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fixed updating ffwd/warp tape display when playing native BD replays
author
Holger Schemel
<info@artsoft.org>
Fri, 4 Apr 2025 16:13:04 +0000
(18:13 +0200)
committer
Holger Schemel
<info@artsoft.org>
Sat, 5 Apr 2025 11:14:50 +0000
(13:14 +0200)
src/tape.c
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diff --git
a/src/tape.c
b/src/tape.c
index 88df8cfad4f452002882aecbd57e425f13269653..89f3fea398d71362eeff0e471954237697271d73 100644
(file)
--- a/
src/tape.c
+++ b/
src/tape.c
@@
-1073,7
+1073,13
@@
byte *TapePlayActionExt(boolean bd_replay)
return NULL;
if (tape.bd_replay && !bd_replay)
+ {
+ // skip tape records without game actions for native BD tapes (but update tape display)
+ if (update_video_display && !tape.deactivate_display)
+ DrawVideoDisplayCurrentState_PlayAction(update_draw_label_on);
+
return NULL;
+ }
if (tape.pause_before_end) // stop some seconds before end of tape
{