}
else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
{
- if (game_mm.LevelSolved &&
- !game_mm.GameOver) /* game won */
+ if (game_mm.level_solved &&
+ !game_mm.game_over) /* game won */
{
PlayerWins(local_player);
- game_mm.GameOver = TRUE;
+ game_mm.game_over = TRUE;
AllPlayersGone = TRUE;
}
- if (game_mm.GameOver) /* game lost */
+ if (game_mm.game_over) /* game lost */
AllPlayersGone = TRUE;
}
}
else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
{
- if (game_mm.LevelSolved &&
- !game_mm.GameOver) /* game won */
+ if (game_mm.level_solved &&
+ !game_mm.game_over) /* game won */
{
PlayerWins(local_player);
- game_mm.GameOver = TRUE;
+ game_mm.game_over = TRUE;
AllPlayersGone = TRUE;
}
- if (game_mm.GameOver) /* game lost */
+ if (game_mm.game_over) /* game lost */
AllPlayersGone = TRUE;
}