard shortcut. Default: "F1" saves game/tape, "F2"
- loads previously recorded tape and directly goes into recording mode
- from the end of the tape (therefore appending to the tape).
-
-2002-03-31 src/tape.c
- * Added "index mark" function to tape recorder. When playing or
- recording, "eject" button changes to "index" button. Setting index
- mark is not yet implemented, but pressing index button when playing
- allows very quick advancing to end of tape (when normal playing),
- very fast forward mode (when playing with normal fast forward) or
- very fast reaching of "pause before end of tape" (when playing with
- "pause before end" playing mode).
-
-2002-03-30 src/cartoons.c
- * Moved some stuff from cartoons.c to the new "src/libgame/toons.c".
-
-2002-03-29 src/screen.c
- * Changed setup screen stuff to be more generic (to make it easier
- to add more setup screens).
-
-2002-03-23 src/main.c, src/main.h
- * Various changes due to the introduction of the new libgame files
- "setup.c" and "joystick.c".
-
-2002-03-23 src/files.c
- * Generic parts of "src/files.c" (mainly setup and level directory
- stuff) moved to new libgame file "src/libgame/setup.c".
-
-2002-03-23 src/joystick.c
- * File "src/joystick.c" moved to libgame source tree, with
- correspondig changes.
-
-2002-03-22 src/screens.c
- * "HandleChooseLevel()": Another bug in level series navigation fixed.
- (Wrong level series information displayed when entering main group.)
-
-2002-03-22 src/editor.c
- * Slight change to support new gadget event "GD_EVENT_INFO_LEAVING".
-
-2002-03-22 src/editor.c
- * Changed behaviour of "Escape" key in level editor to be more
- intuitive: When in "Element Properties" or "Level Info" mode,
- return to "Drawing Mode" instead of leaving the level editor.
-
-2002-03-21 src/game.c, src/editor.c, src/files.c
- * 2.0.1 introduced the corrected "Emerald Mine" style behaviour of
- gems (emeralds, diamonds, ...) slipping down from normal wall,
- steel wall and growing wall (as in E.M.C. style levels). Although
- the behaviour of contributed and private levels wasn't changed (due
- to the use of "level.game_version"; see previous entry), editing
- those levels will (of course) change the behaviour accordingly.
-
- This change seems a bit too hard after thinking about it, because
- the EM style behaviour is not the "expected" behaviour (gems would
- normally only slip down from "rounded" walls). Therefore this was
- now changed to an element property for gem style elements, with the
- default setting "off" (which means: no special EM style behaviour).
- To fix older converted levels, this flag is set to "on" for pre-2.0
- levels that are neither contributed nor private levels.
-
-2002-03-20 src/files.h
- * Corrected settings for "level.game_version" depending of level type.
- (Contributed and private levels always get played with game engine
- version they were created with, while converted levels always get
- played with the most recent version of the game engine, to let new
- corrections of the emulation behaviour take effect.)
-
-2002-03-20 src/main.h
- * Added "#include <time.h>". This seems to be needed by "tape.c" for
- compiling the SDL version on some systems.
- Thanks to the several people who pointed this out.
-
-2002-03-19
- * Version number set to 2.0.2.
-
-2002-03-19
- * Version 2.0.1 released.
-
-2002-03-18 src/screens.c
- * "HandleChooseLevel()": Small bug in level series navigation fixed.
-
-2002-03-18 src/files.c [src/libgame/misc.c]
- * Moved some common functions from src/files.c to src/libgame/misc.c.
-
-2002-03-18 src/files.c [src/libgame/misc.c]
- * Changed permissions for new directories and saved files (especially
- score files) according to suggestions of Debian users and mantainers.
- Thanks to Drew Parsons <dparsons@emerall.com> for the patch.
-
-2002-03-17 src/files.c
- * Changed "{Load|Save}{Level|Tape}()" to IFF style file format:
- Replaced "cookie" header string ("ROCKSNDIAMONDS_...\n") with
- real IFF style header "RND1....XXXX" (where "XXXX" is "CAVE"
- for levels and "TAPE" for tapes). Old "cookie" style format is
- still supported for reading. New level and tape files are written
- in new format.
-
- * New IFF chunk "VERS" contains version numbers for file and game
- (where "game version" is the version of the program that wrote the
- file, and "file version" is a version number to distinguish files
- with different format, for example after adding new features).
-
-2002-03-15 src/screen.c
- * "DrawHallOfFame()": "FadeSounds()" when entering the hall of fame.
- (Before, you heard a mixture of the in-game music and the
- hall-of-fame music.)
-
-2002-03-14 src/events.c
- * Function "DumpTape()" (files.c) now available by pressing 't' from
- main menu (when in DEBUG mode).
-
-2002-03-14 src/game.c
- * "GameWon()": When game was won playing a tape, now there is no delay
- raising the score and no corresponding sound is played.
-
-2002-03-14 src/files.c
- * Changed "LoadTape()" for real chunk support and also adjusted
- "SaveTape()" accordingly.
-
-2002-03-14 src/game.c, src/tape.c, src/files.c
- * Important changes to tape format: The old tape format stored all
- actions with a real effect with a corresponding delay between the
- stored actions. This had some major disadvantages (for example,
- push delays had to be ignored, pressing a button for some seconds
- mutated to several single button presses because of the non-action
- delays between two action frames etc.). The new tape format just
- stupidly records all device actions and replays them later. I really
- don't know why I haven't solved it that way before?! Old-style tapes
- (with tape file version less than 2.0) get converted to the new
- format on-the-fly when loading and can therefore still be played;
- only some minor parts of the old-style tape handling code was needed.
- (A perfect conversion is not possible, because there is information
- missing about the device actions between two action frames.)
-
-2002-03-14 src/files.c
- * New function "DumpTape()" to dump the contents of the current tape
- in a human readable format.
-
-2002-03-14 src/game.c
- * Small tape bug fixed: When automatically advancing to next level
- after a game was won, the tape from the previous level still was
- loaded as a tape for the new level.
-
-2002-03-14 src/tape.c
- * Small graphical bug fixed: When pressing ""Record" or "Play" on
- tape, cartoons did not get completely removed because
- StopAnimation() was not called.
-
-2002-03-13 src/files.c
- * Changed "LoadLevel()" and "SaveLevel()" to add new chunk "CNT2".
- Fixed bug of "CONT" and "BODY" (chunk size was set to 8-bit element
- size even when using 16-bit elements). Added new chunk "CNT2" for
- 16-bit amoeba content (previously written in 8-bit field in "HEAD"
- chunk even when content was 16-bit element). "CNT2" should now be
- able to store content for arbitrary elements (up to eight blocks of
- 3 x 3 element arrays). All "CNT2" elements will always be stored as
- 16-bit elements. "CONT" (with 8/16-bit elements) now obsolete.
-
-2002-03-13 src/files.c
- * Changed "LoadLevel()" for real chunk support.
-
-2002-03-12 src/game.c
- * Fixed problem (introduced after 2.0.0 release) with penguins
- not getting killed by enemies
-
-2002-02-24 src/game.c, src/main.h
- * Added "player->is_moving"; now "player->last_move_dir" does
- not contain any information if the player is just moving at
- the moment or not.
- Before, "player->last_move_dir" was misused for this purpose
- for the robot stuff (robots don't kill players when they are
- moving). But setting "player->last_move_dir" to MV_NO_MOVING
- broke tapes when walking through pipes!
- ("IS_MOVING()" uses "MovPos[][]", but this fails when it is 0
- in a continuous movement. This fact is ignored for friends and
- enemies, though.)