/* if there was some error message - return fail XXX */
return TRUE;
}
+
+/********************************************************************************
+ *
+ * BDCFF saving
+ *
+ */
+
+#define GD_PTR_ARRAY_MINIMUM_INITIAL_SIZE 64
+
+GdPtrArray *gd_ptr_array_sized_new(unsigned int size)
+{
+ GdPtrArray *array = checked_calloc(sizeof(GdPtrArray));
+
+ array->data = checked_calloc(size * sizeof(void *));
+ array->size_allocated = size;
+ array->size_initial = size;
+ array->size = 0;
+
+ return array;
+}
+
+GdPtrArray *gd_ptr_array_new(void)
+{
+ return gd_ptr_array_sized_new(GD_PTR_ARRAY_MINIMUM_INITIAL_SIZE);
+}
+
+void gd_ptr_array_add(GdPtrArray *array, void *data)
+{
+ if (array->size == array->size_allocated)
+ {
+ array->size_allocated += array->size_initial;
+ array->data = checked_realloc(array->data, array->size_allocated * sizeof(void *));
+ }
+
+ array->data[array->size++] = data;
+}
+
+boolean gd_ptr_array_remove(GdPtrArray *array, void *data)
+{
+ int i, j;
+
+ for (i = 0; i < array->size; i++)
+ {
+ if (array->data[i] == data)
+ {
+ checked_free(array->data[i]);
+
+ for (j = i; j < array->size - 1; j++)
+ array->data[j] = array->data[j + 1];
+
+ array->size--;
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void gd_ptr_array_free(GdPtrArray *array, boolean free_data)
+{
+ int i;
+
+ if (free_data)
+ {
+ for (i = 0; i < array->size; i++)
+ checked_free(array->data[i]);
+ }
+
+ checked_free(array);
+}
+
+/* ratio: max cave size for GD_TYPE_RATIO. should be set to cave->w*cave->h when calling */
+static void save_properties(GdPtrArray *out, void *str, void *str_def,
+ const GdStructDescriptor *prop_desc, int ratio)
+{
+ int i, j;
+ boolean parameter_written = FALSE, should_write = FALSE;
+ char *line = NULL;
+ const char *identifier = NULL;
+
+ for (i = 0; prop_desc[i].identifier != NULL; i++)
+ {
+ void *value, *default_value;
+
+ if (prop_desc[i].type == GD_TAB || prop_desc[i].type == GD_LABEL)
+ /* used only by the gui */
+ continue;
+
+ /* these are handled explicitly */
+ if (prop_desc[i].flags & GD_DONT_SAVE)
+ continue;
+
+ /* string data */
+ /* write together with identifier, as one string per line. */
+ if (prop_desc[i].type == GD_TYPE_STRING)
+ {
+ /* treat strings as special - do not even write identifier if no string. */
+ char *text = STRUCT_MEMBER_P(str, prop_desc[i].offset);
+
+ if (strlen(text) > 0)
+ gd_ptr_array_add(out, getStringPrint("%s=%s", prop_desc[i].identifier, text));
+
+ continue;
+ }
+
+ /* dynamic string: need to escape newlines */
+ if (prop_desc[i].type == GD_TYPE_LONGSTRING)
+ {
+ char *string = STRUCT_MEMBER(char *, str, prop_desc[i].offset);
+
+ if (string != NULL && strlen(string) > 0)
+ {
+ char *escaped = getEscapedString(string);
+
+ gd_ptr_array_add(out, getStringPrint("%s=%s", prop_desc[i].identifier, escaped));
+
+ checked_free(escaped);
+ }
+
+ continue;
+ }
+
+ /* if identifier differs from the previous, write out the line collected, and start a new one */
+ if (identifier == NULL || !strEqual(prop_desc[i].identifier, identifier))
+ {
+ if (should_write)
+ {
+ /* write lines only which carry information other than the default settings */
+ gd_ptr_array_add(out, getStringCopy(line));
+ }
+
+ if (prop_desc[i].type == GD_TYPE_EFFECT)
+ setStringPrint(&line, "Effect=");
+ else
+ setStringPrint(&line, "%s=", prop_desc[i].identifier);
+
+ parameter_written = FALSE; /* no value written yet */
+ should_write = FALSE;
+
+ /* remember identifier */
+ identifier = prop_desc[i].identifier;
+ }
+
+ /* if we always save this identifier, remember now */
+ if (prop_desc[i].flags & GD_ALWAYS_SAVE)
+ should_write = TRUE;
+
+ value = STRUCT_MEMBER_P(str, prop_desc[i].offset);
+ default_value = STRUCT_MEMBER_P(str_def, prop_desc[i].offset);
+
+ for (j = 0; j < prop_desc[i].count; j++)
+ {
+ /* separate values by spaces. of course no space required for the first one */
+ if (parameter_written)
+ appendStringPrint(&line, " ");
+
+ parameter_written = TRUE; /* at least one value written, so write space the next time */
+
+ switch (prop_desc[i].type)
+ {
+ case GD_TYPE_BOOLEAN:
+ appendStringPrint(&line, "%s", ((boolean *) value)[j] ? "true" : "false");
+ if (((boolean *) value)[j] != ((boolean *) default_value)[j])
+ should_write = TRUE;
+ break;
+
+ case GD_TYPE_INT:
+ appendStringPrint(&line, "%d", ((int *) value)[j]);
+ if (((int *) value)[j] != ((int *) default_value)[j])
+ should_write = TRUE;
+ break;
+
+ case GD_TYPE_RATIO:
+ appendStringPrint(&line, "%6.5f", ((int *) value)[j] / (double)ratio);
+ if (((int *) value)[j] != ((int *) default_value)[j])
+ should_write = TRUE;
+ break;
+
+ case GD_TYPE_PROBABILITY:
+ appendStringPrint(&line, "%6.5f", ((int *) value)[j] / 1E6); /* probabilities are stored as *1E6 */
+
+ if (((double *) value)[j] != ((double *) default_value)[j])
+ should_write = TRUE;
+ break;
+
+ case GD_TYPE_ELEMENT:
+ appendStringPrint(&line, "%s", gd_elements[((GdElement *) value)[j]].filename);
+ if (((GdElement *) value)[j] != ((GdElement *) default_value)[j])
+ should_write = TRUE;
+ break;
+
+ case GD_TYPE_EFFECT:
+ /* for effects, the property identifier is the effect name. "Effect=" is hardcoded; see above. */
+ appendStringPrint(&line, "%s %s", prop_desc[i].identifier, gd_elements[((GdElement *) value)[j]].filename);
+ if (((GdElement *) value)[j] != ((GdElement *) default_value)[j])
+ should_write = TRUE;
+ break;
+
+ case GD_TYPE_COLOR:
+ appendStringPrint(&line, "%s", gd_color_get_string(((GdColor *) value)[j]));
+ should_write = TRUE;
+ break;
+
+ case GD_TYPE_DIRECTION:
+ appendStringPrint(&line, "%s", gd_direction_get_filename(((GdDirection *) value)[j]));
+ if (((GdDirection *) value)[j] != ((GdDirection *) default_value)[j])
+ should_write = TRUE;
+ break;
+
+ case GD_TYPE_SCHEDULING:
+ appendStringPrint(&line, "%s", gd_scheduling_get_filename(((GdScheduling *) value)[j]));
+ if (((GdScheduling *) value)[j] != ((GdScheduling *) default_value)[j])
+ should_write = TRUE;
+ break;
+
+ case GD_TAB:
+ case GD_LABEL:
+ /* used by the editor ui */
+ break;
+
+ case GD_TYPE_STRING:
+ case GD_TYPE_LONGSTRING:
+ /* never reached */
+ break;
+ }
+ }
+ }
+
+ /* write remaining data */
+ if (should_write)
+ gd_ptr_array_add(out, getStringCopy(line));
+
+ checked_free(line);
+}
+
+/* remove a line from the list of strings. */
+/* the prefix should be a property; add an equal sign! so properties which have names like
+ "slime" and "slimeproperties" won't match each other. */
+static void cave_properties_remove(GdPtrArray *out, const char *prefix)
+{
+ int i;
+
+ if (!strSuffix(prefix, "="))
+ Warn("string '%s' should have suffix '='", prefix);
+
+ /* search for strings which match, and set them to NULL. */
+ /* also free them. */
+ for (i = 0; i < out->size; i++)
+ {
+ if (strPrefix(gd_ptr_array_index(out, i), prefix))
+ {
+ checked_free(gd_ptr_array_index(out, i));
+ gd_ptr_array_index(out, i) = NULL;
+ }
+ }
+
+ /* remove all "null" occurrences */
+ while (gd_ptr_array_remove(out, NULL))
+ ;
+}
+
+/* output properties of a structure to a file. */
+/* list_foreach func, so "out" is the last parameter! */
+static void caveset_save_cave_func(GdCave *cave, GdPtrArray *out)
+{
+ GdCave *default_cave;
+ GdPtrArray *this_out;
+ char *line = NULL; /* used for various purposes */
+ int i;
+
+ gd_ptr_array_add(out, getStringCopy(""));
+ gd_ptr_array_add(out, getStringCopy("[cave]"));
+
+ /* first add the properties to a local ptr array. */
+ /* later, some are deleted (slime permeability, for example) - this is needed because of the inconsistencies of the bdcff. */
+ /* finally, remaining will be added to the normal "out" array. */
+ this_out = gd_ptr_array_new();
+
+ default_cave = gd_cave_new();
+ save_properties(this_out, cave, default_cave, gd_cave_properties, cave->w * cave->h);
+ gd_cave_free(default_cave);
+
+ /* properties which are handled explicitly. these cannot be handled easily above,
+ as they have some special meaning. for example, slime_permeability=x sets permeability to
+ x, and sets predictable to false. bdcff format is simply inconsistent in these aspects. */
+
+ /* slime permeability is always set explicitly, as it also sets predictability. */
+ if (cave->slime_predictable)
+ /* if slime is predictable, remove permeab. flag, as that would imply unpredictable slime. */
+ cave_properties_remove(this_out, "SlimePermeability=");
+ else
+ /* if slime is UNpredictable, remove permeabc64 flag, as that would imply predictable slime. */
+ cave_properties_remove(this_out, "SlimePermeabilityC64=");
+
+ /* add tags to output, and free local array */
+ for (i = 0; i < this_out->size; i++)
+ gd_ptr_array_add(out, gd_ptr_array_index(this_out, i));
+
+ /* do not free data pointers, which were just added to array "out" */
+ gd_ptr_array_free(this_out, FALSE);
+
+#if 0
+ /* save unknown tags as they are */
+ if (cave->tags)
+ {
+ List *hashkeys;
+ List *iter;
+
+ hashkeys = g_hash_table_get_keys(cave->tags);
+ for (iter = hashkeys; iter != NULL; iter = iter->next)
+ {
+ gchar *key = (gchar *)iter->data;
+
+ gd_ptr_array_add(out, getStringPrint("%s=%s", key, (const char *) g_hash_table_lookup(cave->tags, key)));
+ }
+
+ list_free(hashkeys);
+ }
+#endif
+
+ /* map */
+ if (cave->map)
+ {
+ int x, y;
+
+ gd_ptr_array_add(out, getStringCopy(""));
+ gd_ptr_array_add(out, getStringCopy("[map]"));
+
+ line = checked_calloc(cave->w + 1);
+
+ /* save map */
+ for (y = 0; y < cave->h; y++)
+ {
+ for (x = 0; x < cave->w; x++)
+ {
+ /* check if character is non-zero; the ...save() should have assigned a character to every element */
+ if (gd_elements[cave->map[y][x]].character_new == 0)
+ Warn("gd_elements[cave->map[y][x]].character_new should be non-zero");
+
+ line[x] = gd_elements[cave->map[y][x]].character_new;
+ }
+
+ gd_ptr_array_add(out, getStringCopy(line));
+ }
+
+ gd_ptr_array_add(out, getStringCopy("[/map]"));
+ }
+
+ /* save drawing objects */
+ if (cave->objects)
+ {
+ List *listiter;
+
+ gd_ptr_array_add(out, getStringCopy(""));
+ gd_ptr_array_add(out, getStringCopy("[objects]"));
+
+ for (listiter = cave->objects; listiter; listiter = list_next(listiter))
+ {
+ GdObject *object = listiter->data;
+ char *text;
+
+ /* not for all levels? */
+ if (object->levels != GD_OBJECT_LEVEL_ALL)
+ {
+ int i;
+ boolean once; /* true if already written one number */
+
+ setStringPrint(&line, "[Level=");
+ once = FALSE;
+
+ for (i = 0; i < 5; i++)
+ {
+ if (object->levels & gd_levels_mask[i])
+ {
+ if (once) /* if written at least one number so far, we need a comma */
+ appendStringPrint(&line, ",");
+
+ appendStringPrint(&line, "%d", i+1);
+ once = TRUE;
+ }
+ }
+
+ appendStringPrint(&line, "]");
+ gd_ptr_array_add(out, getStringCopy(line));
+ }
+
+ text = gd_object_get_bdcff(object);
+ gd_ptr_array_add(out, getStringCopy(text));
+ checked_free(text);
+
+ if (object->levels != GD_OBJECT_LEVEL_ALL)
+ gd_ptr_array_add(out, getStringCopy("[/Level]"));
+ }
+
+ gd_ptr_array_add(out, getStringCopy("[/objects]"));
+ }
+
+ gd_ptr_array_add(out, getStringCopy("[/cave]"));
+
+ checked_free(line);
+}
+
+/* save cave in bdcff format. */
+/* "out" will be added lines of bdcff description. */
+GdPtrArray *gd_caveset_save_to_bdcff(void)
+{
+ GdPtrArray *out = gd_ptr_array_sized_new(512);
+ GdCavesetData *default_caveset;
+ boolean write_mapcodes = FALSE;
+ List *iter;
+ int i;
+
+ /* check if we need an own mapcode table ------ */
+ /* copy original characters to character_new fields; new elements will be added to that one */
+ for (i = 0; i < O_MAX; i++)
+ gd_elements[i].character_new = gd_elements[i].character;
+
+ /* also regenerate this table as we use it */
+ gd_create_char_to_element_table();
+
+ /* check all caves */
+ for (iter = gd_caveset; iter != NULL; iter = iter->next)
+ {
+ GdCave *cave = (GdCave *)iter->data;
+
+ /* if they have a map (random elements+object based maps do not need characters) */
+ if (cave->map)
+ {
+ int x, y;
+
+ /* check every element of map */
+ for(y = 0; y < cave->h; y++)
+ for (x = 0; x < cave->w; x++)
+ {
+ GdElement e = cave->map[y][x];
+
+ /* if no character assigned */
+ if (gd_elements[e].character_new == 0)
+ {
+ int j;
+
+ /* we found at least one, so later we have to write the mapcodes */
+ write_mapcodes = TRUE;
+
+ /* find a character which is not yet used for any element */
+ for (j = 32; j < 128; j++)
+ {
+ /* the string contains the characters which should not be used. */
+ if (strchr("<>&[]/=\\", j) == NULL && gd_char_to_element[j] == O_UNKNOWN)
+ break;
+ }
+
+ /* if no more space... XXX we should rather report to the user */
+ if (j == 128)
+ Warn("variable j should be != 128");
+
+ gd_elements[e].character_new = j;
+
+ /* we also record to this table, as we use it ^^ a few lines above */
+ gd_char_to_element[j] = e;
+ }
+ }
+ }
+ }
+
+ gd_ptr_array_add(out, getStringCopy("[BDCFF]"));
+ gd_ptr_array_add(out, getStringPrint("Version=%s", BDCFF_VERSION));
+
+ /* this flag was set above if we need to write mapcodes */
+ if (write_mapcodes)
+ {
+ int i;
+
+ gd_ptr_array_add(out, getStringCopy("[mapcodes]"));
+ gd_ptr_array_add(out, getStringCopy("Length=1"));
+
+ for (i = 0; i < O_MAX; i++)
+ {
+ /* if no character assigned by specification BUT (AND) we assigned one */
+ if (gd_elements[i].character == 0 && gd_elements[i].character_new != 0)
+ gd_ptr_array_add(out, getStringPrint("%c=%s", gd_elements[i].character_new, gd_elements[i].filename));
+ }
+
+ gd_ptr_array_add(out, getStringCopy("[/mapcodes]"));
+ }
+
+ gd_ptr_array_add(out, getStringCopy("[game]"));
+
+ default_caveset = gd_caveset_data_new();
+ save_properties(out, gd_caveset_data, default_caveset, gd_caveset_properties, 0);
+ gd_caveset_data_free(default_caveset);
+ gd_ptr_array_add(out, getStringCopy("Levels=5"));
+
+ list_foreach(gd_caveset, (list_fn)caveset_save_cave_func, out);
+
+ gd_ptr_array_add(out, getStringCopy("[/game]"));
+ gd_ptr_array_add(out, getStringCopy("[/BDCFF]"));
+
+ /* saved to ptrarray */
+ return out;
+}
GD_OBJECT_LEVEL5
};
+/* bdcff text description of object. caller should free string. */
+char *gd_object_get_bdcff(const GdObject *object)
+{
+ char *str = NULL;
+ int j;
+ const char *type;
+
+ switch (object->type)
+ {
+ case GD_POINT:
+ return getStringPrint("Point=%d %d %s", object->x1, object->y1, gd_elements[object->element].filename);
+
+ case GD_LINE:
+ return getStringPrint("Line=%d %d %d %d %s", object->x1, object->y1, object->x2, object->y2, gd_elements[object->element].filename);
+
+ case GD_RECTANGLE:
+ return getStringPrint("Rectangle=%d %d %d %d %s", object->x1, object->y1, object->x2, object->y2, gd_elements[object->element].filename);
+
+ case GD_FILLED_RECTANGLE:
+ /* if elements are not the same */
+ if (object->fill_element!=object->element)
+ return getStringPrint("FillRect=%d %d %d %d %s %s", object->x1, object->y1, object->x2, object->y2, gd_elements[object->element].filename, gd_elements[object->fill_element].filename);
+ /* they are the same */
+ return getStringPrint("FillRect=%d %d %d %d %s", object->x1, object->y1, object->x2, object->y2, gd_elements[object->element].filename);
+
+ case GD_RASTER:
+ return getStringPrint("Raster=%d %d %d %d %d %d %s", object->x1, object->y1, (object->x2-object->x1)/object->dx+1, (object->y2-object->y1)/object->dy+1, object->dx, object->dy, gd_elements[object->element].filename);
+
+ case GD_JOIN:
+ return getStringPrint("Add=%d %d %s %s", object->dx, object->dy, gd_elements[object->element].filename, gd_elements[object->fill_element].filename);
+
+ case GD_FLOODFILL_BORDER:
+ return getStringPrint("BoundaryFill=%d %d %s %s", object->x1, object->y1, gd_elements[object->fill_element].filename, gd_elements[object->element].filename);
+
+ case GD_FLOODFILL_REPLACE:
+ return getStringPrint("FloodFill=%d %d %s %s", object->x1, object->y1, gd_elements[object->fill_element].filename, gd_elements[object->element].filename);
+
+ case GD_MAZE:
+ case GD_MAZE_UNICURSAL:
+ case GD_MAZE_BRAID:
+ switch(object->type)
+ {
+ case GD_MAZE:
+ type = "perfect";
+ break;
+
+ case GD_MAZE_UNICURSAL:
+ type = "unicursal";
+ break;
+
+ case GD_MAZE_BRAID:
+ type = "braid";
+ break;
+
+ default:
+ /* never reached */
+ break;
+ }
+
+ return getStringPrint("Maze=%d %d %d %d %d %d %d %d %d %d %d %d %s %s %s", object->x1, object->y1, object->x2, object->y2, object->dx, object->dy, object->horiz, object->seed[0], object->seed[1], object->seed[2], object->seed[3], object->seed[4], gd_elements[object->element].filename, gd_elements[object->fill_element].filename, type);
+
+ case GD_RANDOM_FILL:
+ appendStringPrint(&str, "%s=%d %d %d %d %d %d %d %d %d %s", object->c64_random?"RandomFillC64":"RandomFill", object->x1, object->y1, object->x2, object->y2, object->seed[0], object->seed[1], object->seed[2], object->seed[3], object->seed[4], gd_elements[object->fill_element].filename);
+
+ /* seed and initial fill */
+ for (j = 0; j < 4; j++)
+ if (object->random_fill_probability[j] != 0)
+ appendStringPrint(&str, " %s %d", gd_elements[object->random_fill[j]].filename, object->random_fill_probability[j]);
+
+ if (object->element != O_NONE)
+ appendStringPrint(&str, " %s", gd_elements[object->element].filename);
+
+ return str;
+
+ case GD_COPY_PASTE:
+ return getStringPrint("CopyPaste=%d %d %d %d %d %d %s %s", object->x1, object->y1, object->x2, object->y2, object->dx, object->dy, object->mirror?"mirror":"nomirror", object->flip?"flip":"noflip");
+
+ case NONE:
+ /* never reached */
+ break;
+ }
+
+ return NULL;
+}
+
/* create an INDIVIDUAL POINT CAVE OBJECT */
GdObject *gd_object_new_point(GdObjectLevels levels, int x, int y, GdElement elem)
{