+++ /dev/null
-A rolling ball of sand. You cannot push it, but you can dig it away.
{ "bdx_grass", UNDEFINED_FILENAME },
{ "bdx_grass.clone_from", "emc_grass" },
- { "bdx_sand_ball", "RocksBD.png" },
- { "bdx_sand_ball.xpos", "9" },
- { "bdx_sand_ball.ypos", "4" },
- { "bdx_sand_ball.frames", "1" },
+ { "bdx_grass_ball", "RocksBD.png" },
+ { "bdx_grass_ball.xpos", "9" },
+ { "bdx_grass_ball.ypos", "4" },
+ { "bdx_grass_ball.frames", "1" },
{ "bdx_sand_loose", "RocksBD.png" },
{ "bdx_sand_loose.xpos", "10" },
{ "bd_firefly.waiting", "roehr.wav" },
// sounds for Boulder Dash style elements and actions (native game engine)
- { "bdx_sand_ball.falling", "schlurf.wav" },
- { "bdx_sand_ball.impact", "schlurf.wav" },
+ { "bdx_grass_ball.falling", "schlurf.wav" },
+ { "bdx_grass_ball.impact", "schlurf.wav" },
{ "bdx_sand_loose.falling", "schlurf.wav" },
{ "bdx_sand_loose.impact", "schlurf.wav" },
{ "bdx_diamond.collecting", "pong.wav" },
EL_BDX_GHOST,
EL_BDX_SAND_GLUED,
- EL_BDX_SAND_BALL,
+ EL_BDX_GRASS_BALL,
EL_BDX_SAND_LOOSE,
EL_BDX_WALL_NON_SLOPED,
EL_BDX_NUT_FALLING,
EL_BDX_NITRO_PACK_FALLING,
- EL_BDX_SAND_BALL_FALLING,
+ EL_BDX_GRASS_BALL_FALLING,
EL_BDX_SAND_LOOSE_FALLING,
EL_BDX_FALLING_WALL_FALLING,
EL_EMPTY,
static int editor_el_boulderdash_scanned[] =
{
- EL_BDX_SAND_BALL_SCANNED,
- EL_BDX_SAND_BALL_FALLING_SCANNED,
+ EL_BDX_GRASS_BALL_SCANNED,
+ EL_BDX_GRASS_BALL_FALLING_SCANNED,
EL_BDX_SAND_LOOSE_SCANNED,
EL_BDX_SAND_LOOSE_FALLING_SCANNED,
"Grass"
},
{
- "bdx_sand_ball",
- "bdx_sand_ball",
- "Sand ball"
+ "bdx_grass_ball",
+ "bdx_grass_ball",
+ "Grass ball"
},
{
"bdx_sand_loose",
"Light rock"
},
{
- "bdx_sand_ball.falling",
- "bdx_sand_ball",
- "Sand ball (falling)"
+ "bdx_grass_ball.falling",
+ "bdx_grass_ball",
+ "Grass ball (falling)"
},
{
"bdx_sand_loose.falling",
"Nut explosion (4)"
},
{
- "bdx_sand_ball.scanned",
- "bdx_sand_ball",
- "Sand ball (scanned)"
+ "bdx_grass_ball.scanned",
+ "bdx_grass_ball",
+ "Grass ball (scanned)"
},
{
- "bdx_sand_ball.falling.scanned",
- "bdx_sand_ball",
- "Sand ball (falling) (scanned)"
+ "bdx_grass_ball.falling.scanned",
+ "bdx_grass_ball",
+ "Grass ball (falling) (scanned)"
},
{
"bdx_sand_loose.scanned",
#define EL_BDX_EMPTY EL_BDX_EMPTY_SPACE
#define EL_BDX_SAND 1254
#define EL_BDX_GRASS 1255
-#define EL_BDX_SAND_BALL 1256
+#define EL_BDX_GRASS_BALL 1256
#define EL_BDX_SAND_LOOSE 1257
#define EL_BDX_SAND_SLOPED_UP_RIGHT 1258
#define EL_BDX_SAND_SLOPED_UP_LEFT 1259
#define EL_BDX_RUNTIME_START 1409
#define EL_BDX_EFFECTS_START EL_BDX_RUNTIME_START
-#define EL_BDX_SAND_BALL_FALLING EL_BDX_EFFECTS_START
+#define EL_BDX_GRASS_BALL_FALLING EL_BDX_EFFECTS_START
#define EL_BDX_SAND_LOOSE_FALLING 1410
#define EL_BDX_ROCK_FALLING 1411
#define EL_BDX_FLYING_ROCK_FLYING 1412
#define EL_BDX_EFFECTS_END EL_BDX_NUT_BREAKING_4
#define EL_BDX_SCANNED_START 1504
-#define EL_BDX_SAND_BALL_SCANNED EL_BDX_SCANNED_START
-#define EL_BDX_SAND_BALL_FALLING_SCANNED 1505
+#define EL_BDX_GRASS_BALL_SCANNED EL_BDX_SCANNED_START
+#define EL_BDX_GRASS_BALL_FALLING_SCANNED 1505
#define EL_BDX_SAND_LOOSE_SCANNED 1506
#define EL_BDX_SAND_LOOSE_FALLING_SCANNED 1507
#define EL_BDX_ROCK_SCANNED 1508
},
{
O_DIRT_BALL, TRUE,
- EL_BDX_SAND_BALL, -1, -1
+ EL_BDX_GRASS_BALL, -1, -1
},
{
O_DIRT_BALL_F, TRUE,
- EL_BDX_SAND_BALL_FALLING, -1, -1
+ EL_BDX_GRASS_BALL_FALLING, -1, -1
},
{
O_DIRT_BALL_F, FALSE,
- EL_BDX_SAND_BALL, ACTION_FALLING, -1
+ EL_BDX_GRASS_BALL, ACTION_FALLING, -1
},
{
O_DIRT_LOOSE, TRUE,
{
O_DIRT_BALL_scanned, TRUE,
- EL_BDX_SAND_BALL_SCANNED, -1, -1
+ EL_BDX_GRASS_BALL_SCANNED, -1, -1
},
{
O_DIRT_BALL_F_scanned, TRUE,
- EL_BDX_SAND_BALL_FALLING_SCANNED, -1, -1
+ EL_BDX_GRASS_BALL_FALLING_SCANNED, -1, -1
},
{
O_DIRT_LOOSE_scanned, TRUE,