if (global.autoplay_leveldir)
{
- AutoPlayTape();
+ AutoPlayTapes();
return;
}
else if (global.patchtapes_leveldir)
GameActions(); // main game loop
if (tape.auto_play && !tape.playing)
- AutoPlayTape(); // continue automatically playing next tape
+ AutoPlayTapes(); // continue automatically playing next tape
}
// tape autoplay functions
// ----------------------------------------------------------------------------
-void AutoPlayTape(void)
+void AutoPlayTapes(void)
{
static LevelDirTree *autoplay_leveldir = NULL;
static boolean autoplay_initialized = FALSE;
boolean InsertSolutionTape(void);
boolean PlaySolutionTape(void);
-void AutoPlayTape(void);
+void AutoPlayTapes(void);
void PatchTapes(void);
void CreateTapeButtons(void);