SaveLevelSetup_SeriesInfo();
+ // when using icon graphics with color template, icons must be redrawn for each level
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, FALSE);
UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_LEVELSET_INFO, FALSE);
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_LEVELSET_INFO, hasLevelSetInfo(FALSE));
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_LEVEL_INFO, FALSE);
UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_LEVEL_INFO, hasLevelInfo(FALSE));
// force redraw of playfield area (may be reset at this point)