fixed updating ffwd/warp tape display when playing native BD replays
authorHolger Schemel <info@artsoft.org>
Fri, 4 Apr 2025 16:13:04 +0000 (18:13 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 5 Apr 2025 11:14:50 +0000 (13:14 +0200)
src/tape.c

index 88df8cfad4f452002882aecbd57e425f13269653..89f3fea398d71362eeff0e471954237697271d73 100644 (file)
@@ -1073,7 +1073,13 @@ byte *TapePlayActionExt(boolean bd_replay)
     return NULL;
 
   if (tape.bd_replay && !bd_replay)
+  {
+    // skip tape records without game actions for native BD tapes (but update tape display)
+    if (update_video_display && !tape.deactivate_display)
+      DrawVideoDisplayCurrentState_PlayAction(update_draw_label_on);
+
     return NULL;
+  }
 
   if (tape.pause_before_end)  // stop some seconds before end of tape
   {