void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
int mode, int num_page_entries, int max_page_entries)
{
- static int game_status_last;
- static int num_page_entries_last[NUM_SPECIAL_GFX_ARGS];
+ static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ int *num_page_entries_last = num_page_entries_all_last[game_status];
int *choice_store = choice_stores[game_status];
int *first_entry_store = first_entry_stores[game_status];
int choice = choice_store[mode]; /* starts with 0 */
// check if number of menu page entries has changed (may happen by change
// of custom artwork definition value for 'list_size' for this menu screen)
// (in this case, the last menu position most probably has to be corrected)
- if (game_status != game_status_last &&
- num_page_entries != num_page_entries_last[game_status])
+ if (num_page_entries != num_page_entries_last[mode])
{
- for (i = 0; i < MAX_MENU_MODES; i++)
- choice_store[i] = first_entry_store[i] = 0;
+ choice_store[mode] = first_entry_store[mode] = 0;
choice = first_entry = 0;
y = y_old = 0;
- }
- game_status_last = game_status;
- num_page_entries_last[game_status] = num_page_entries;
+ num_page_entries_last[mode] = num_page_entries;
+ }
/* advance to first valid menu entry */
while (choice < num_page_entries &&