#define SPRING_ROLL /* spring rolling off round things continues to roll */
-#define RANDOM (random = random << 31 | random >> 1)
+#define RANDOM (random_em = random_em << 31 | random_em >> 1)
+
+static unsigned int random_em;
+static int score;
static void set_nearest_player_xy(int x, int y, int *dx, int *dy)
{
}
}
-void synchro_2(void)
+static void Lpush_stone_e(int x, int y)
{
- int x = 0;
- int y = 1;
- unsigned int random = RandomEM;
- short *cave_cache = Cave[y]; /* might be a win */
- int score = 0;
+ switch (Cave[y][x+1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ return;
- int temp = 0; /* initialized to make compilers happy */
- int dx; /* only needed to find closest player */
- int dy;
- int element;
+ default:
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ return;
+ }
+}
- loop:
+static void Lpush_stone_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ return;
- element = cave_cache[++x];
+ default:
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ return;
+ }
+}
- switch (element)
+static void Lpush_nut_e(int x, int y)
+{
+ switch (Cave[y][x+1])
{
- default:
- goto loop;
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ return;
- /* --------------------------------------------------------------------- */
+ default:
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ return;
+ }
+}
- case Xpush_stone_e:
- switch (Cave[y][x+1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
+static void Lpush_nut_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ return;
- default:
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
+ default:
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ return;
+ }
+}
- case Xpush_stone_w:
- switch (Cave[y][x-1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
+static void Lpush_spring_e(int x, int y)
+{
+ switch (Cave[y][x+1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ return;
- default:
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
+ default:
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ return;
+ }
+}
- case Xpush_nut_e:
- switch (Cave[y][x+1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
+static void Lpush_spring_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ return;
- default:
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
+ default:
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ return;
+ }
+}
- case Xpush_nut_w:
- switch (Cave[y][x-1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
+static void Lpush_emerald_e(int x, int y)
+{
+ switch (Cave[y][x+1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ return;
- default:
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
+ default:
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ return;
+ }
+}
- case Xpush_spring_e:
- switch (Cave[y][x+1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
+static void Lpush_emerald_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ return;
- default:
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
+ default:
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ return;
+ }
+}
- goto loop;
- }
+static void Lpush_diamond_e(int x, int y)
+{
+ switch (Cave[y][x+1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ return;
- case Xpush_spring_w:
- switch (Cave[y][x-1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
+ default:
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xdiamond_pause;
+ return;
+ }
+}
- default:
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- goto loop;
- }
+static void Lpush_diamond_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ return;
- case Xpush_emerald_e:
- switch (Cave[y][x+1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
+ default:
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ return;
+ }
+}
- default:
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
+static void Lpush_bomb_e(int x, int y)
+{
+ switch (Cave[y][x+1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ return;
- case Xpush_emerald_w:
- switch (Cave[y][x-1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
+ default:
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ return;
+ }
+}
- default:
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
+static void Lpush_bomb_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Zborder:
+ case Znormal:
+ case Zdynamite:
+ case Xboom_bug:
+ case Xboom_bomb:
+ case Xboom_android:
+ case Xboom_1:
+ case Zplayer:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ return;
- case Xpush_diamond_e:
- switch (Cave[y][x+1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
+ default:
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ return;
+ }
+}
- default:
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
+static void Lstone(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ return;
- case Xpush_diamond_w:
- switch (Cave[y][x-1])
- {
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
+ case Xsand:
+ Cave[y][x] = Xsand_stonein_1;
+ Cave[y+1][x] = Xsand_sandstone_1;
+ Next[y][x] = Xsand_stonein_2;
+ Next[y+1][x] = Xsand_sandstone_2;
+ return;
- default:
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xslidewall_ns:
+ case Xslidewall_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xlenses:
+ case Xmagnify:
+ case Xroundwall_1:
+ case Xroundwall_2:
+ case Xroundwall_3:
+ case Xroundwall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xstone_pause;
+ return;
}
- case Xpush_bomb_e:
- switch (Cave[y][x+1])
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ return;
+ }
+ }
+ else
{
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ystone_wB;
+ Cave[y][x-1] = Ystone_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xstone_pause;
+ return;
+ }
- default:
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ystone_eB;
+ Cave[y][x+1] = Ystone_e;
Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
+ Next[y][x+1] = Xstone_pause;
+ return;
}
+ }
+ }
+}
- case Xpush_bomb_w:
- switch (Cave[y][x-1])
+static void Lstone_pause(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ return;
+
+ default:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ return;
+ }
+}
+
+static void Lstone_fall(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ystone_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Zplayer:
+#if 1
+ case Xfake_acid_1:
+ case Xfake_acid_2:
+ case Xfake_acid_3:
+ case Xfake_acid_4:
+ case Xfake_acid_5:
+ case Xfake_acid_6:
+ case Xfake_acid_7:
+ case Xfake_acid_8:
+#endif
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ystone_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_fall;
+ return;
+
+ case Xnut:
+ case Xnut_pause:
+ Cave[y+1][x] = Ynut_stone;
+ Next[y][x] = Xstone;
+ Next[y+1][x] = Xemerald;
+ play_element_sound(x, y, SOUND_crack, Xnut);
+ score += lev.nut_score;
+ return;
+
+ case Xbug_1_n:
+ case Xbug_1_e:
+ case Xbug_1_s:
+ case Xbug_1_w:
+ case Xbug_2_n:
+ case Xbug_2_e:
+ case Xbug_2_s:
+ case Xbug_2_w:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ybug_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xemerald;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xdiamond;
+ Boom[y+1][x+1] = Xemerald;
+ Boom[y+2][x-1] = Xemerald;
+ Boom[y+2][x] = Xemerald;
+ Boom[y+2][x+1] = Xemerald;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xstone_fall);
+#endif
+ score += lev.bug_score;
+ return;
+
+ case Xtank_1_n:
+ case Xtank_1_e:
+ case Xtank_1_s:
+ case Xtank_1_w:
+ case Xtank_2_n:
+ case Xtank_2_e:
+ case Xtank_2_s:
+ case Xtank_2_w:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ytank_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xstone_fall);
+#endif
+ score += lev.tank_score;
+ return;
+
+ case Xspring:
+ if (RANDOM & 1)
{
- case Zborder:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
+ switch (Cave[y+1][x+1])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xalien:
+ case Xalien_pause:
+ Cave[y+1][x] = Xspring_e;
+ break;
- default:
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
+ default:
+ Cave[y+1][x] = Xspring_w;
+ break;
+ }
+ }
+ else
+ {
+ switch (Cave[y+1][x-1])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xalien:
+ case Xalien_pause:
+ Cave[y+1][x] = Xspring_w;
+ break;
+ default:
+ Cave[y+1][x] = Xspring_e;
+ break;
}
+ }
- /* --------------------------------------------------------------------- */
+ Next[y][x] = Xstone;
+ return;
- case Xstone:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Yeater_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
+ Boom[y][x] = lev.eater_array[lev.eater_pos][1];
+ Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
+ Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
+ Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
+ Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
+ Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
+ Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
+ Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xstone_fall);
+#endif
+ lev.eater_pos = (lev.eater_pos + 1) & 7;
+ score += lev.eater_score;
+ return;
+
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Yalien_stone;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xstone_fall);
+#endif
+ score += lev.alien_score;
+ return;
+ case Xdiamond:
+ case Xdiamond_pause:
+ switch (Cave[y+2][x])
+ {
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
-#if 1
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
-#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
-
- case Xsand:
- Cave[y][x] = Xsand_stonein_1;
- Cave[y+1][x] = Xsand_sandstone_1;
- Next[y][x] = Xsand_stonein_2;
- Next[y+1][x] = Xsand_sandstone_2;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
+ case Zplayer:
+ case Xbug_1_n:
+ case Xbug_1_e:
+ case Xbug_1_s:
+ case Xbug_1_w:
+ case Xbug_2_n:
+ case Xbug_2_e:
+ case Xbug_2_s:
+ case Xbug_2_w:
+ case Xtank_1_n:
+ case Xtank_1_e:
+ case Xtank_1_s:
+ case Xtank_1_w:
+ case Xtank_2_n:
+ case Xtank_2_e:
+ case Xtank_2_s:
+ case Xtank_2_w:
+ case Xspring_fall:
case Xandroid:
case Xandroid_1_n:
case Xandroid_2_n:
case Xandroid_2_s:
case Xandroid_1_w:
case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xlenses:
- case Xmagnify:
- case Xroundwall_1:
- case Xroundwall_2:
- case Xroundwall_3:
- case Xroundwall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
- }
-
- default:
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xstone_pause:
- switch (Cave[y+1][x])
- {
+ case Xstone_fall:
+ case Xemerald_fall:
+ case Xdiamond_fall:
+ case Xbomb_fall:
+ case Xacid_s:
case Xacid_1:
case Xacid_2:
case Xacid_3:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
-#if 1
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
-#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xstone;
+ case Xnut_fall:
+ case Xplant:
+ case Yplant:
Next[y][x] = Xstone;
- goto loop;
- }
+ play_element_sound(x, y, SOUND_stone, Xstone);
+ return;
+ }
- /* --------------------------------------------------------------------- */
+ Cave[y][x] = Ystone_sB;
+ Cave[y+1][x] = Ydiamond_stone;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xstone_pause;
+ play_element_sound(x, y, SOUND_squash, Xdiamond);
+ return;
+
+ case Xbomb:
+ case Xbomb_pause:
+ Cave[y+1][x] = Ybomb_blank;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xstone_fall);
+#endif
+ return;
+
+ case Xwonderwall:
+ if (lev.wonderwall_time)
+ {
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Ystone_sB;
+
+ if (tab_blank[Cave[y+2][x]])
+ {
+ Cave[y+2][x] = Yemerald_s;
+ Next[y+2][x] = Xemerald_fall;
+ }
+
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
+ return;
+ }
+
+ default:
+ Cave[y][x] = Xstone;
+ Next[y][x] = Xstone;
+ play_element_sound(x, y, SOUND_stone, Xstone);
+ return;
+ }
+}
+
+static void Lnut(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ return;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xslidewall_ns:
+ case Xslidewall_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xroundwall_1:
+ case Xroundwall_2:
+ case Xroundwall_3:
+ case Xroundwall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ return;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ return;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ynut_wB;
+ Cave[y][x-1] = Ynut_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xnut_pause;
+ return;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ynut_eB;
+ Cave[y][x+1] = Ynut_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xnut_pause;
+ return;
+ }
+ }
+ }
+}
+
+static void Lnut_pause(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ return;
+
+ default:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ return;
+ }
+}
+
+static void Lnut_fall(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ynut_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Zplayer:
+ Cave[y][x] = Ynut_sB;
+ Cave[y+1][x] = Ynut_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xnut_fall;
+ return;
+
+ default:
+ Cave[y][x] = Xnut;
+ Next[y][x] = Xnut;
+ play_element_sound(x, y, SOUND_nut, Xnut);
+ return;
+ }
+}
+
+static void Lboom_bug(int x, int y)
+{
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xemerald;
+ Boom[y-1][x] = Xemerald;
+ Boom[y-1][x+1] = Xemerald;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xdiamond;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xemerald;
+ Boom[y+1][x+1] = Xemerald;
+
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, element);
+#endif
+}
+
+static void Lboom_tank(int x, int y)
+{
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, element);
+#endif
+}
+
+static void Lbug_n(int x, int y)
+{
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Xacid_splash_e;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_nB;
+ Cave[y-1][x] = Ybug_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xbug_1_n;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_n);
+ return;
+
+ default:
+ Cave[y][x] = Ybug_n_w;
+ Next[y][x] = Xbug_2_w;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_n);
+ return;
+ }
+}
+
+static void Lbug_1_n(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_bug(x, y);
+
+ return;
+ }
+
+ switch (Cave[y][x+1])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_n_e;
+ Next[y][x] = Xbug_2_e;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_n);
+ return;
+
+ default:
+ Lbug_n(x, y);
+ return;
+ }
+}
+
+static void Lbug_2_n(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_bug(x, y);
+
+ return;
+ }
+
+ Lbug_n(x, y);
+}
+
+static void Lbug_e(int x, int y)
+{
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Xacid_splash_e;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_eB;
+ Cave[y][x+1] = Ybug_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbug_1_e;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_e);
+ return;
+
+ default:
+ Cave[y][x] = Ybug_e_n;
+ Next[y][x] = Xbug_2_n;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_e);
+ return;
+ }
+}
+
+static void Lbug_1_e(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_bug(x, y);
+
+ return;
+ }
+
+ switch (Cave[y+1][x])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_e_s;
+ Next[y][x] = Xbug_2_s;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_e);
+ return;
+
+ default:
+ Lbug_e(x, y);
+ return;
+ }
+}
+
+static void Lbug_2_e(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_bug(x, y);
+
+ return;
+ }
+
+ Lbug_e(x, y);
+}
+
+static void Lbug_s(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_sB;
+ Cave[y+1][x] = Ybug_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbug_1_s;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_s);
+ return;
+
+ default:
+ Cave[y][x] = Ybug_s_e;
+ Next[y][x] = Xbug_2_e;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_s);
+ return;
+ }
+}
+
+static void Lbug_1_s(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_bug(x, y);
+
+ return;
+ }
+
+ switch (Cave[y][x-1])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_s_w;
+ Next[y][x] = Xbug_2_w;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_s);
+ return;
+
+ default:
+ Lbug_s(x, y);
+ return;
+ }
+}
+
+static void Lbug_2_s(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_bug(x, y);
+
+ return;
+ }
+
+ Lbug_s(x, y);
+}
+
+static void Lbug_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybug_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_e;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ybug_wB;
+ Cave[y][x-1] = Ybug_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbug_1_w;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_w);
+ return;
+
+ default:
+ Cave[y][x] = Ybug_w_s;
+ Next[y][x] = Xbug_2_s;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_w);
+ return;
+ }
+}
+
+static void Lbug_1_w(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_bug(x, y);
+
+ return;
+ }
+
+ switch (Cave[y-1][x])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ybug_w_n;
+ Next[y][x] = Xbug_2_n;
+ play_element_sound(x, y, SOUND_bug, Xbug_1_w);
+ return;
+
+ default:
+ Lbug_w(x, y);
+ return;
+ }
+}
+
+static void Lbug_2_w(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_bug(x, y);
+
+ return;
+ }
+
+ Lbug_w(x, y);
+}
+
+static void Ltank_n(int x, int y)
+{
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Xacid_splash_e;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_nB;
+ Cave[y-1][x] = Ytank_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xtank_1_n;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_n);
+ return;
+
+ default:
+ Cave[y][x] = Ytank_n_e;
+ Next[y][x] = Xtank_2_e;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_n);
+ return;
+ }
+}
+
+static void Ltank_1_n(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_tank(x, y);
+
+ return;
+ }
+
+ switch (Cave[y][x-1])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_n_w;
+ Next[y][x] = Xtank_2_w;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_n);
+ return;
+
+ default:
+ Ltank_n(x, y);
+ return;
+ }
+}
+
+static void Ltank_2_n(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_tank(x, y);
+
+ return;
+ }
+
+ Ltank_n(x, y);
+}
+
+static void Ltank_e(int x, int y)
+{
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Xacid_splash_e;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_eB;
+ Cave[y][x+1] = Ytank_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xtank_1_e;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_e);
+ return;
+
+ default:
+ Cave[y][x] = Ytank_e_s;
+ Next[y][x] = Xtank_2_s;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_e);
+ return;
+ }
+}
+
+static void Ltank_1_e(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_tank(x, y);
+
+ return;
+ }
+
+ switch (Cave[y-1][x])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_e_n;
+ Next[y][x] = Xtank_2_n;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_e);
+ return;
+
+ default:
+ Ltank_e(x, y);
+ return;
+ }
+}
+
+static void Ltank_2_e(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_tank(x, y);
+
+ return;
+ }
+
+ Ltank_e(x, y);
+}
+
+static void Ltank_s(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_sB;
+ Cave[y+1][x] = Ytank_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xtank_1_s;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_s);
+ return;
+
+ default:
+ Cave[y][x] = Ytank_s_w;
+ Next[y][x] = Xtank_2_w;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_s);
+ return;
+ }
+}
+
+static void Ltank_1_s(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_tank(x, y);
+
+ return;
+ }
+
+ switch (Cave[y][x+1])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_s_e;
+ Next[y][x] = Xtank_2_e;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_s);
+ return;
+
+ default:
+ Ltank_s(x, y);
+ return;
+ }
+}
+
+static void Ltank_2_s(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_tank(x, y);
+
+ return;
+ }
+
+ Ltank_s(x, y);
+}
+
+static void Ltank_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ytank_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_e;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ytank_wB;
+ Cave[y][x-1] = Ytank_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xtank_1_w;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_w);
+ return;
+
+ default:
+ Cave[y][x] = Ytank_w_n;
+ Next[y][x] = Xtank_2_n;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_w);
+ return;
+ }
+}
+
+static void Ltank_1_w(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_tank(x, y);
+
+ return;
+ }
+
+ switch (Cave[y+1][x])
+ {
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ case Zplayer:
+ Cave[y][x] = Ytank_w_s;
+ Next[y][x] = Xtank_2_s;
+ play_element_sound(x, y, SOUND_tank, Xtank_1_w);
+ return;
+
+ default:
+ Ltank_w(x, y);
+ return;
+ }
+}
+
+static void Ltank_2_w(int x, int y)
+{
+ if (tab_amoeba[Cave[y-1][x]] ||
+ tab_amoeba[Cave[y][x+1]] ||
+ tab_amoeba[Cave[y+1][x]] ||
+ tab_amoeba[Cave[y][x-1]])
+ {
+ Lboom_tank(x, y);
+
+ return;
+ }
+
+ Ltank_w(x, y);
+}
+
+static void Landroid(int x, int y)
+{
+ int dx, dy, temp;
+
+ if (lev.android_clone_cnt == 0)
+ {
+ if (Cave[y-1][x-1] != Xblank &&
+ Cave[y-1][x] != Xblank &&
+ Cave[y-1][x+1] != Xblank &&
+ Cave[y][x-1] != Xblank &&
+ Cave[y][x+1] != Xblank &&
+ Cave[y+1][x-1] != Xblank &&
+ Cave[y+1][x] != Xblank &&
+ Cave[y+1][x+1] != Xblank)
+ goto android_move;
+
+ switch (RANDOM & 7)
+ {
+ /* randomly find an object to clone */
+
+ case 0: /* S,NE,W,NW,SE,E,SW,N */
+ temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 1: /* NW,SE,N,S,NE,SW,E,W */
+ temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 2: /* SW,E,S,W,N,NW,SE,NE */
+ temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 3: /* N,SE,NE,E,W,S,NW,SW */
+ temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 4: /* SE,NW,E,NE,SW,W,N,S */
+ temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 5: /* NE,W,SE,SW,S,N,E,NW */
+ temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 6: /* E,N,SW,S,NW,NE,SE,W */
+ temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ goto android_move;
+
+ case 7: /* W,SW,NW,N,E,SE,NE,S */
+ temp = lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
+ temp = lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
+ goto android_move;
+ }
+
+ Next[y][x] = temp; /* the item we chose to clone */
+ play_element_sound(x, y, SOUND_android_clone, temp);
+
+ switch (RANDOM & 7)
+ {
+ /* randomly find a direction to move */
+
+ case 0: /* S,NE,W,NW,SE,E,SW,N */
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ goto android_move;
+
+ case 1: /* NW,SE,N,S,NE,SW,E,W */
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ goto android_move;
+
+ case 2: /* SW,E,S,W,N,NW,SE,NE */
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ goto android_move;
+
+ case 3: /* N,SE,NE,E,W,S,NW,SW */
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ goto android_move;
+
+ case 4: /* SE,NW,E,NE,SW,W,N,S */
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ goto android_move;
+
+ case 5: /* NE,W,SE,SW,S,N,E,NW */
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ goto android_move;
+
+ case 6: /* E,N,SW,S,NW,NE,SE,W */
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ goto android_move;
+
+ case 7: /* W,SW,NW,N,E,SE,NE,S */
+ if (Cave[y][x-1] == Xblank) goto android_w;
+ if (Cave[y+1][x-1] == Xblank) goto android_sw;
+ if (Cave[y-1][x-1] == Xblank) goto android_nw;
+ if (Cave[y-1][x] == Xblank) goto android_n;
+ if (Cave[y][x+1] == Xblank) goto android_e;
+ if (Cave[y+1][x+1] == Xblank) goto android_se;
+ if (Cave[y-1][x+1] == Xblank) goto android_ne;
+ if (Cave[y+1][x] == Xblank) goto android_s;
+ goto android_move;
+ }
+ }
+
+ android_move:
+ if (lev.android_move_cnt == 0)
+ {
+ if (Cave[y-1][x-1] == Zplayer ||
+ Cave[y-1][x] == Zplayer ||
+ Cave[y-1][x+1] == Zplayer ||
+ Cave[y][x-1] == Zplayer ||
+ Cave[y][x+1] == Zplayer ||
+ Cave[y+1][x-1] == Zplayer ||
+ Cave[y+1][x] == Zplayer ||
+ Cave[y+1][x+1] == Zplayer)
+ goto android_still;
+
+ set_nearest_player_xy(x, y, &dx, &dy);
+
+ Next[y][x] = Xblank; /* assume we will move */
+ temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
+
+ if (RANDOM & 1)
+ {
+ switch (temp)
+ {
+ /* attempt clockwise move first if direct path is blocked */
+
+ case 0: /* north west */
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ break;
+
+ case 1: /* north */
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ break;
+
+ case 2: /* north east */
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ break;
+
+ case 3: /* west */
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ break;
+
+ case 4: /* nowhere */
+ break;
+
+ case 5: /* east */
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ break;
+
+ case 6: /* south west */
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ break;
+
+ case 7: /* south */
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ break;
+
+ case 8: /* south east */
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ break;
+ }
+ }
+ else
+ {
+ switch (temp)
+ {
+ /* attempt counterclockwise move first if direct path is blocked */
+
+ case 0: /* north west */
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ break;
+
+ case 1: /* north */
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ break;
+
+ case 2: /* north east */
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y-1][x]]) goto android_n;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ break;
+
+ case 3: /* west */
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
+ break;
+
+ case 4: /* nowhere */
+ break;
+
+ case 5: /* east */
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ break;
+
+ case 6: /* south west */
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y][x-1]]) goto android_w;
+ break;
+
+ case 7: /* south */
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
+ break;
+
+ case 8: /* south east */
+ if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
+ if (tab_android_move[Cave[y][x+1]]) goto android_e;
+ if (tab_android_move[Cave[y+1][x]]) goto android_s;
+ break;
+ }
+ }
+ }
+
+ android_still:
+ Next[y][x] = Xandroid;
+ return;
+
+ android_n:
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y-1][x] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid);
+ return;
+
+ android_ne:
+ Cave[y][x] = Yandroid_neB;
+ Cave[y-1][x+1] = Yandroid_ne;
+ Next[y-1][x+1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid);
+ return;
+
+ android_e:
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x+1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid);
+ return;
+
+ android_se:
+ Cave[y][x] = Yandroid_seB;
+ Cave[y+1][x+1] = Yandroid_se;
+ Next[y+1][x+1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid);
+ return;
+
+ android_s:
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y+1][x] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid);
+ return;
+
+ android_sw:
+ Cave[y][x] = Yandroid_swB;
+ Cave[y+1][x-1] = Yandroid_sw;
+ Next[y+1][x-1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid);
+ return;
+
+ android_w:
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x-1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid);
+ return;
+
+ android_nw:
+ Cave[y][x] = Yandroid_nwB;
+ Cave[y-1][x-1] = Yandroid_nw;
+ Next[y-1][x-1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid);
+ return;
+}
+
+static void Landroid_1_n(int x, int y)
+{
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Xacid_splash_e;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid_1_n);
+ return;
+
+ default:
+ Landroid(x, y);
+ return;
+ }
+}
+
+static void Landroid_2_n(int x, int y)
+{
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Xacid_splash_e;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yandroid_nB;
+ Cave[y-1][x] = Yandroid_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xandroid_1_n;
+ play_element_sound(x, y, SOUND_android_move, Xandroid_2_n);
+ return;
+
+ default:
+ Landroid(x, y);
+ return;
+ }
+}
+
+static void Landroid_1_e(int x, int y)
+{
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Xacid_splash_e;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid_1_e);
+ return;
+
+ default:
+ Landroid(x, y);
+ return;
+ }
+}
+
+static void Landroid_2_e(int x, int y)
+{
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Xacid_splash_e;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yandroid_eB;
+ Cave[y][x+1] = Yandroid_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xandroid_1_e;
+ play_element_sound(x, y, SOUND_android_move, Xandroid_2_e);
+ return;
+
+ default:
+ Landroid(x, y);
+ return;
+ }
+}
+
+static void Landroid_1_s(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid_1_s);
+ return;
+
+ default:
+ Landroid(x, y);
+ return;
+ }
+}
+
+static void Landroid_2_s(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yandroid_sB;
+ Cave[y+1][x] = Yandroid_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xandroid_1_s;
+ play_element_sound(x, y, SOUND_android_move, Xandroid_2_s);
+ return;
+
+ default:
+ Landroid(x, y);
+ return;
+ }
+}
+
+static void Landroid_1_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_e;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xandroid;
+ play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
+ return;
+
+ default:
+ Landroid(x, y);
+ return;
+ }
+}
+
+static void Landroid_2_w(int x, int y)
+{
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yandroid_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_e;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yandroid_wB;
+ Cave[y][x-1] = Yandroid_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xandroid_1_w;
+ play_element_sound(x, y, SOUND_android_move, Xandroid_1_w);
+ return;
+
+ default:
+ Landroid(x, y);
+ return;
+ }
+}
+
+static void Lspring(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ return;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xslidewall_ns:
+ case Xslidewall_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xroundwall_1:
+ case Xroundwall_2:
+ case Xroundwall_3:
+ case Xroundwall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ if (Cave[y+1][x] == Xbumper)
+ Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+
+#ifdef SPRING_ROLL
+ Next[y][x+1] = Xspring_e;
+#else
+ Next[y][x+1] = Xspring_pause;
+#endif
+ return;
+ }
+
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ if (Cave[y+1][x] == Xbumper)
+ Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+
+#ifdef SPRING_ROLL
+ Next[y][x-1] = Xspring_w;
+#else
+ Next[y][x-1] = Xspring_pause;
+#endif
+ return;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ if (Cave[y+1][x] == Xbumper)
+ Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+
+#ifdef SPRING_ROLL
+ Next[y][x-1] = Xspring_w;
+#else
+ Next[y][x-1] = Xspring_pause;
+#endif
+ return;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ if (Cave[y+1][x] == Xbumper)
+ Cave[y+1][x] = XbumperB;
+ Next[y][x] = Xblank;
+
+#ifdef SPRING_ROLL
+ Next[y][x+1] = Xspring_e;
+#else
+ Next[y][x+1] = Xspring_pause;
+#endif
+ return;
+ }
+ }
+ }
+}
+
+static void Lspring_pause(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ return;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ return;
+ }
+}
+
+static void Lspring_e(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ return;
+
+ case Xbumper:
+ Cave[y+1][x] = XbumperB;
+ }
+
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Xacid_splash_e;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Yalien_nB:
+ case Yalien_eB:
+ case Yalien_sB:
+ case Yalien_wB:
+ Cave[y][x] = Yspring_eB;
+ Cave[y][x+1] = Yspring_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ return;
+
+ case Xalien:
+ case Xalien_pause:
+ case Yalien_n:
+ case Yalien_e:
+ case Yalien_s:
+ case Yalien_w:
+ Cave[y][x] = Yspring_alien_eB;
+ Cave[y][x+1] = Yspring_alien_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xspring_e;
+ play_element_sound(x, y, SOUND_slurp, Xalien);
+ score += lev.slurp_score;
+ return;
+
+ case Xbumper:
+ case XbumperB:
+ Cave[y][x+1] = XbumperB;
+ Next[y][x] = Xspring_w;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ return;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ return;
+ }
+}
+
+static void Lspring_w(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ return;
+
+ case Xbumper:
+ Cave[y+1][x] = XbumperB;
+ }
+
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_e;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Yalien_nB:
+ case Yalien_eB:
+ case Yalien_sB:
+ case Yalien_wB:
+ Cave[y][x] = Yspring_wB;
+ Cave[y][x-1] = Yspring_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ return;
+
+ case Xalien:
+ case Xalien_pause:
+ case Yalien_n:
+ case Yalien_e:
+ case Yalien_s:
+ case Yalien_w:
+ Cave[y][x] = Yspring_alien_wB;
+ Cave[y][x-1] = Yspring_alien_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xspring_w;
+ play_element_sound(x, y, SOUND_slurp, Xalien);
+ score += lev.slurp_score;
+ return;
+
+ case Xbumper:
+ case XbumperB:
+ Cave[y][x-1] = XbumperB;
+ Next[y][x] = Xspring_e;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ return;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ return;
+ }
+}
+
+static void Lspring_fall(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yspring_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Zplayer:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yspring_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xspring_fall;
+ return;
+
+ case Xbomb:
+ case Xbomb_pause:
+ Cave[y+1][x] = Ybomb_blank;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xspring_fall);
+#endif
+ return;
+
+ case Xbug_1_n:
+ case Xbug_1_e:
+ case Xbug_1_s:
+ case Xbug_1_w:
+ case Xbug_2_n:
+ case Xbug_2_e:
+ case Xbug_2_s:
+ case Xbug_2_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Ybug_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xemerald;
+ Boom[y][x] = Xemerald;
+ Boom[y][x+1] = Xemerald;
+ Boom[y+1][x-1] = Xemerald;
+ Boom[y+1][x] = Xdiamond;
+ Boom[y+1][x+1] = Xemerald;
+ Boom[y+2][x-1] = Xemerald;
+ Boom[y+2][x] = Xemerald;
+ Boom[y+2][x+1] = Xemerald;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xspring_fall);
+#endif
+ score += lev.bug_score;
+ return;
+
+ case Xtank_1_n:
+ case Xtank_1_e:
+ case Xtank_1_s:
+ case Xtank_1_w:
+ case Xtank_2_n:
+ case Xtank_2_e:
+ case Xtank_2_s:
+ case Xtank_2_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Ytank_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xspring_fall);
+#endif
+ score += lev.tank_score;
+ return;
+
+ case Xeater_n:
+ case Xeater_e:
+ case Xeater_s:
+ case Xeater_w:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yeater_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
+ Boom[y][x] = lev.eater_array[lev.eater_pos][1];
+ Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
+ Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
+ Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
+ Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
+ Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
+ Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
+ Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xspring_fall);
+#endif
+ lev.eater_pos = (lev.eater_pos + 1) & 7;
+ score += lev.eater_score;
+ return;
+
+ case Xalien:
+ case Xalien_pause:
+ Cave[y][x] = Yspring_sB;
+ Cave[y+1][x] = Yalien_spring;
+ Next[y+1][x] = Znormal;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+ Boom[y+2][x-1] = Xblank;
+ Boom[y+2][x] = Xblank;
+ Boom[y+2][x+1] = Xblank;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xspring_fall);
+#endif
+ score += lev.alien_score;
+ return;
+
+ default:
+ Cave[y][x] = Xspring;
+ Next[y][x] = Xspring;
+ play_element_sound(x, y, SOUND_spring, Xspring);
+ return;
+ }
+}
+
+static void Leater_n(int x, int y)
+{
+ if (Cave[y][x+1] == Xdiamond)
+ {
+ Cave[y][x+1] = Ydiamond_blank;
+ Next[y][x+1] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
+ return;
+ }
+
+ if (Cave[y+1][x] == Xdiamond)
+ {
+ Cave[y+1][x] = Ydiamond_blank;
+ Next[y+1][x] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
+ return;
+ }
+
+ if (Cave[y][x-1] == Xdiamond)
+ {
+ Cave[y][x-1] = Ydiamond_blank;
+ Next[y][x-1] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
+ return;
+ }
+
+ if (Cave[y-1][x] == Xdiamond)
+ {
+ Cave[y-1][x] = Ydiamond_blank;
+ Next[y-1][x] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_n);
+ return;
+ }
+
+ switch (Cave[y-1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Xacid_splash_e;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_nB;
+ Cave[y-1][x] = Yeater_n;
+ Next[y][x] = Xblank;
+ Next[y-1][x] = Xeater_n;
+ return;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
+ play_element_sound(x, y, SOUND_eater, Xeater_n);
+ return;
+ }
+}
+
+static void Leater_e(int x, int y)
+{
+ if (Cave[y+1][x] == Xdiamond)
+ {
+ Cave[y+1][x] = Ydiamond_blank;
+ Next[y+1][x] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
+ return;
+ }
+
+ if (Cave[y][x-1] == Xdiamond)
+ {
+ Cave[y][x-1] = Ydiamond_blank;
+ Next[y][x-1] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
+ return;
+ }
+
+ if (Cave[y-1][x] == Xdiamond)
+ {
+ Cave[y-1][x] = Ydiamond_blank;
+ Next[y-1][x] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
+ return;
+ }
+
+ if (Cave[y][x+1] == Xdiamond)
+ {
+ Cave[y][x+1] = Ydiamond_blank;
+ Next[y][x+1] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_e);
+ return;
+ }
- case Xstone_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ switch (Cave[y][x+1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Xacid_splash_e;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_eB;
+ Cave[y][x+1] = Yeater_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xeater_e;
+ return;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Zplayer:
-#if 1
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
-#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
+ play_element_sound(x, y, SOUND_eater, Xeater_e);
+ return;
+ }
+}
- case Xnut:
- case Xnut_pause:
- Cave[y+1][x] = Ynut_stone;
- Next[y][x] = Xstone;
- Next[y+1][x] = Xemerald;
- play_element_sound(x, y, SOUND_crack, Xnut);
- score += lev.nut_score;
- goto loop;
+static void Leater_s(int x, int y)
+{
+ if (Cave[y][x-1] == Xdiamond)
+ {
+ Cave[y][x-1] = Ydiamond_blank;
+ Next[y][x-1] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
+ return;
+ }
- case Xbug_1_n:
- case Xbug_1_e:
- case Xbug_1_s:
- case Xbug_1_w:
- case Xbug_2_n:
- case Xbug_2_e:
- case Xbug_2_s:
- case Xbug_2_w:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ybug_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xemerald;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xdiamond;
- Boom[y+1][x+1] = Xemerald;
- Boom[y+2][x-1] = Xemerald;
- Boom[y+2][x] = Xemerald;
- Boom[y+2][x+1] = Xemerald;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- score += lev.bug_score;
- goto loop;
+ if (Cave[y-1][x] == Xdiamond)
+ {
+ Cave[y-1][x] = Ydiamond_blank;
+ Next[y-1][x] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
+ return;
+ }
- case Xtank_1_n:
- case Xtank_1_e:
- case Xtank_1_s:
- case Xtank_1_w:
- case Xtank_2_n:
- case Xtank_2_e:
- case Xtank_2_s:
- case Xtank_2_w:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ytank_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- score += lev.tank_score;
- goto loop;
-
- case Xspring:
- if (RANDOM & 1)
- {
- switch (Cave[y+1][x+1])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xalien:
- case Xalien_pause:
- Cave[y+1][x] = Xspring_e;
- break;
-
- default:
- Cave[y+1][x] = Xspring_w;
- break;
- }
- }
- else
- {
- switch (Cave[y+1][x-1])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xalien:
- case Xalien_pause:
- Cave[y+1][x] = Xspring_w;
- break;
- default:
- Cave[y+1][x] = Xspring_e;
- break;
- }
- }
+ if (Cave[y][x+1] == Xdiamond)
+ {
+ Cave[y][x+1] = Ydiamond_blank;
+ Next[y][x+1] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
+ return;
+ }
- Next[y][x] = Xstone;
- goto loop;
-
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Yeater_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
- Boom[y][x] = lev.eater_array[lev.eater_pos][1];
- Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
- Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
- Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
- Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
- Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
- Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
- Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- lev.eater_pos = (lev.eater_pos + 1) & 7;
- score += lev.eater_score;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Yalien_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- score += lev.alien_score;
- goto loop;
-
- case Xdiamond:
- case Xdiamond_pause:
- switch (Cave[y+2][x])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Zplayer:
- case Xbug_1_n:
- case Xbug_1_e:
- case Xbug_1_s:
- case Xbug_1_w:
- case Xbug_2_n:
- case Xbug_2_e:
- case Xbug_2_s:
- case Xbug_2_w:
- case Xtank_1_n:
- case Xtank_1_e:
- case Xtank_1_s:
- case Xtank_1_w:
- case Xtank_2_n:
- case Xtank_2_e:
- case Xtank_2_s:
- case Xtank_2_w:
- case Xspring_fall:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone_fall:
- case Xemerald_fall:
- case Xdiamond_fall:
- case Xbomb_fall:
- case Xacid_s:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Xnut_fall:
- case Xplant:
- case Yplant:
- Next[y][x] = Xstone;
- play_element_sound(x, y, SOUND_stone, Xstone);
- goto loop;
- }
-
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ydiamond_stone;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_pause;
- play_element_sound(x, y, SOUND_squash, Xdiamond);
- goto loop;
-
- case Xbomb:
- case Xbomb_pause:
- Cave[y+1][x] = Ybomb_blank;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- goto loop;
-
- case Xwonderwall:
- if (lev.wonderwall_time)
- {
- lev.wonderwall_state = 1;
- Cave[y][x] = Ystone_sB;
-
- if (tab_blank[Cave[y+2][x]])
- {
- Cave[y+2][x] = Yemerald_s;
- Next[y+2][x] = Xemerald_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- play_element_sound(x, y, SOUND_stone, Xstone);
- goto loop;
- }
+ if (Cave[y+1][x] == Xdiamond)
+ {
+ Cave[y+1][x] = Ydiamond_blank;
+ Next[y+1][x] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_s);
+ return;
+ }
- /* --------------------------------------------------------------------- */
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_sB;
+ Cave[y+1][x] = Yeater_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xeater_s;
+ return;
- case Xnut:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
+ play_element_sound(x, y, SOUND_eater, Xeater_s);
+ return;
+ }
+}
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
+static void Leater_w(int x, int y)
+{
+ if (Cave[y-1][x] == Xdiamond)
+ {
+ Cave[y-1][x] = Ydiamond_blank;
+ Next[y-1][x] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
+ return;
+ }
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xroundwall_1:
- case Xroundwall_2:
- case Xroundwall_3:
- case Xroundwall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
- }
-
- default:
- goto loop;
- }
+ if (Cave[y][x+1] == Xdiamond)
+ {
+ Cave[y][x+1] = Ydiamond_blank;
+ Next[y][x+1] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
+ return;
+ }
- /* --------------------------------------------------------------------- */
+ if (Cave[y+1][x] == Xdiamond)
+ {
+ Cave[y+1][x] = Ydiamond_blank;
+ Next[y+1][x] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
+ return;
+ }
+ if (Cave[y][x-1] == Xdiamond)
+ {
+ Cave[y][x-1] = Ydiamond_blank;
+ Next[y][x-1] = Xblank;
+ play_element_sound(x, y, SOUND_eater_eat, Xeater_w);
+ return;
+ }
- case Xnut_pause:
- switch (Cave[y+1][x])
+ switch (Cave[y][x-1])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yeater_wB;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_e;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yeater_wB;
+ Cave[y][x-1] = Yeater_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xeater_w;
+ return;
+
+ default:
+ Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
+ play_element_sound(x, y, SOUND_eater, Xeater_w);
+ return;
+ }
+}
+
+static void Lalien(int x, int y)
+{
+ int dx, dy;
+
+ if (lev.wheel_cnt)
+ {
+ dx = lev.wheel_x;
+ dy = lev.wheel_y;
+ }
+ else
+ {
+ set_nearest_player_xy(x, y, &dx, &dy);
+ }
+
+ if (RANDOM & 1)
+ {
+ if (y > dy)
+ {
+ switch (Cave[y-1][x])
{
case Xacid_1:
case Xacid_2:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
+ Cave[y][x] = Yalien_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Xacid_splash_e;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Xacid_splash_w;
Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ return;
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Yalien_nB;
+ Cave[y-1][x] = Yalien_n;
Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
+ Next[y-1][x] = Xalien_pause;
+ play_element_sound(x, y, SOUND_alien, Xalien);
+ return;
}
-
- /* --------------------------------------------------------------------- */
-
- case Xnut_fall:
+ }
+ else if (y < dy)
+ {
switch (Cave[y+1][x])
{
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[y][x] = Ynut_sB;
+ Cave[y][x] = Yalien_sB;
+ Next[y][x] = Xblank;
if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ return;
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
case Zplayer:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
+ Cave[y][x] = Yalien_sB;
+ Cave[y+1][x] = Yalien_s;
Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- play_element_sound(x, y, SOUND_nut, Xnut);
- goto loop;
+ Next[y+1][x] = Xalien_pause;
+ play_element_sound(x, y, SOUND_alien, Xalien);
+ return;
}
-
- /* --------------------------------------------------------------------- */
-
- case Xbug_1_n:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
+ }
+ }
+ else
+ {
+ if (x < dx)
+ {
switch (Cave[y][x+1])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_n_e;
- Next[y][x] = Xbug_2_e;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- goto bug_gon;
- }
-
- case Xbug_2_n:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- bug_gon:
-
- switch (Cave[y-1][x])
{
case Xacid_1:
case Xacid_2:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[y][x] = Ybug_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Xacid_splash_w;
+ Cave[y][x] = Yalien_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Xacid_splash_e;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_w;
Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ return;
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[y][x] = Ybug_nB;
- Cave[y-1][x] = Ybug_n;
+ Cave[y][x] = Yalien_eB;
+ Cave[y][x+1] = Yalien_e;
Next[y][x] = Xblank;
- Next[y-1][x] = Xbug_1_n;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_n_w;
- Next[y][x] = Xbug_2_w;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xbug_1_e:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- switch (Cave[y+1][x])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_e_s;
- Next[y][x] = Xbug_2_s;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- goto bug_goe;
+ Next[y][x+1] = Xalien_pause;
+ play_element_sound(x, y, SOUND_alien, Xalien);
+ return;
}
-
- case Xbug_2_e:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- bug_goe:
-
- switch (Cave[y][x+1])
+ }
+ else if (x > dx)
+ {
+ switch (Cave[y][x-1])
{
case Xacid_1:
case Xacid_2:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[y][x] = Ybug_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Xacid_splash_e;
+ Cave[y][x] = Yalien_wB;
if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_w;
+ Cave[y-1][x] = Xacid_splash_e;
+ if (Cave[y-1][x-2] == Xblank)
+ Cave[y-1][x-2] = Xacid_splash_w;
Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ return;
case Xblank:
case Xacid_splash_e:
case Xplant:
case Yplant:
case Zplayer:
- Cave[y][x] = Ybug_eB;
- Cave[y][x+1] = Ybug_e;
+ Cave[y][x] = Yalien_wB;
+ Cave[y][x-1] = Yalien_w;
Next[y][x] = Xblank;
- Next[y][x+1] = Xbug_1_e;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_e_n;
- Next[y][x] = Xbug_2_n;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
+ Next[y][x-1] = Xalien_pause;
+ play_element_sound(x, y, SOUND_alien, Xalien);
+ return;
}
+ }
+ }
+}
- /* --------------------------------------------------------------------- */
+static void Lalien_pause(int x, int y)
+{
+ Next[y][x] = Xalien;
+}
- case Xbug_1_s:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
+static void Lemerald(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ return;
- switch (Cave[y][x-1])
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xslidewall_ns:
+ case Xslidewall_ew:
+ case Xwonderwall:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ case Xwall_1:
+ case Xwall_2:
+ case Xwall_3:
+ case Xwall_4:
+ case Xroundwall_1:
+ case Xroundwall_2:
+ case Xroundwall_3:
+ case Xroundwall_4:
+ if (RANDOM & 1)
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_s_w;
- Next[y][x] = Xbug_2_w;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ return;
+ }
- default:
- goto bug_gos;
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ return;
+ }
}
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Yemerald_wB;
+ Cave[y][x-1] = Yemerald_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xemerald_pause;
+ return;
+ }
- case Xbug_2_s:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Yemerald_eB;
+ Cave[y][x+1] = Yemerald_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xemerald_pause;
+ return;
+ }
+ }
+
+ default:
+ if (++lev.shine_cnt > 50)
+ {
+ lev.shine_cnt = RANDOM & 7;
+ Cave[y][x] = Xemerald_shine;
+ }
- bug_gos:
+ return;
+ }
+}
- switch (Cave[y+1][x])
+static void Lemerald_pause(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ return;
+
+ default:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ return;
+ }
+}
+
+static void Lemerald_fall(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Yemerald_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Zplayer:
+ Cave[y][x] = Yemerald_sB;
+ Cave[y+1][x] = Yemerald_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xemerald_fall;
+ return;
+
+ case Xwonderwall:
+ if (lev.wonderwall_time)
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Yemerald_sB;
+ if (tab_blank[Cave[y+2][x]])
+ {
+ Cave[y+2][x] = Ydiamond_s;
+ Next[y+2][x] = Xdiamond_fall;
+ }
+
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
+ return;
+ }
+
+ default:
+ Cave[y][x] = Xemerald;
+ Next[y][x] = Xemerald;
+ play_element_sound(x, y, SOUND_diamond, Xemerald);
+ return;
+ }
+}
+
+static void Ldiamond(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ return;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xslidewall_ns:
+ case Xslidewall_ew:
+ case Xwonderwall:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xsteel_1:
+ case Xsteel_2:
+ case Xsteel_3:
+ case Xsteel_4:
+ case Xwall_1:
+ case Xwall_2:
+ case Xwall_3:
+ case Xwall_4:
+ case Xroundwall_1:
+ case Xroundwall_2:
+ case Xroundwall_3:
+ case Xroundwall_4:
+ if (RANDOM & 1)
+ {
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ Next[y][x+1] = Xdiamond_pause;
+ return;
+ }
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_sB;
- Cave[y+1][x] = Ybug_s;
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ return;
+ }
+ }
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ydiamond_wB;
+ Cave[y][x-1] = Ydiamond_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xdiamond_pause;
+ return;
+ }
+
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ydiamond_eB;
+ Cave[y][x+1] = Ydiamond_e;
Next[y][x] = Xblank;
- Next[y+1][x] = Xbug_1_s;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_s_e;
- Next[y][x] = Xbug_2_e;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
+ Next[y][x+1] = Xdiamond_pause;
+ return;
+ }
+ }
+
+ default:
+ if (++lev.shine_cnt > 50)
+ {
+ lev.shine_cnt = RANDOM & 7;
+ Cave[y][x] = Xdiamond_shine;
}
- /* --------------------------------------------------------------------- */
+ return;
+ }
+}
+
+static void Ldiamond_pause(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ return;
+
+ default:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ return;
+ }
+}
- case Xbug_1_w:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
+static void Ldiamond_fall(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydiamond_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Zplayer:
+ Cave[y][x] = Ydiamond_sB;
+ Cave[y+1][x] = Ydiamond_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xdiamond_fall;
+ return;
- switch (Cave[y-1][x])
+ case Xwonderwall:
+ if (lev.wonderwall_time)
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_w_n;
- Next[y][x] = Xbug_2_n;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
+ lev.wonderwall_state = 1;
+ Cave[y][x] = Ydiamond_sB;
+ if (tab_blank[Cave[y+2][x]])
+ {
+ Cave[y+2][x] = Ystone_s;
+ Next[y+2][x] = Xstone_fall;
+ }
- default:
- goto bug_gow;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
+ return;
}
- case Xbug_2_w:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
+ default:
+ Cave[y][x] = Xdiamond;
+ Next[y][x] = Xdiamond;
+ play_element_sound(x, y, SOUND_diamond, Xdiamond);
+ return;
+ }
+}
- bug_gow:
+static void Ldrip_fall(int x, int y)
+{
+ int temp;
- switch (Cave[y][x-1])
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ydrip_1_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xdrip_stretchB;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Xplant:
+ case Yplant:
+ case Zplayer:
+ Cave[y][x] = Ydrip_1_sB;
+ Cave[y+1][x] = Ydrip_1_s;
+ Next[y][x] = Xdrip_stretchB;
+ Next[y+1][x] = Xdrip_stretch;
+ return;
+
+ default:
+ switch (RANDOM & 7)
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case 0:
+ temp = Xamoeba_1;
+ break;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_wB;
- Cave[y][x-1] = Ybug_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbug_1_w;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_w_s;
- Next[y][x] = Xbug_2_s;
- play_element_sound(x, y, SOUND_bug, element);
- goto loop;
- }
+ case 1:
+ temp = Xamoeba_2;
+ break;
- /* --------------------------------------------------------------------- */
+ case 2:
+ temp = Xamoeba_3;
+ break;
- case Xtank_1_n:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
+ case 3:
+ temp = Xamoeba_4;
+ break;
- switch (Cave[y][x-1])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_n_w;
- Next[y][x] = Xtank_2_w;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ case 4:
+ temp = Xamoeba_5;
+ break;
+
+ case 5:
+ temp = Xamoeba_6;
+ break;
- default:
- goto tank_gon;
+ case 6:
+ temp = Xamoeba_7;
+ break;
+
+ case 7:
+ temp = Xamoeba_8;
+ break;
}
- case Xtank_2_n:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
+ Cave[y][x] = temp;
+ Next[y][x] = temp;
+ play_element_sound(x, y, SOUND_drip, Xdrip_fall);
+ return;
+ }
+}
- tank_gon:
+static void Ldrip_stretch(int x, int y)
+{
+ Cave[y][x] = Ydrip_2_s;
+ Next[y][x] = Xdrip_fall;
+}
- switch (Cave[y-1][x])
+static void Ldrip_stretchB(int x, int y)
+{
+ Cave[y][x] = Ydrip_2_sB;
+ Next[y][x] = Xblank;
+}
+
+static void Ldrip(int x, int y)
+{
+ Next[y][x] = Xdrip_fall;
+}
+
+static void Lbomb(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ return;
+
+ case Xspring:
+ case Xspring_pause:
+ case Xspring_e:
+ case Xspring_w:
+ case Xandroid:
+ case Xandroid_1_n:
+ case Xandroid_2_n:
+ case Xandroid_1_e:
+ case Xandroid_2_e:
+ case Xandroid_1_s:
+ case Xandroid_2_s:
+ case Xandroid_1_w:
+ case Xandroid_2_w:
+ case Xstone:
+ case Xstone_pause:
+ case Xemerald:
+ case Xemerald_pause:
+ case Xdiamond:
+ case Xdiamond_pause:
+ case Xbomb:
+ case Xbomb_pause:
+ case Xballoon:
+ case Xacid_ne:
+ case Xacid_nw:
+ case Xball_1:
+ case Xball_2:
+ case Xnut:
+ case Xnut_pause:
+ case Xslidewall_ns:
+ case Xslidewall_ew:
+ case Xkey_1:
+ case Xkey_2:
+ case Xkey_3:
+ case Xkey_4:
+ case Xkey_5:
+ case Xkey_6:
+ case Xkey_7:
+ case Xkey_8:
+ case Xbumper:
+ case Xswitch:
+ case Xroundwall_1:
+ case Xroundwall_2:
+ case Xroundwall_3:
+ case Xroundwall_4:
+ if (RANDOM & 1)
{
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Xacid_splash_w;
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ Next[y][x+1] = Xbomb_pause;
+ return;
+ }
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_nB;
- Cave[y-1][x] = Ytank_n;
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
Next[y][x] = Xblank;
- Next[y-1][x] = Xtank_1_n;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_n_e;
- Next[y][x] = Xtank_2_e;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ Next[y][x-1] = Xbomb_pause;
+ return;
+ }
}
+ else
+ {
+ if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
+ {
+ Cave[y][x] = Ybomb_wB;
+ Cave[y][x-1] = Ybomb_w;
+ Next[y][x] = Xblank;
+ Next[y][x-1] = Xbomb_pause;
+ return;
+ }
- /* --------------------------------------------------------------------- */
+ if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
+ {
+ Cave[y][x] = Ybomb_eB;
+ Cave[y][x+1] = Ybomb_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xbomb_pause;
+ return;
+ }
+ }
+ }
+}
- case Xtank_1_e:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
+static void Lbomb_pause(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ return;
- switch (Cave[y-1][x])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_e_n;
- Next[y][x] = Xtank_2_n;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ default:
+ Cave[y][x] = Xbomb;
+ Next[y][x] = Xbomb;
+ return;
+ }
+}
- default:
- goto tank_goe;
- }
+static void Lbomb_fall(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Ybomb_sB;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Ybomb_sB;
+ Cave[y+1][x] = Ybomb_s;
+ Next[y][x] = Xblank;
+ Next[y+1][x] = Xbomb_fall;
+ return;
- case Xtank_2_e:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
+ default:
+ Cave[y][x] = Ybomb_blank;
+ Next[y][x] = Znormal;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xbomb_fall);
+#endif
+ return;
+ }
+}
- tank_goe:
+static void Lballoon(int x, int y)
+{
+ if (lev.wind_cnt == 0)
+ return;
- switch (Cave[y][x+1])
+ switch (lev.wind_direction)
+ {
+ case 0: /* north */
+ switch (Cave[y-1][x])
{
case Xacid_1:
case Xacid_2:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[y][x] = Ytank_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_w;
+ Cave[y][x] = Yballoon_nB;
+ if (Cave[y-2][x+1] == Xblank)
+ Cave[y-2][x+1] = Xacid_splash_e;
+ if (Cave[y-2][x-1] == Xblank)
+ Cave[y-2][x-1] = Xacid_splash_w;
Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ return;
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_eB;
- Cave[y][x+1] = Ytank_e;
+ Cave[y][x] = Yballoon_nB;
+ Cave[y-1][x] = Yballoon_n;
Next[y][x] = Xblank;
- Next[y][x+1] = Xtank_1_e;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_e_s;
- Next[y][x] = Xtank_2_s;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ Next[y-1][x] = Xballoon;
+ return;
}
+ break;
- /* --------------------------------------------------------------------- */
-
- case Xtank_1_s:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
+ case 1: /* east */
switch (Cave[y][x+1])
{
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
case Xacid_1:
case Xacid_2:
case Xacid_3:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_s_e;
- Next[y][x] = Xtank_2_e;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ Cave[y][x] = Yballoon_eB;
+ if (Cave[y-1][x+2] == Xblank)
+ Cave[y-1][x+2] = Xacid_splash_e;
+ if (Cave[y-1][x] == Xblank)
+ Cave[y-1][x] = Xacid_splash_w;
+ Next[y][x] = Xblank;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
- default:
- goto tank_gos;
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Yballoon_eB;
+ Cave[y][x+1] = Yballoon_e;
+ Next[y][x] = Xblank;
+ Next[y][x+1] = Xballoon;
+ return;
}
+ break;
- case Xtank_2_s:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- tank_gos:
-
+ case 2: /* south */
switch (Cave[y+1][x])
{
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[y][x] = Ytank_sB;
+ Cave[y][x] = Yballoon_sB;
if (Cave[y][x+1] == Xblank)
Cave[y][x+1] = Xacid_splash_e;
if (Cave[y][x-1] == Xblank)
Cave[y][x-1] = Xacid_splash_w;
Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ return;
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_sB;
- Cave[y+1][x] = Ytank_s;
+ Cave[y][x] = Yballoon_sB;
+ Cave[y+1][x] = Yballoon_s;
Next[y][x] = Xblank;
- Next[y+1][x] = Xtank_1_s;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_s_w;
- Next[y][x] = Xtank_2_w;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xtank_1_w:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- switch (Cave[y+1][x])
- {
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_w_s;
- Next[y][x] = Xtank_2_s;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- goto tank_gow;
+ Next[y+1][x] = Xballoon;
+ return;
}
+ break;
- case Xtank_2_w:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- tank_gow:
-
+ case 3: /* west */
switch (Cave[y][x-1])
{
case Xacid_1:
case Xacid_6:
case Xacid_7:
case Xacid_8:
- Cave[y][x] = Ytank_wB;
+ Cave[y][x] = Yballoon_wB;
if (Cave[y-1][x] == Xblank)
Cave[y-1][x] = Xacid_splash_e;
if (Cave[y-1][x-2] == Xblank)
Cave[y-1][x-2] = Xacid_splash_w;
Next[y][x] = Xblank;
play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ return;
case Xblank:
case Xacid_splash_e:
case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_wB;
- Cave[y][x-1] = Ytank_w;
+ Cave[y][x] = Yballoon_wB;
+ Cave[y][x-1] = Yballoon_w;
Next[y][x] = Xblank;
- Next[y][x-1] = Xtank_1_w;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_w_n;
- Next[y][x] = Xtank_2_n;
- play_element_sound(x, y, SOUND_tank, element);
- goto loop;
+ Next[y][x-1] = Xballoon;
+ return;
}
+ break;
+ }
+}
- /* --------------------------------------------------------------------- */
+static void Lacid_1(int x, int y)
+{
+ Next[y][x] = Xacid_2;
+}
- case Xandroid:
+static void Lacid_2(int x, int y)
+{
+ Next[y][x] = Xacid_3;
+}
+
+static void Lacid_3(int x, int y)
+{
+ Next[y][x] = Xacid_4;
+}
- android:
+static void Lacid_4(int x, int y)
+{
+ Next[y][x] = Xacid_5;
+}
- if (lev.android_clone_cnt == 0)
- {
- if (Cave[y-1][x-1] != Xblank &&
- Cave[y-1][x] != Xblank &&
- Cave[y-1][x+1] != Xblank &&
- Cave[y][x-1] != Xblank &&
- Cave[y][x+1] != Xblank &&
- Cave[y+1][x-1] != Xblank &&
- Cave[y+1][x] != Xblank &&
- Cave[y+1][x+1] != Xblank)
- goto android_move;
-
- switch (RANDOM & 7)
+static void Lacid_5(int x, int y)
+{
+ Next[y][x] = Xacid_6;
+}
+
+static void Lacid_6(int x, int y)
+{
+ Next[y][x] = Xacid_7;
+}
+
+static void Lacid_7(int x, int y)
+{
+ Next[y][x] = Xacid_8;
+}
+
+static void Lacid_8(int x, int y)
+{
+ Next[y][x] = Xacid_1;
+}
+
+static void Lfake_acid_1(int x, int y)
+{
+ Next[y][x] = Xfake_acid_2;
+}
+
+static void Lfake_acid_2(int x, int y)
+{
+ Next[y][x] = Xfake_acid_3;
+}
+
+static void Lfake_acid_3(int x, int y)
+{
+ Next[y][x] = Xfake_acid_4;
+}
+
+static void Lfake_acid_4(int x, int y)
+{
+ Next[y][x] = Xfake_acid_5;
+}
+
+static void Lfake_acid_5(int x, int y)
+{
+ Next[y][x] = Xfake_acid_6;
+}
+
+static void Lfake_acid_6(int x, int y)
+{
+ Next[y][x] = Xfake_acid_7;
+}
+
+static void Lfake_acid_7(int x, int y)
+{
+ Next[y][x] = Xfake_acid_8;
+}
+
+static void Lfake_acid_8(int x, int y)
+{
+ Next[y][x] = Xfake_acid_1;
+}
+
+static void Lball_common(int x, int y)
+{
+ play_element_sound(x, y, SOUND_ball, Xball_1);
+
+ if (lev.ball_random)
+ {
+ switch (RANDOM & 7)
+ {
+ case 0:
+ if (lev.ball_array[lev.ball_pos][0] != Xblank &&
+ tab_blank[Cave[y-1][x-1]])
{
- /* randomly find an object to clone */
-
- case 0: /* S,NE,W,NW,SE,E,SW,N */
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- goto android_move;
-
- case 1: /* NW,SE,N,S,NE,SW,E,W */
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 2: /* SW,E,S,W,N,NW,SE,NE */
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 3: /* N,SE,NE,E,W,S,NW,SW */
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 4: /* SE,NW,E,NE,SW,W,N,S */
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- goto android_move;
-
- case 5: /* NE,W,SE,SW,S,N,E,NW */
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 6: /* E,N,SW,S,NW,NE,SE,W */
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 7: /* W,SW,NW,N,E,SE,NE,S */
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- goto android_move;
+ Cave[y-1][x-1] = Yball_blank;
+ Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
}
+ break;
- Next[y][x] = temp; /* the item we chose to clone */
- play_element_sound(x, y, SOUND_android_clone, temp);
+ case 1:
+ if (lev.ball_array[lev.ball_pos][1] != Xblank &&
+ tab_blank[Cave[y-1][x]])
+ {
+ Cave[y-1][x] = Yball_blank;
+ Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
+ }
+ break;
- switch (RANDOM & 7)
+ case 2:
+ if (lev.ball_array[lev.ball_pos][2] != Xblank &&
+ tab_blank[Cave[y-1][x+1]])
{
- /* randomly find a direction to move */
-
- case 0: /* S,NE,W,NW,SE,E,SW,N */
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y-1][x] == Xblank) goto android_n;
- goto android_move;
-
- case 1: /* NW,SE,N,S,NE,SW,E,W */
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y][x-1] == Xblank) goto android_w;
- goto android_move;
-
- case 2: /* SW,E,S,W,N,NW,SE,NE */
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- goto android_move;
-
- case 3: /* N,SE,NE,E,W,S,NW,SW */
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- goto android_move;
-
- case 4: /* SE,NW,E,NE,SW,W,N,S */
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x] == Xblank) goto android_s;
- goto android_move;
-
- case 5: /* NE,W,SE,SW,S,N,E,NW */
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- goto android_move;
-
- case 6: /* E,N,SW,S,NW,NE,SE,W */
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y][x-1] == Xblank) goto android_w;
- goto android_move;
-
- case 7: /* W,SW,NW,N,E,SE,NE,S */
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x] == Xblank) goto android_s;
- goto android_move;
+ Cave[y-1][x+1] = Yball_blank;
+ Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
}
- }
+ break;
- android_move:
- if (lev.android_move_cnt == 0)
- {
- if (Cave[y-1][x-1] == Zplayer ||
- Cave[y-1][x] == Zplayer ||
- Cave[y-1][x+1] == Zplayer ||
- Cave[y][x-1] == Zplayer ||
- Cave[y][x+1] == Zplayer ||
- Cave[y+1][x-1] == Zplayer ||
- Cave[y+1][x] == Zplayer ||
- Cave[y+1][x+1] == Zplayer)
- goto android_still;
-
- set_nearest_player_xy(x, y, &dx, &dy);
-
- Next[y][x] = Xblank; /* assume we will move */
- temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
-
- if (RANDOM & 1)
+ case 3:
+ if (lev.ball_array[lev.ball_pos][3] != Xblank &&
+ tab_blank[Cave[y][x-1]])
{
- switch (temp)
- {
- /* attempt clockwise move first if direct path is blocked */
-
- case 0: /* north west */
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- break;
-
- case 1: /* north */
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- break;
-
- case 2: /* north east */
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- break;
-
- case 3: /* west */
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- break;
-
- case 4: /* nowhere */
- break;
-
- case 5: /* east */
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- break;
-
- case 6: /* south west */
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- break;
-
- case 7: /* south */
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- break;
-
- case 8: /* south east */
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- break;
- }
+ Cave[y][x-1] = Yball_blank;
+ Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
}
- else
+ break;
+
+ case 4:
+ if (lev.ball_array[lev.ball_pos][4] != Xblank &&
+ tab_blank[Cave[y][x+1]])
{
- switch (temp)
- {
- /* attempt counterclockwise move first if direct path is blocked */
-
- case 0: /* north west */
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- break;
-
- case 1: /* north */
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- break;
-
- case 2: /* north east */
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- break;
-
- case 3: /* west */
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- break;
-
- case 4: /* nowhere */
- break;
-
- case 5: /* east */
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- break;
-
- case 6: /* south west */
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- break;
-
- case 7: /* south */
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- break;
-
- case 8: /* south east */
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- break;
- }
+ Cave[y][x+1] = Yball_blank;
+ Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
}
- }
+ break;
+
+ case 5:
+ if (lev.ball_array[lev.ball_pos][5] != Xblank &&
+ tab_blank[Cave[y+1][x-1]])
+ {
+ Cave[y+1][x-1] = Yball_blank;
+ Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
+ }
+ break;
- android_still:
+ case 6:
+ if (lev.ball_array[lev.ball_pos][6] != Xblank &&
+ tab_blank[Cave[y+1][x]])
+ {
+ Cave[y+1][x] = Yball_blank;
+ Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
+ }
+ break;
- Next[y][x] = Xandroid;
- goto loop;
+ case 7:
+ if (lev.ball_array[lev.ball_pos][7] != Xblank &&
+ tab_blank[Cave[y+1][x+1]])
+ {
+ Cave[y+1][x+1] = Yball_blank;
+ Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
+ }
+ break;
+ }
+ }
+ else
+ {
+ if (lev.ball_array[lev.ball_pos][0] != Xblank &&
+ tab_blank[Cave[y-1][x-1]])
+ {
+ Cave[y-1][x-1] = Yball_blank;
+ Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
+ }
- android_n:
+ if (lev.ball_array[lev.ball_pos][1] != Xblank &&
+ tab_blank[Cave[y-1][x]])
+ {
+ Cave[y-1][x] = Yball_blank;
+ Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
+ }
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y-1][x] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ if (lev.ball_array[lev.ball_pos][2] != Xblank &&
+ tab_blank[Cave[y-1][x+1]])
+ {
+ Cave[y-1][x+1] = Yball_blank;
+ Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
+ }
- android_ne:
+ if (lev.ball_array[lev.ball_pos][3] != Xblank &&
+ tab_blank[Cave[y][x-1]])
+ {
+ Cave[y][x-1] = Yball_blank;
+ Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
+ }
- Cave[y][x] = Yandroid_neB;
- Cave[y-1][x+1] = Yandroid_ne;
- Next[y-1][x+1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ if (lev.ball_array[lev.ball_pos][4] != Xblank &&
+ tab_blank[Cave[y][x+1]])
+ {
+ Cave[y][x+1] = Yball_blank;
+ Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
+ }
- android_e:
+ if (lev.ball_array[lev.ball_pos][5] != Xblank &&
+ tab_blank[Cave[y+1][x-1]])
+ {
+ Cave[y+1][x-1] = Yball_blank;
+ Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
+ }
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x+1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ if (lev.ball_array[lev.ball_pos][6] != Xblank &&
+ tab_blank[Cave[y+1][x]])
+ {
+ Cave[y+1][x] = Yball_blank;
+ Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
+ }
- android_se:
+ if (lev.ball_array[lev.ball_pos][7] != Xblank &&
+ tab_blank[Cave[y+1][x+1]])
+ {
+ Cave[y+1][x+1] = Yball_blank;
+ Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
+ }
+ }
- Cave[y][x] = Yandroid_seB;
- Cave[y+1][x+1] = Yandroid_se;
- Next[y+1][x+1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ lev.ball_pos = (lev.ball_pos + 1) % lev.num_ball_arrays;
+}
- android_s:
+static void Lball_1(int x, int y)
+{
+ if (lev.ball_state == 0)
+ return;
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y+1][x] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ Cave[y][x] = Yball_1;
+ Next[y][x] = Xball_2;
+ if (lev.ball_cnt)
+ return;
- android_sw:
+ Lball_common(x, y);
+}
- Cave[y][x] = Yandroid_swB;
- Cave[y+1][x-1] = Yandroid_sw;
- Next[y+1][x-1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+static void Lball_2(int x, int y)
+{
+ if (lev.ball_state == 0)
+ return;
- android_w:
+ Cave[y][x] = Yball_2;
+ Next[y][x] = Xball_1;
+ if (lev.ball_cnt)
+ return;
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x-1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ Lball_common(x, y);
+}
- android_nw:
+static void Lslidewall_ns(int x, int y)
+{
+ if (tab_blank[Cave[y-1][x]])
+ {
+ Cave[y-1][x] = Yslidewall_ns_blank;
+ Next[y-1][x] = Xslidewall_ns;
+ play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
+ }
- Cave[y][x] = Yandroid_nwB;
- Cave[y-1][x-1] = Yandroid_nw;
- Next[y-1][x-1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ if (tab_blank[Cave[y+1][x]])
+ {
+ Cave[y+1][x] = Yslidewall_ns_blank;
+ Next[y+1][x] = Xslidewall_ns;
+ play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
+ }
+}
- /* --------------------------------------------------------------------- */
+static void Lslidewall_ew(int x, int y)
+{
+ if (tab_blank[Cave[y][x+1]])
+ {
+ Cave[y][x+1] = Yslidewall_ew_blank;
+ Next[y][x+1] = Xslidewall_ew;
+ play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
+ }
- case Xandroid_1_n:
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ if (tab_blank[Cave[y][x-1]])
+ {
+ Cave[y][x-1] = Yslidewall_ew_blank;
+ Next[y][x-1] = Xslidewall_ew;
+ play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
+ }
+}
+
+static void Lwonderwall(int x, int y)
+{
+ if (lev.wonderwall_time && lev.wonderwall_state)
+ {
+ Cave[y][x] = XwonderwallB;
+ play_element_sound(x, y, SOUND_wonder, Xwonderwall);
+ }
+}
+
+static void Lexit(int x, int y)
+{
+ if (lev.required > 0)
+ return;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ int temp = RANDOM & 63;
- default:
- goto android;
- }
+ if (temp < 21)
+ {
+ Cave[y][x] = Xexit_1;
+ Next[y][x] = Xexit_2;
+ }
+ else if (temp < 42)
+ {
+ Cave[y][x] = Xexit_2;
+ Next[y][x] = Xexit_3;
+ }
+ else
+ {
+ Cave[y][x] = Xexit_3;
+ Next[y][x] = Xexit_1;
+ }
- case Xandroid_2_n:
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ play_element_sound(x, y, SOUND_exit_open, Xexit);
+}
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xandroid_1_n;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+static void Lexit_1(int x, int y)
+{
+ Next[y][x] = Xexit_2;
+}
- default:
- goto android;
- }
+static void Lexit_2(int x, int y)
+{
+ Next[y][x] = Xexit_3;
+}
- /* --------------------------------------------------------------------- */
+static void Lexit_3(int x, int y)
+{
+ Next[y][x] = Xexit_1;
+}
- case Xandroid_1_e:
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+static void Lpause(int x, int y)
+{
+ Next[y][x] = Xblank;
+}
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+static void Ldynamite_1(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_1);
+ Next[y][x] = Xdynamite_2;
+}
- default:
- goto android;
- }
+static void Ldynamite_2(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_2);
+ Next[y][x] = Xdynamite_3;
+}
- case Xandroid_2_e:
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+static void Ldynamite_3(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_3);
+ Next[y][x] = Xdynamite_4;
+}
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xandroid_1_e;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+static void Ldynamite_4(int x, int y)
+{
+ play_element_sound(x, y, SOUND_tick, Xdynamite_4);
+ Next[y][x] = Zdynamite;
+ Boom[y-1][x-1] = Xblank;
+ Boom[y-1][x] = Xblank;
+ Boom[y-1][x+1] = Xblank;
+ Boom[y][x-1] = Xblank;
+ Boom[y][x] = Xblank;
+ Boom[y][x+1] = Xblank;
+ Boom[y+1][x-1] = Xblank;
+ Boom[y+1][x] = Xblank;
+ Boom[y+1][x+1] = Xblank;
+}
- default:
- goto android;
- }
+static void Lwheel(int x, int y)
+{
+ if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
+ Cave[y][x] = XwheelB;
+}
- /* --------------------------------------------------------------------- */
+static void Lswitch(int x, int y)
+{
+ if (lev.ball_state)
+ Cave[y][x] = XswitchB;
+}
- case Xandroid_1_s:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+static void Lsand_stone(int x, int y)
+{
+ switch (Cave[y+1][x])
+ {
+ case Xacid_1:
+ case Xacid_2:
+ case Xacid_3:
+ case Xacid_4:
+ case Xacid_5:
+ case Xacid_6:
+ case Xacid_7:
+ case Xacid_8:
+ Cave[y][x] = Xsand_stonesand_quickout_1;
+ if (Cave[y][x+1] == Xblank)
+ Cave[y][x+1] = Xacid_splash_e;
+ if (Cave[y][x-1] == Xblank)
+ Cave[y][x-1] = Xacid_splash_w;
+ Next[y][x] = Xsand_stonesand_quickout_2;
+ play_element_sound(x, y, SOUND_acid, Xacid_1);
+ return;
+
+ case Xblank:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ Cave[y][x] = Xsand_stonesand_quickout_1;
+ Cave[y+1][x] = Xsand_stoneout_1;
+ Next[y][x] = Xsand_stonesand_quickout_2;
+ Next[y+1][x] = Xsand_stoneout_2;
+ return;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+ case Xsand:
+ Cave[y][x] = Xsand_stonesand_1;
+ Cave[y+1][x] = Xsand_sandstone_1;
+ Next[y][x] = Xsand_stonesand_2;
+ Next[y+1][x] = Xsand_sandstone_2;
+ return;
+ }
+}
- default:
- goto android;
- }
+static void Lsand_stonein_1(int x, int y)
+{
+ Next[y][x] = Xsand_stonein_2;
+}
- case Xandroid_2_s:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+static void Lsand_stonein_2(int x, int y)
+{
+ Next[y][x] = Xsand_stonein_3;
+}
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xandroid_1_s;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+static void Lsand_stonein_3(int x, int y)
+{
+ Next[y][x] = Xsand_stonein_4;
+}
- default:
- goto android;
- }
+static void Lsand_stonein_4(int x, int y)
+{
+ Next[y][x] = Xblank;
+}
- /* --------------------------------------------------------------------- */
+static void Lsand_stonesand_1(int x, int y)
+{
+ Next[y][x] = Xsand_stonesand_2;
+}
- case Xandroid_1_w:
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+static void Lsand_stonesand_2(int x, int y)
+{
+ Next[y][x] = Xsand_stonesand_3;
+}
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xandroid;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+static void Lsand_stonesand_3(int x, int y)
+{
+ Next[y][x] = Xsand_stonesand_4;
+}
- default:
- goto android;
- }
+static void Lsand_stonesand_4(int x, int y)
+{
+ Next[y][x] = Xsand;
+}
- case Xandroid_2_w:
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+#if 1
+static void Lsand_stonesand_quickout_1(int x, int y)
+{
+ Next[y][x] = Xsand_stonesand_quickout_2;
+}
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xandroid_1_w;
- play_element_sound(x, y, SOUND_android_move, element);
- goto loop;
+static void Lsand_stonesand_quickout_2(int x, int y)
+{
+ Next[y][x] = Xsand;
+}
+#endif
- default:
- goto android;
- }
+static void Lsand_stoneout_1(int x, int y)
+{
+ Next[y][x] = Xsand_stoneout_2;
+}
- /* --------------------------------------------------------------------- */
+static void Lsand_stoneout_2(int x, int y)
+{
+ Next[y][x] = Xstone_fall;
+}
- case Xspring:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+static void Lsand_sandstone_1(int x, int y)
+{
+ Next[y][x] = Xsand_sandstone_2;
+}
+
+static void Lsand_sandstone_2(int x, int y)
+{
+ Next[y][x] = Xsand_sandstone_3;
+}
+
+static void Lsand_sandstone_3(int x, int y)
+{
+ Next[y][x] = Xsand_sandstone_4;
+}
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
+static void Lsand_sandstone_4(int x, int y)
+{
+ Next[y][x] = Xsand_stone;
+}
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xroundwall_1:
- case Xroundwall_2:
- case Xroundwall_3:
- case Xroundwall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- if (Cave[y+1][x] == Xbumper)
- Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+static void Lfake_amoeba(int x, int y)
+{
+ if (lev.lenses_cnt)
+ Cave[y][x] = Xfake_amoebaB;
+}
-#ifdef SPRING_ROLL
- Next[y][x+1] = Xspring_e;
-#else
- Next[y][x+1] = Xspring_pause;
-#endif
+static void Lfake_blank(int x, int y)
+{
+ if (lev.lenses_cnt)
+ Cave[y][x] = Xfake_blankB;
+}
- goto loop;
- }
+static void Lfake_grass(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xfake_grassB;
+}
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- if (Cave[y+1][x] == Xbumper)
- Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+static void Lfake_door_1(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_1;
+}
-#ifdef SPRING_ROLL
- Next[y][x-1] = Xspring_w;
-#else
- Next[y][x-1] = Xspring_pause;
-#endif
+static void Lfake_door_2(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_2;
+}
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- if (Cave[y+1][x] == Xbumper)
- Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+static void Lfake_door_3(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_3;
+}
-#ifdef SPRING_ROLL
- Next[y][x-1] = Xspring_w;
-#else
- Next[y][x-1] = Xspring_pause;
-#endif
+static void Lfake_door_4(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_4;
+}
- goto loop;
- }
+static void Lfake_door_5(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_5;
+}
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- if (Cave[y+1][x] == Xbumper)
- Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
+static void Lfake_door_6(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_6;
+}
-#ifdef SPRING_ROLL
- Next[y][x+1] = Xspring_e;
-#else
- Next[y][x+1] = Xspring_pause;
+static void Lfake_door_7(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_7;
+}
+
+static void Lfake_door_8(int x, int y)
+{
+ if (lev.magnify_cnt)
+ Cave[y][x] = Xdoor_8;
+}
+
+static void Lboom_1(int x, int y)
+{
+ Next[y][x] = Xboom_2;
+#if !PLAY_ELEMENT_SOUND
+ if (x != lev.exit_x && y != lev.exit_y)
+ play_sound(x, y, SOUND_boom);
+ else
+ lev.exit_x = lev.exit_y = -1;
#endif
+}
- goto loop;
- }
- }
+static void Lboom_2(int x, int y)
+{
+ Next[y][x] = Boom[y][x];
+}
- default:
- goto loop;
- }
+static void Lboom_android(int x, int y)
+{
+#if PLAY_ELEMENT_SOUND
+ play_element_sound(x, y, SOUND_boom, Xandroid);
+#endif
- /* --------------------------------------------------------------------- */
+ Lboom_1(x, y);
+}
- case Xspring_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+void synchro_2(void)
+{
+ int x = 0;
+ int y = 1;
+ short *cave_cache = Cave[y]; /* might be a win */
+ int element;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
+ random_em = RandomEM;
+ score = 0;
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
- }
+ loop:
+
+ element = cave_cache[++x];
+
+ switch (element)
+ {
+ default:
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xspring_e:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xpush_stone_e:
+ Lpush_stone_e(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
+ case Xpush_stone_w:
+ Lpush_stone_w(x, y);
+ goto loop;
- case Xbumper:
- Cave[y+1][x] = XbumperB;
- }
+ case Xpush_nut_e:
+ Lpush_nut_e(x, y);
+ goto loop;
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xpush_nut_w:
+ Lpush_nut_w(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Yalien_nB:
- case Yalien_eB:
- case Yalien_sB:
- case Yalien_wB:
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- case Yalien_n:
- case Yalien_e:
- case Yalien_s:
- case Yalien_w:
- Cave[y][x] = Yspring_alien_eB;
- Cave[y][x+1] = Yspring_alien_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
- play_element_sound(x, y, SOUND_slurp, Xalien);
- score += lev.slurp_score;
- goto loop;
-
- case Xbumper:
- case XbumperB:
- Cave[y][x+1] = XbumperB;
- Next[y][x] = Xspring_w;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
- }
+ case Xpush_spring_e:
+ Lpush_spring_e(x, y);
+ goto loop;
- /* --------------------------------------------------------------------- */
+ case Xpush_spring_w:
+ Lpush_spring_w(x, y);
+ goto loop;
- case Xspring_w:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xpush_emerald_e:
+ Lpush_emerald_e(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
+ case Xpush_emerald_w:
+ Lpush_emerald_w(x, y);
+ goto loop;
- case Xbumper:
- Cave[y+1][x] = XbumperB;
- }
+ case Xpush_diamond_e:
+ Lpush_diamond_e(x, y);
+ goto loop;
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xpush_diamond_w:
+ Lpush_diamond_w(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Yalien_nB:
- case Yalien_eB:
- case Yalien_sB:
- case Yalien_wB:
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- case Yalien_n:
- case Yalien_e:
- case Yalien_s:
- case Yalien_w:
- Cave[y][x] = Yspring_alien_wB;
- Cave[y][x-1] = Yspring_alien_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- play_element_sound(x, y, SOUND_slurp, Xalien);
- score += lev.slurp_score;
- goto loop;
-
- case Xbumper:
- case XbumperB:
- Cave[y][x-1] = XbumperB;
- Next[y][x] = Xspring_e;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
- }
+ case Xpush_bomb_e:
+ Lpush_bomb_e(x, y);
+ goto loop;
+
+ case Xpush_bomb_w:
+ Lpush_bomb_w(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xspring_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xstone:
+ Lstone(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Zplayer:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xbomb:
- case Xbomb_pause:
- Cave[y+1][x] = Ybomb_blank;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- goto loop;
+ /* --------------------------------------------------------------------- */
+
+ case Xstone_pause:
+ Lstone_pause(x, y);
+ goto loop;
- case Xbug_1_n:
- case Xbug_1_e:
- case Xbug_1_s:
- case Xbug_1_w:
- case Xbug_2_n:
- case Xbug_2_e:
- case Xbug_2_s:
- case Xbug_2_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Ybug_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xemerald;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xdiamond;
- Boom[y+1][x+1] = Xemerald;
- Boom[y+2][x-1] = Xemerald;
- Boom[y+2][x] = Xemerald;
- Boom[y+2][x+1] = Xemerald;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- score += lev.bug_score;
- goto loop;
+ /* --------------------------------------------------------------------- */
- case Xtank_1_n:
- case Xtank_1_e:
- case Xtank_1_s:
- case Xtank_1_w:
- case Xtank_2_n:
- case Xtank_2_e:
- case Xtank_2_s:
- case Xtank_2_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Ytank_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- score += lev.tank_score;
- goto loop;
-
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yeater_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
- Boom[y][x] = lev.eater_array[lev.eater_pos][1];
- Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
- Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
- Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
- Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
- Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
- Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
- Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- lev.eater_pos = (lev.eater_pos + 1) & 7;
- score += lev.eater_score;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yalien_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- score += lev.alien_score;
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SOUND_spring, Xspring);
- goto loop;
- }
+ case Xstone_fall:
+ Lstone_fall(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xeater_n:
- if (Cave[y][x+1] == Xdiamond)
- {
- Cave[y][x+1] = Ydiamond_blank;
- Next[y][x+1] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xnut:
+ Lnut(x, y);
+ goto loop;
- if (Cave[y+1][x] == Xdiamond)
- {
- Cave[y+1][x] = Ydiamond_blank;
- Next[y+1][x] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ /* --------------------------------------------------------------------- */
- if (Cave[y][x-1] == Xdiamond)
- {
- Cave[y][x-1] = Ydiamond_blank;
- Next[y][x-1] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xnut_pause:
+ Lnut_pause(x, y);
+ goto loop;
- if (Cave[y-1][x] == Xdiamond)
- {
- Cave[y-1][x] = Ydiamond_blank;
- Next[y-1][x] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ /* --------------------------------------------------------------------- */
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xnut_fall:
+ Lnut_fall(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_nB;
- Cave[y-1][x] = Yeater_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xeater_n;
- goto loop;
+ /* --------------------------------------------------------------------- */
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- play_element_sound(x, y, SOUND_eater, element);
- goto loop;
- }
+ case Xbug_1_n:
+ Lbug_1_n(x, y);
+ goto loop;
+
+ case Xbug_2_n:
+ Lbug_2_n(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xeater_e:
- if (Cave[y+1][x] == Xdiamond)
- {
- Cave[y+1][x] = Ydiamond_blank;
- Next[y+1][x] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xbug_1_e:
+ Lbug_1_e(x, y);
+ goto loop;
- if (Cave[y][x-1] == Xdiamond)
- {
- Cave[y][x-1] = Ydiamond_blank;
- Next[y][x-1] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xbug_2_e:
+ Lbug_2_e(x, y);
+ goto loop;
- if (Cave[y-1][x] == Xdiamond)
- {
- Cave[y-1][x] = Ydiamond_blank;
- Next[y-1][x] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ /* --------------------------------------------------------------------- */
- if (Cave[y][x+1] == Xdiamond)
- {
- Cave[y][x+1] = Ydiamond_blank;
- Next[y][x+1] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xbug_1_s:
+ Lbug_1_s(x, y);
+ goto loop;
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xbug_2_s:
+ Lbug_2_s(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_eB;
- Cave[y][x+1] = Yeater_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xeater_e;
- goto loop;
+ /* --------------------------------------------------------------------- */
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- play_element_sound(x, y, SOUND_eater, element);
- goto loop;
- }
+ case Xbug_1_w:
+ Lbug_1_w(x, y);
+ goto loop;
+
+ case Xbug_2_w:
+ Lbug_2_w(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xeater_s:
- if (Cave[y][x-1] == Xdiamond)
- {
- Cave[y][x-1] = Ydiamond_blank;
- Next[y][x-1] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xtank_1_n:
+ Ltank_1_n(x, y);
+ goto loop;
- if (Cave[y-1][x] == Xdiamond)
- {
- Cave[y-1][x] = Ydiamond_blank;
- Next[y-1][x] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xtank_2_n:
+ Ltank_2_n(x, y);
+ goto loop;
- if (Cave[y][x+1] == Xdiamond)
- {
- Cave[y][x+1] = Ydiamond_blank;
- Next[y][x+1] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ /* --------------------------------------------------------------------- */
- if (Cave[y+1][x] == Xdiamond)
- {
- Cave[y+1][x] = Ydiamond_blank;
- Next[y+1][x] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xtank_1_e:
+ Ltank_1_e(x, y);
+ goto loop;
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xtank_2_e:
+ Ltank_2_e(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_sB;
- Cave[y+1][x] = Yeater_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xeater_s;
- goto loop;
+ /* --------------------------------------------------------------------- */
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- play_element_sound(x, y, SOUND_eater, element);
- goto loop;
- }
+ case Xtank_1_s:
+ Ltank_1_s(x, y);
+ goto loop;
+
+ case Xtank_2_s:
+ Ltank_2_s(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xeater_w:
- if (Cave[y-1][x] == Xdiamond)
- {
- Cave[y-1][x] = Ydiamond_blank;
- Next[y-1][x] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xtank_1_w:
+ Ltank_1_w(x, y);
+ goto loop;
- if (Cave[y][x+1] == Xdiamond)
- {
- Cave[y][x+1] = Ydiamond_blank;
- Next[y][x+1] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xtank_2_w:
+ Ltank_2_w(x, y);
+ goto loop;
- if (Cave[y+1][x] == Xdiamond)
- {
- Cave[y+1][x] = Ydiamond_blank;
- Next[y+1][x] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ /* --------------------------------------------------------------------- */
- if (Cave[y][x-1] == Xdiamond)
- {
- Cave[y][x-1] = Ydiamond_blank;
- Next[y][x-1] = Xblank;
- play_element_sound(x, y, SOUND_eater_eat, element);
- goto loop;
- }
+ case Xandroid:
+ Landroid(x, y);
+ goto loop;
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ /* --------------------------------------------------------------------- */
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_wB;
- Cave[y][x-1] = Yeater_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xeater_w;
- goto loop;
+ case Xandroid_1_n:
+ Landroid_1_n(x, y);
+ goto loop;
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- play_element_sound(x, y, SOUND_eater, element);
- goto loop;
- }
+ case Xandroid_2_n:
+ Landroid_2_n(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xalien:
+ case Xandroid_1_e:
+ Landroid_1_e(x, y);
+ goto loop;
- if (lev.wheel_cnt)
- {
- dx = lev.wheel_x;
- dy = lev.wheel_y;
- }
- else
- {
- set_nearest_player_xy(x, y, &dx, &dy);
- }
+ case Xandroid_2_e:
+ Landroid_2_e(x, y);
+ goto loop;
- if (RANDOM & 1)
- {
- if (y > dy)
- {
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_nB;
- Cave[y-1][x] = Yalien_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xalien_pause;
- play_element_sound(x, y, SOUND_alien, Xalien);
- goto loop;
- }
- }
- else if (y < dy)
- {
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_sB;
- Next[y][x] = Xblank;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_sB;
- Cave[y+1][x] = Yalien_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xalien_pause;
- play_element_sound(x, y, SOUND_alien, Xalien);
- goto loop;
- }
- }
- }
- else
- {
- if (x < dx)
- {
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_eB;
- Cave[y][x+1] = Yalien_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xalien_pause;
- play_element_sound(x, y, SOUND_alien, Xalien);
- goto loop;
- }
- }
- else if (x > dx)
- {
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_wB;
- Cave[y][x-1] = Yalien_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xalien_pause;
- play_element_sound(x, y, SOUND_alien, Xalien);
- goto loop;
- }
- }
- }
+ /* --------------------------------------------------------------------- */
+ case Xandroid_1_s:
+ Landroid_1_s(x, y);
goto loop;
- case Xalien_pause:
- Next[y][x] = Xalien;
+ case Xandroid_2_s:
+ Landroid_2_s(x, y);
goto loop;
/* --------------------------------------------------------------------- */
- case Xemerald:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xandroid_1_w:
+ Landroid_1_w(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
+ case Xandroid_2_w:
+ Landroid_2_w(x, y);
+ goto loop;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
- case Xwonderwall:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
- case Xwall_1:
- case Xwall_2:
- case Xwall_3:
- case Xwall_4:
- case Xroundwall_1:
- case Xroundwall_2:
- case Xroundwall_3:
- case Xroundwall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
- }
-
- default:
- if (++lev.shine_cnt > 50)
- {
- lev.shine_cnt = RANDOM & 7;
- Cave[y][x] = Xemerald_shine;
- }
-
- goto loop;
- }
+ /* --------------------------------------------------------------------- */
+
+ case Xspring:
+ Lspring(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xemerald_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xspring_pause:
+ Lspring_pause(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
+ /* --------------------------------------------------------------------- */
- default:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
- }
+ case Xspring_e:
+ Lspring_e(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xemerald_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xspring_w:
+ Lspring_w(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Zplayer:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
-
- case Xwonderwall:
- if (lev.wonderwall_time)
- {
- lev.wonderwall_state = 1;
- Cave[y][x] = Yemerald_sB;
- if (tab_blank[Cave[y+2][x]])
- {
- Cave[y+2][x] = Ydiamond_s;
- Next[y+2][x] = Xdiamond_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- play_element_sound(x, y, SOUND_diamond, Xemerald);
- goto loop;
- }
+ /* --------------------------------------------------------------------- */
+
+ case Xspring_fall:
+ Lspring_fall(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xdiamond:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xeater_n:
+ Leater_n(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
+ /* --------------------------------------------------------------------- */
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
- case Xwonderwall:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
- case Xwall_1:
- case Xwall_2:
- case Xwall_3:
- case Xwall_4:
- case Xroundwall_1:
- case Xroundwall_2:
- case Xroundwall_3:
- case Xroundwall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
- }
-
- default:
- if (++lev.shine_cnt > 50)
- {
- lev.shine_cnt = RANDOM & 7;
- Cave[y][x] = Xdiamond_shine;
- }
-
- goto loop;
- }
+ case Xeater_e:
+ Leater_e(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xdiamond_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xeater_s:
+ Leater_s(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
+ /* --------------------------------------------------------------------- */
- default:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
- }
+ case Xeater_w:
+ Leater_w(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xdiamond_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xalien:
+ Lalien(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Zplayer:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
-
- case Xwonderwall:
- if (lev.wonderwall_time)
- {
- lev.wonderwall_state = 1;
- Cave[y][x] = Ydiamond_sB;
- if (tab_blank[Cave[y+2][x]])
- {
- Cave[y+2][x] = Ystone_s;
- Next[y+2][x] = Xstone_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_wonderfall, Xwonderwall);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- play_element_sound(x, y, SOUND_diamond, Xdiamond);
- goto loop;
- }
+ case Xalien_pause:
+ Lalien_pause(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xdrip_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydrip_1_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xdrip_stretchB;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xemerald:
+ Lemerald(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ydrip_1_sB;
- Cave[y+1][x] = Ydrip_1_s;
- Next[y][x] = Xdrip_stretchB;
- Next[y+1][x] = Xdrip_stretch;
- goto loop;
-
- default:
- switch (RANDOM & 7)
- {
- case 0:
- temp = Xamoeba_1;
- break;
-
- case 1:
- temp = Xamoeba_2;
- break;
-
- case 2:
- temp = Xamoeba_3;
- break;
-
- case 3:
- temp = Xamoeba_4;
- break;
-
- case 4:
- temp = Xamoeba_5;
- break;
-
- case 5:
- temp = Xamoeba_6;
- break;
-
- case 6:
- temp = Xamoeba_7;
- break;
-
- case 7:
- temp = Xamoeba_8;
- break;
- }
-
- Cave[y][x] = temp;
- Next[y][x] = temp;
- play_element_sound(x, y, SOUND_drip, Xdrip_fall);
- goto loop;
- }
+ /* --------------------------------------------------------------------- */
+
+ case Xemerald_pause:
+ Lemerald_pause(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xdrip_stretch:
- Cave[y][x] = Ydrip_2_s;
- Next[y][x] = Xdrip_fall;
+ case Xemerald_fall:
+ Lemerald_fall(x, y);
goto loop;
- case Xdrip_stretchB:
- Cave[y][x] = Ydrip_2_sB;
- Next[y][x] = Xblank;
+ /* --------------------------------------------------------------------- */
+
+ case Xdiamond:
+ Ldiamond(x, y);
goto loop;
- case Xdrip:
- Next[y][x] = Xdrip_fall;
+ /* --------------------------------------------------------------------- */
+
+ case Xdiamond_pause:
+ Ldiamond_pause(x, y);
goto loop;
/* --------------------------------------------------------------------- */
- case Xbomb:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xdiamond_fall:
+ Ldiamond_fall(x, y);
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdrip_fall:
+ Ldrip_fall(x, y);
+ goto loop;
+
+ /* --------------------------------------------------------------------- */
+
+ case Xdrip_stretch:
+ Ldrip_stretch(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
+ case Xdrip_stretchB:
+ Ldrip_stretchB(x, y);
+ goto loop;
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xslidewall_ns:
- case Xslidewall_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xroundwall_1:
- case Xroundwall_2:
- case Xroundwall_3:
- case Xroundwall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
- }
-
- default:
- goto loop;
- }
+ case Xdrip:
+ Ldrip(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
- case Xbomb_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
+ case Xbomb:
+ Lbomb(x, y);
+ goto loop;
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
+ /* --------------------------------------------------------------------- */
- default:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
- }
+ case Xbomb_pause:
+ Lbomb_pause(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
case Xbomb_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
-
- default:
- Cave[y][x] = Ybomb_blank;
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
- goto loop;
- }
+ Lbomb_fall(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
case Xballoon:
- if (lev.wind_cnt == 0)
- goto loop;
-
- switch (lev.wind_direction)
- {
- case 0: /* north */
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Xacid_splash_e;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yballoon_nB;
- Cave[y-1][x] = Yballoon_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
-
- case 1: /* east */
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Xacid_splash_e;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yballoon_eB;
- Cave[y][x+1] = Yballoon_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
-
- case 2: /* south */
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yballoon_sB;
- Cave[y+1][x] = Yballoon_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
-
- case 3: /* west */
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Xacid_splash_e;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Xacid_splash_w;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Yballoon_wB;
- Cave[y][x-1] = Yballoon_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
- }
+ Lballoon(x, y);
+ goto loop;
/* --------------------------------------------------------------------- */
case Xacid_1:
- Next[y][x] = Xacid_2;
+ Lacid_1(x, y);
goto loop;
case Xacid_2:
- Next[y][x] = Xacid_3;
+ Lacid_2(x, y);
goto loop;
case Xacid_3:
- Next[y][x] = Xacid_4;
+ Lacid_3(x, y);
goto loop;
case Xacid_4:
- Next[y][x] = Xacid_5;
+ Lacid_4(x, y);
goto loop;
case Xacid_5:
- Next[y][x] = Xacid_6;
+ Lacid_5(x, y);
goto loop;
case Xacid_6:
- Next[y][x] = Xacid_7;
+ Lacid_6(x, y);
goto loop;
case Xacid_7:
- Next[y][x] = Xacid_8;
+ Lacid_7(x, y);
goto loop;
case Xacid_8:
- Next[y][x] = Xacid_1;
+ Lacid_8(x, y);
goto loop;
case Xfake_acid_1:
- Next[y][x] = Xfake_acid_2;
+ Lfake_acid_1(x, y);
goto loop;
case Xfake_acid_2:
- Next[y][x] = Xfake_acid_3;
+ Lfake_acid_2(x, y);
goto loop;
case Xfake_acid_3:
- Next[y][x] = Xfake_acid_4;
+ Lfake_acid_3(x, y);
goto loop;
case Xfake_acid_4:
- Next[y][x] = Xfake_acid_5;
+ Lfake_acid_4(x, y);
goto loop;
case Xfake_acid_5:
- Next[y][x] = Xfake_acid_6;
+ Lfake_acid_5(x, y);
goto loop;
case Xfake_acid_6:
- Next[y][x] = Xfake_acid_7;
+ Lfake_acid_6(x, y);
goto loop;
case Xfake_acid_7:
- Next[y][x] = Xfake_acid_8;
+ Lfake_acid_7(x, y);
goto loop;
case Xfake_acid_8:
- Next[y][x] = Xfake_acid_1;
+ Lfake_acid_8(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xball_1:
- if (lev.ball_state == 0)
- goto loop;
-
- Cave[y][x] = Yball_1;
- Next[y][x] = Xball_2;
- if (lev.ball_cnt)
- goto loop;
-
- goto ball_common;
+ Lball_1(x, y);
+ goto loop;
case Xball_2:
- if (lev.ball_state == 0)
- goto loop;
-
- Cave[y][x] = Yball_2;
- Next[y][x] = Xball_1;
- if (lev.ball_cnt)
- goto loop;
-
- goto ball_common;
-
- ball_common:
-
- play_element_sound(x, y, SOUND_ball, element);
- if (lev.ball_random)
- {
- switch (RANDOM & 7)
- {
- case 0:
- if (lev.ball_array[lev.ball_pos][0] != Xblank &&
- tab_blank[Cave[y-1][x-1]])
- {
- Cave[y-1][x-1] = Yball_blank;
- Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
- }
- break;
-
- case 1:
- if (lev.ball_array[lev.ball_pos][1] != Xblank &&
- tab_blank[Cave[y-1][x]])
- {
- Cave[y-1][x] = Yball_blank;
- Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
- }
- break;
-
- case 2:
- if (lev.ball_array[lev.ball_pos][2] != Xblank &&
- tab_blank[Cave[y-1][x+1]])
- {
- Cave[y-1][x+1] = Yball_blank;
- Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
- }
- break;
-
- case 3:
- if (lev.ball_array[lev.ball_pos][3] != Xblank &&
- tab_blank[Cave[y][x-1]])
- {
- Cave[y][x-1] = Yball_blank;
- Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
- }
- break;
-
- case 4:
- if (lev.ball_array[lev.ball_pos][4] != Xblank &&
- tab_blank[Cave[y][x+1]])
- {
- Cave[y][x+1] = Yball_blank;
- Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
- }
- break;
-
- case 5:
- if (lev.ball_array[lev.ball_pos][5] != Xblank &&
- tab_blank[Cave[y+1][x-1]])
- {
- Cave[y+1][x-1] = Yball_blank;
- Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
- }
- break;
-
- case 6:
- if (lev.ball_array[lev.ball_pos][6] != Xblank &&
- tab_blank[Cave[y+1][x]])
- {
- Cave[y+1][x] = Yball_blank;
- Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
- }
- break;
-
- case 7:
- if (lev.ball_array[lev.ball_pos][7] != Xblank &&
- tab_blank[Cave[y+1][x+1]])
- {
- Cave[y+1][x+1] = Yball_blank;
- Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
- }
- break;
- }
- }
- else
- {
- if (lev.ball_array[lev.ball_pos][0] != Xblank &&
- tab_blank[Cave[y-1][x-1]])
- {
- Cave[y-1][x-1] = Yball_blank;
- Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
- }
-
- if (lev.ball_array[lev.ball_pos][1] != Xblank &&
- tab_blank[Cave[y-1][x]])
- {
- Cave[y-1][x] = Yball_blank;
- Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
- }
-
- if (lev.ball_array[lev.ball_pos][2] != Xblank &&
- tab_blank[Cave[y-1][x+1]])
- {
- Cave[y-1][x+1] = Yball_blank;
- Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
- }
-
- if (lev.ball_array[lev.ball_pos][3] != Xblank &&
- tab_blank[Cave[y][x-1]])
- {
- Cave[y][x-1] = Yball_blank;
- Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
- }
-
- if (lev.ball_array[lev.ball_pos][4] != Xblank &&
- tab_blank[Cave[y][x+1]])
- {
- Cave[y][x+1] = Yball_blank;
- Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
- }
-
- if (lev.ball_array[lev.ball_pos][5] != Xblank &&
- tab_blank[Cave[y+1][x-1]])
- {
- Cave[y+1][x-1] = Yball_blank;
- Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
- }
-
- if (lev.ball_array[lev.ball_pos][6] != Xblank &&
- tab_blank[Cave[y+1][x]])
- {
- Cave[y+1][x] = Yball_blank;
- Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
- }
-
- if (lev.ball_array[lev.ball_pos][7] != Xblank &&
- tab_blank[Cave[y+1][x+1]])
- {
- Cave[y+1][x+1] = Yball_blank;
- Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
- }
- }
-
- lev.ball_pos = (lev.ball_pos + 1) % lev.num_ball_arrays;
-
+ Lball_2(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xslidewall_ns:
- if (tab_blank[Cave[y-1][x]])
- {
- Cave[y-1][x] = Yslidewall_ns_blank;
- Next[y-1][x] = Xslidewall_ns;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
- }
-
- if (tab_blank[Cave[y+1][x]])
- {
- Cave[y+1][x] = Yslidewall_ns_blank;
- Next[y+1][x] = Xslidewall_ns;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ns);
- }
-
+ Lslidewall_ns(x, y);
goto loop;
case Xslidewall_ew:
- if (tab_blank[Cave[y][x+1]])
- {
- Cave[y][x+1] = Yslidewall_ew_blank;
- Next[y][x+1] = Xslidewall_ew;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
- }
-
- if (tab_blank[Cave[y][x-1]])
- {
- Cave[y][x-1] = Yslidewall_ew_blank;
- Next[y][x-1] = Xslidewall_ew;
- play_element_sound(x, y, SOUND_slidewall, Xslidewall_ew);
- }
-
+ Lslidewall_ew(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xwonderwall:
- if (lev.wonderwall_time && lev.wonderwall_state)
- {
- Cave[y][x] = XwonderwallB;
- play_element_sound(x, y, SOUND_wonder, Xwonderwall);
- }
-
+ Lwonderwall(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xexit:
- if (lev.required > 0)
- goto loop;
-
- temp = RANDOM & 63;
- if (temp < 21)
- {
- Cave[y][x] = Xexit_1;
- Next[y][x] = Xexit_2;
- }
- else if (temp < 42)
- {
- Cave[y][x] = Xexit_2;
- Next[y][x] = Xexit_3;
- }
- else
- {
- Cave[y][x] = Xexit_3;
- Next[y][x] = Xexit_1;
- }
-
- play_element_sound(x, y, SOUND_exit_open, Xexit);
-
+ Lexit(x, y);
goto loop;
case Xexit_1:
- Next[y][x] = Xexit_2;
+ Lexit_1(x, y);
goto loop;
case Xexit_2:
- Next[y][x] = Xexit_3;
+ Lexit_2(x, y);
goto loop;
case Xexit_3:
- Next[y][x] = Xexit_1;
+ Lexit_3(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xpause:
- Next[y][x] = Xblank;
+ Lpause(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xdynamite_1:
- play_element_sound(x, y, SOUND_tick, Xdynamite_1);
- Next[y][x] = Xdynamite_2;
+ Ldynamite_1(x, y);
goto loop;
case Xdynamite_2:
- play_element_sound(x, y, SOUND_tick, Xdynamite_2);
- Next[y][x] = Xdynamite_3;
+ Ldynamite_2(x, y);
goto loop;
case Xdynamite_3:
- play_element_sound(x, y, SOUND_tick, Xdynamite_3);
- Next[y][x] = Xdynamite_4;
+ Ldynamite_3(x, y);
goto loop;
case Xdynamite_4:
- play_element_sound(x, y, SOUND_tick, Xdynamite_4);
- Next[y][x] = Zdynamite;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
+ Ldynamite_4(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xwheel:
- if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
- Cave[y][x] = XwheelB;
+ Lwheel(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xswitch:
- if (lev.ball_state)
- Cave[y][x] = XswitchB;
+ Lswitch(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xsand_stone:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Xsand_stonesand_quickout_1;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Xacid_splash_e;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Xacid_splash_w;
- Next[y][x] = Xsand_stonesand_quickout_2;
- play_element_sound(x, y, SOUND_acid, Xacid_1);
- goto loop;
-
- case Xblank:
- case Xacid_splash_e:
- case Xacid_splash_w:
- Cave[y][x] = Xsand_stonesand_quickout_1;
- Cave[y+1][x] = Xsand_stoneout_1;
- Next[y][x] = Xsand_stonesand_quickout_2;
- Next[y+1][x] = Xsand_stoneout_2;
- goto loop;
-
- case Xsand:
- Cave[y][x] = Xsand_stonesand_1;
- Cave[y+1][x] = Xsand_sandstone_1;
- Next[y][x] = Xsand_stonesand_2;
- Next[y+1][x] = Xsand_sandstone_2;
- goto loop;
-
- default:
- goto loop;
- }
+ Lsand_stone(x, y);
+ goto loop;
case Xsand_stonein_1:
- Next[y][x] = Xsand_stonein_2;
+ Lsand_stonein_1(x, y);
goto loop;
case Xsand_stonein_2:
- Next[y][x] = Xsand_stonein_3;
+ Lsand_stonein_2(x, y);
goto loop;
case Xsand_stonein_3:
- Next[y][x] = Xsand_stonein_4;
+ Lsand_stonein_3(x, y);
goto loop;
case Xsand_stonein_4:
- Next[y][x] = Xblank;
+ Lsand_stonein_4(x, y);
goto loop;
case Xsand_stonesand_1:
- Next[y][x] = Xsand_stonesand_2;
+ Lsand_stonesand_1(x, y);
goto loop;
case Xsand_stonesand_2:
- Next[y][x] = Xsand_stonesand_3;
+ Lsand_stonesand_2(x, y);
goto loop;
case Xsand_stonesand_3:
- Next[y][x] = Xsand_stonesand_4;
+ Lsand_stonesand_3(x, y);
goto loop;
case Xsand_stonesand_4:
- Next[y][x] = Xsand;
+ Lsand_stonesand_4(x, y);
goto loop;
#if 1
case Xsand_stonesand_quickout_1:
- Next[y][x] = Xsand_stonesand_quickout_2;
+ Lsand_stonesand_quickout_1(x, y);
goto loop;
case Xsand_stonesand_quickout_2:
- Next[y][x] = Xsand;
+ Lsand_stonesand_quickout_2(x, y);
goto loop;
#endif
case Xsand_stoneout_1:
- Next[y][x] = Xsand_stoneout_2;
+ Lsand_stoneout_1(x, y);
goto loop;
case Xsand_stoneout_2:
- Next[y][x] = Xstone_fall;
+ Lsand_stoneout_2(x, y);
goto loop;
case Xsand_sandstone_1:
- Next[y][x] = Xsand_sandstone_2;
+ Lsand_sandstone_1(x, y);
goto loop;
case Xsand_sandstone_2:
- Next[y][x] = Xsand_sandstone_3;
+ Lsand_sandstone_2(x, y);
goto loop;
case Xsand_sandstone_3:
- Next[y][x] = Xsand_sandstone_4;
+ Lsand_sandstone_3(x, y);
goto loop;
case Xsand_sandstone_4:
- Next[y][x] = Xsand_stone;
+ Lsand_sandstone_4(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xfake_amoeba:
- if (lev.lenses_cnt)
- Cave[y][x] = Xfake_amoebaB;
+ Lfake_amoeba(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xfake_blank:
- if (lev.lenses_cnt)
- Cave[y][x] = Xfake_blankB;
+ Lfake_blank(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xfake_grass:
- if (lev.magnify_cnt)
- Cave[y][x] = Xfake_grassB;
+ Lfake_grass(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xfake_door_1:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_1;
+ Lfake_door_1(x, y);
goto loop;
case Xfake_door_2:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_2;
+ Lfake_door_2(x, y);
goto loop;
case Xfake_door_3:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_3;
+ Lfake_door_3(x, y);
goto loop;
case Xfake_door_4:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_4;
+ Lfake_door_4(x, y);
goto loop;
case Xfake_door_5:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_5;
+ Lfake_door_5(x, y);
goto loop;
case Xfake_door_6:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_6;
+ Lfake_door_6(x, y);
goto loop;
case Xfake_door_7:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_7;
+ Lfake_door_7(x, y);
goto loop;
case Xfake_door_8:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_8;
+ Lfake_door_8(x, y);
goto loop;
/* --------------------------------------------------------------------- */
case Xboom_bug:
- bug_boom:
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xemerald;
- Boom[y-1][x] = Xemerald;
- Boom[y-1][x+1] = Xemerald;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xdiamond;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xemerald;
- Boom[y+1][x+1] = Xemerald;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
+ Lboom_bug(x, y);
goto loop;
case Xboom_bomb:
-
- tank_boom:
-
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, element);
-#endif
+ Lboom_tank(x, y);
goto loop;
case Xboom_android:
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SOUND_boom, Xandroid);
-#endif
+ Lboom_android(x, y);
+ goto loop;
+
case Xboom_1:
- Next[y][x] = Xboom_2;
-#if !PLAY_ELEMENT_SOUND
- if (x != lev.exit_x && y != lev.exit_y)
- play_sound(x, y, SOUND_boom);
- else
- lev.exit_x = lev.exit_y = -1;
-#endif
+ Lboom_1(x, y);
goto loop;
case Xboom_2:
- Next[y][x] = Boom[y][x];
+ Lboom_2(x, y);
goto loop;
/* --------------------------------------------------------------------- */
else
game_em.game_over = TRUE;
- RandomEM = random;
+ RandomEM = random_em;
{
void *temp = Cave;