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disabled smooth movement for player entering exit in BD engine
author
Holger Schemel
<info@artsoft.org>
Thu, 22 Feb 2024 21:58:32 +0000
(22:58 +0100)
committer
Holger Schemel
<info@artsoft.org>
Thu, 22 Feb 2024 22:00:40 +0000
(23:00 +0100)
src/game_bd/bd_graphics.c
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diff --git
a/src/game_bd/bd_graphics.c
b/src/game_bd/bd_graphics.c
index 3d7819195060a201f4bc0f404e877c27c4f1d9dd..62981ec8dafccc0045cae1065122355335c433aa 100644
(file)
--- a/
src/game_bd/bd_graphics.c
+++ b/
src/game_bd/bd_graphics.c
@@
-332,6
+332,10
@@
static void gd_drawcave_tile(Bitmap *dest, GdGame *game, int x, int y, boolean d
if (is_explosion(tile) && dir != GD_MV_STILL)
use_smooth_movements = FALSE;
+ // do not use smooth movement animation for player entering exit (engine stopped)
+ if (cave->player_state == GD_PL_EXITED)
+ use_smooth_movements = FALSE;
+
#if DO_GFX_SANITY_CHECK
if (use_native_bd_graphics_engine() && !setup.small_game_graphics && !program.headless)
{